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https://github.com/plexusorg/Plex-FAWE.git
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Abstracted cycler tool methods to BlockData and optimized them slightly, as well as adding support for many new blocks.
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@ -477,4 +477,170 @@ public final class BlockData {
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return data;
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}
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/**
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* Cycle a block's data value. This usually goes through some rotational pattern
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* depending on the block. If it returns -1, it means the id and data specified
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* do not have anything to cycle to.
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*
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* @param type block id to be cycled
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* @param data block data value that it starts at
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* @param increment whether to go forward (1) or backward (-1) in the cycle
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* @return the new data value for the block
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*/
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public static int cycle(int type, int data, int increment) {
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switch (type) {
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case BlockID.LOG:
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case BlockID.LONG_GRASS:
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case BlockID.STONE_BRICK:
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return (data + increment) % 3;
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case BlockID.TORCH:
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case BlockID.REDSTONE_TORCH_ON:
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case BlockID.REDSTONE_TORCH_OFF:
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if (data == 5) return -1;
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/* FALL-THROUGH */
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case BlockID.WOODEN_STAIRS:
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case BlockID.COBBLESTONE_STAIRS:
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case BlockID.BRICK_STAIRS:
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case BlockID.STONE_BRICK_STAIRS:
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case BlockID.PUMPKIN:
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case BlockID.JACKOLANTERN:
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case BlockID.TRAP_DOOR:
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return (data + increment) % 4;
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case BlockID.STEP:
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case BlockID.DOUBLE_STEP:
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case BlockID.CAKE_BLOCK:
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return (data + increment) % 6;
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case BlockID.CROPS:
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case BlockID.PUMPKIN_STEM:
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case BlockID.MELON_STEM:
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return (data + increment) % 7;
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case BlockID.SOIL:
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case BlockID.SNOW:
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return (data + increment) % 9;
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case BlockID.RED_MUSHROOM_CAP:
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case BlockID.BROWN_MUSHROOM_CAP:
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return (data + increment) % 10;
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case BlockID.CACTUS:
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case BlockID.REED:
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case BlockID.SIGN_POST:
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return (data + increment) % 16;
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case BlockID.VINE:
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return (data - 1 + increment) % 15 + 1;
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case BlockID.FURNACE:
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case BlockID.BURNING_FURNACE:
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case BlockID.DISPENSER:
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return (data + increment) % 4 + 2;
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case BlockID.WALL_SIGN:
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return ((data + increment) - 2) % 4 + 2;
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case BlockID.REDSTONE_REPEATER_OFF:
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case BlockID.REDSTONE_REPEATER_ON:
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int dir = data & 0x3;
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int delay = data & 0x0c;
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return (dir + increment) % 4 | delay;
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case BlockID.MINECART_TRACKS:
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if (data >= 6 && data <= 9) {
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return (data + increment) % 4 + 6;
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} else {
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return -1;
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}
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case BlockID.SAPLING:
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int saplingType = data & 0x02;
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int age = data & 0x0c;
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return (saplingType + increment) % 3 | age;
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case BlockID.LEAVES:
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int tree = data & 0x03;
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int leafMeta = data & 0x0c;
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return (tree + increment) % 4 | leafMeta;
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case BlockID.CLOTH:
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if (increment > 0) {
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data = nextClothColor(data);
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} else if (increment < 0) {
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data = prevClothColor(data);
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} else {
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return -1; // shouldn't have a 0 increment anyway
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}
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return data;
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case BlockID.FENCE_GATE:
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int direction = data & 0x03;
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int open = data & 0x04;
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return (direction + increment) % 4 | open;
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default:
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return -1;
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}
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}
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/**
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* Returns the data value for the next color of cloth in the rainbow. This
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* should not be used if you want to just increment the data value.
