Add fluid ticking and refactor post-processing a bit (#1554)

* Make postProcessSet a default method and change to void

* Throwable#getMessage is nullable

* Move (re-)ticking to a post-processor per "platform"
 - Add fluid ticking

* chore: Ignore (for us) irrelevant rules

* chore: Fix correct toml syntax?

* Re-add removed method for API-compliance and refactor it to have a use

* Switch to javax annotations

* Switch to recalcBlockCounts for ticking blocks.

* No need to set air count anymore either

* We can still "not tick" in fast mode in 1.17.2

* update adapters

* Let paper create the chunk section if biomes are null

* Adjust notes to settings

* 1.17.2 didn't exist

* Add 1.18.2

* Don't attempt to cache plains biome ID

* Use correct annotation

Co-authored-by: NotMyFault <mc.cache@web.de>
This commit is contained in:
Jordan
2022-03-10 14:27:25 +00:00
committed by GitHub
parent 5d18e15128
commit e9db749e2f
47 changed files with 975 additions and 399 deletions

View File

@ -24,6 +24,7 @@ import com.fastasyncworldedit.bukkit.adapter.IBukkitAdapter;
import com.fastasyncworldedit.bukkit.adapter.NMSRelighterFactory;
import com.fastasyncworldedit.core.Fawe;
import com.fastasyncworldedit.core.extent.processor.lighting.RelighterFactory;
import com.fastasyncworldedit.core.queue.IBatchProcessor;
import com.fastasyncworldedit.core.queue.IChunkGet;
import com.fastasyncworldedit.core.queue.implementation.packet.ChunkPacket;
import com.sk89q.jnbt.AdventureNBTConverter;
@ -350,5 +351,15 @@ public interface BukkitImplAdapter<T> extends IBukkitAdapter {
default Map<String, List<Property<?>>> getAllProperties() {
return Collections.emptyMap();
}
/**
* Returns an {@link IBatchProcessor} instance for post-processing of chunks to sort ticking of placed/existing blocks and
* fluids if the plugin is configured to do so
*
* @since TODO
*/
default IBatchProcessor getTickingPostProcessor() {
return null;
}
//FAWE end
}