Abstracted cycler tool methods to BlockData and optimized them slightly, as well as adding support for many new blocks.

This commit is contained in:
Wizjany 2011-09-17 01:34:55 -04:00
parent b10498b9c7
commit ece3934994
2 changed files with 171 additions and 98 deletions

View File

@ -477,4 +477,170 @@ public final class BlockData {
return data;
}
/**
* Cycle a block's data value. This usually goes through some rotational pattern
* depending on the block. If it returns -1, it means the id and data specified
* do not have anything to cycle to.
*
* @param type block id to be cycled
* @param data block data value that it starts at
* @param increment whether to go forward (1) or backward (-1) in the cycle
* @return the new data value for the block
*/
public static int cycle(int type, int data, int increment) {
switch (type) {
case BlockID.LOG:
case BlockID.LONG_GRASS:
case BlockID.STONE_BRICK:
return (data + increment) % 3;
case BlockID.TORCH:
case BlockID.REDSTONE_TORCH_ON:
case BlockID.REDSTONE_TORCH_OFF:
if (data == 5) return -1;
/* FALL-THROUGH */
case BlockID.WOODEN_STAIRS:
case BlockID.COBBLESTONE_STAIRS:
case BlockID.BRICK_STAIRS:
case BlockID.STONE_BRICK_STAIRS:
case BlockID.PUMPKIN:
case BlockID.JACKOLANTERN:
case BlockID.TRAP_DOOR:
return (data + increment) % 4;
case BlockID.STEP:
case BlockID.DOUBLE_STEP:
case BlockID.CAKE_BLOCK:
return (data + increment) % 6;
case BlockID.CROPS:
case BlockID.PUMPKIN_STEM:
case BlockID.MELON_STEM:
return (data + increment) % 7;
case BlockID.SOIL:
case BlockID.SNOW:
return (data + increment) % 9;
case BlockID.RED_MUSHROOM_CAP:
case BlockID.BROWN_MUSHROOM_CAP:
return (data + increment) % 10;
case BlockID.CACTUS:
case BlockID.REED:
case BlockID.SIGN_POST:
return (data + increment) % 16;
case BlockID.VINE:
return (data - 1 + increment) % 15 + 1;
case BlockID.FURNACE:
case BlockID.BURNING_FURNACE:
case BlockID.DISPENSER:
return (data + increment) % 4 + 2;
case BlockID.WALL_SIGN:
return ((data + increment) - 2) % 4 + 2;
case BlockID.REDSTONE_REPEATER_OFF:
case BlockID.REDSTONE_REPEATER_ON:
int dir = data & 0x3;
int delay = data & 0x0c;
return (dir + increment) % 4 | delay;
case BlockID.MINECART_TRACKS:
if (data >= 6 && data <= 9) {
return (data + increment) % 4 + 6;
} else {
return -1;
}
case BlockID.SAPLING:
int saplingType = data & 0x02;
int age = data & 0x0c;
return (saplingType + increment) % 3 | age;
case BlockID.LEAVES:
int tree = data & 0x03;
int leafMeta = data & 0x0c;
return (tree + increment) % 4 | leafMeta;
case BlockID.CLOTH:
if (increment > 0) {
data = nextClothColor(data);
} else if (increment < 0) {
data = prevClothColor(data);
} else {
return -1; // shouldn't have a 0 increment anyway
}
return data;
case BlockID.FENCE_GATE:
int direction = data & 0x03;
int open = data & 0x04;
return (direction + increment) % 4 | open;
default:
return -1;
}
}
/**
* Returns the data value for the next color of cloth in the rainbow. This
* should not be used if you want to just increment the data value.
* @param data
* @return
*/
public static int nextClothColor(int data) {
switch (data) {
case 0: return 8;
case 8: return 7;
case 7: return 15;
case 15: return 12;
case 12: return 14;
case 14: return 1;
case 1: return 4;
case 4: return 5;
case 5: return 13;
case 13: return 9;
case 9: return 3;
case 3: return 11;
case 11: return 10;
case 10: return 2;
case 2: return 6;
case 6: return 0;
}
return 0;
}
/**
* Returns the data value for the previous ext color of cloth in the rainbow.
* This should not be used if you want to just increment the data value.
* @param data
* @return
*/
public static int prevClothColor(int data) {
switch (data) {
case 8: return 0;
case 7: return 8;
case 15: return 7;
case 12: return 15;
case 14: return 12;
case 1: return 14;
case 4: return 1;
case 5: return 4;
case 13: return 5;
case 9: return 13;
case 3: return 9;
case 11: return 3;
case 10: return 11;
case 2: return 10;
case 6: return 2;
case 0: return 6;
}
return 0;
}
}

View File

@ -20,7 +20,7 @@
package com.sk89q.worldedit.tools;
import com.sk89q.worldedit.*;
import com.sk89q.worldedit.blocks.BlockID;
import com.sk89q.worldedit.data.BlockData;
/**
* A mode that cycles the data values of supported blocks.
@ -49,59 +49,11 @@ public class BlockDataCyler implements DoubleActionBlockTool {
}
int increment = forward ? 1 : -1;
if (type == BlockID.LOG) {
data = (data + increment) % 3;
} else if (type == BlockID.LEAVES) {
data = (data + increment) % 3;
} else if (type == BlockID.SAPLING) {
int saplingType = data & 0x03;
int age = data & 0x0c;
data = (saplingType + increment) % 4 | age;
} else if (type == BlockID.CACTUS) {
data = (data + increment) % 16;
} else if (type == BlockID.SOIL) {
data = (data + increment) % 9;
} else if (type == BlockID.CROPS) {
data = (data + increment) % 6;
} else if (type == BlockID.MINECART_TRACKS) {
if (data >= 6 && data <= 9) {
data = (data + increment) % 4 + 6;
} else {
player.printError("This minecart track orientation is not supported.");
return true;
}
} else if (type == BlockID.WOODEN_STAIRS
|| type == BlockID.COBBLESTONE_STAIRS
|| type == BlockID.BRICK_STAIRS
|| type == BlockID.STONE_BRICK_STAIRS) {
data = (data + increment) % 4;
} else if (type == BlockID.SIGN_POST) {
data = (data + increment) % 16;
} else if (type == BlockID.WALL_SIGN) {
data = ((data + increment) - 2) % 4 + 2;
} else if (type == BlockID.STEP) {
data = (data + increment) % 6;
} else if (type == BlockID.DOUBLE_STEP) {
data = (data + increment) % 6;
} else if (type == BlockID.FURNACE || type == BlockID.BURNING_FURNACE
|| type == BlockID.DISPENSER) {
data = (data + increment) % 4 + 2;
} else if (type == BlockID.PUMPKIN || type == BlockID.JACKOLANTERN) {
data = (data + increment) % 4;
} else if (type == BlockID.CLOTH) {
if (forward) {
data = nextClothColor(data);
} else {
data = prevClothColor(data);
}
} else if (type == BlockID.RED_MUSHROOM_CAP || type == BlockID.BROWN_MUSHROOM_CAP) {
data = (data + increment) % 2;
} else {
player.printError("That block's data cannot be cycled.");
data = BlockData.cycle(type, data, increment);
if (data < 0) {
player.printError("That block's data cannot be cycled!");
return true;
}
world.setBlockData(clicked, data);
return true;
@ -117,50 +69,5 @@ public class BlockDataCyler implements DoubleActionBlockTool {
LocalSession session, WorldVector clicked) {
return handleCycle(server, config, player, session, clicked, false);
}
private static int nextClothColor(int data) {
switch (data) {
case 0: return 8;
case 8: return 7;
case 7: return 15;
case 15: return 12;
case 12: return 14;
case 14: return 1;
case 1: return 4;
case 4: return 5;
case 5: return 13;
case 13: return 9;
case 9: return 3;
case 3: return 11;
case 11: return 10;
case 10: return 2;
case 2: return 6;
case 6: return 0;
}
return 0;
}
private static int prevClothColor(int data) {
switch (data) {
case 8: return 0;
case 7: return 8;
case 15: return 7;
case 12: return 15;
case 14: return 12;
case 1: return 14;
case 4: return 1;
case 5: return 4;
case 13: return 5;
case 9: return 13;
case 3: return 9;
case 11: return 3;
case 10: return 11;
case 2: return 10;
case 6: return 2;
case 0: return 6;
}
return 0;
}
}