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* @param data
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* @return
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*/
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public static int nextClothColor(int data) {
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switch (data) {
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case 0: return 8;
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case 8: return 7;
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case 7: return 15;
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case 15: return 12;
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case 12: return 14;
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case 14: return 1;
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case 1: return 4;
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case 4: return 5;
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case 5: return 13;
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case 13: return 9;
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case 9: return 3;
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case 3: return 11;
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case 11: return 10;
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case 10: return 2;
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case 2: return 6;
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case 6: return 0;
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}
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return 0;
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}
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/**
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* Returns the data value for the previous ext color of cloth in the rainbow.
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* This should not be used if you want to just increment the data value.
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* @param data
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* @return
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*/
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public static int prevClothColor(int data) {
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switch (data) {
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case 8: return 0;
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case 7: return 8;
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case 15: return 7;
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case 12: return 15;
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case 14: return 12;
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case 1: return 14;
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case 4: return 1;
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case 5: return 4;
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case 13: return 5;
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case 9: return 13;
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case 3: return 9;
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case 11: return 3;
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case 10: return 11;
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case 2: return 10;
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case 6: return 2;
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case 0: return 6;
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}
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return 0;
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}
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}
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@ -20,7 +20,7 @@
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package com.sk89q.worldedit.tools;
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import com.sk89q.worldedit.*;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.data.BlockData;
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/**
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* A mode that cycles the data values of supported blocks.
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@ -49,59 +49,11 @@ public class BlockDataCyler implements DoubleActionBlockTool {
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}
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int increment = forward ? 1 : -1;
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if (type == BlockID.LOG) {
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data = (data + increment) % 3;
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} else if (type == BlockID.LEAVES) {
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data = (data + increment) % 3;
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} else if (type == BlockID.SAPLING) {
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int saplingType = data & 0x03;
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int age = data & 0x0c;
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data = (saplingType + increment) % 4 | age;
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} else if (type == BlockID.CACTUS) {
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data = (data + increment) % 16;
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} else if (type == BlockID.SOIL) {
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data = (data + increment) % 9;
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} else if (type == BlockID.CROPS) {
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data = (data + increment) % 6;
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} else if (type == BlockID.MINECART_TRACKS) {
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if (data >= 6 && data <= 9) {
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data = (data + increment) % 4 + 6;
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} else {
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player.printError("This minecart track orientation is not supported.");
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data = BlockData.cycle(type, data, increment);
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if (data < 0) {
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player.printError("That block's data cannot be cycled!");
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return true;
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}
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} else if (type == BlockID.WOODEN_STAIRS
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|| type == BlockID.COBBLESTONE_STAIRS
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|| type == BlockID.BRICK_STAIRS
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|| type == BlockID.STONE_BRICK_STAIRS) {
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data = (data + increment) % 4;
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} else if (type == BlockID.SIGN_POST) {
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data = (data + increment) % 16;
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} else if (type == BlockID.WALL_SIGN) {
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data = ((data + increment) - 2) % 4 + 2;
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} else if (type == BlockID.STEP) {
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data = (data + increment) % 6;
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} else if (type == BlockID.DOUBLE_STEP) {
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data = (data + increment) % 6;
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} else if (type == BlockID.FURNACE || type == BlockID.BURNING_FURNACE
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|| type == BlockID.DISPENSER) {
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data = (data + increment) % 4 + 2;
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} else if (type == BlockID.PUMPKIN || type == BlockID.JACKOLANTERN) {
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data = (data + increment) % 4;
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} else if (type == BlockID.CLOTH) {
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if (forward) {
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data = nextClothColor(data);
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} else {
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data = prevClothColor(data);
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}
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} else if (type == BlockID.RED_MUSHROOM_CAP || type == BlockID.BROWN_MUSHROOM_CAP) {
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data = (data + increment) % 2;
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} else {
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player.printError("That block's data cannot be cycled.");
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return true;
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}
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world.setBlockData(clicked, data);
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return true;
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@ -118,49 +70,4 @@ public class BlockDataCyler implements DoubleActionBlockTool {
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return handleCycle(server, config, player, session, clicked, false);
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}
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private static int nextClothColor(int data) {
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switch (data) {
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case 0: return 8;
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case 8: return 7;
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case 7: return 15;
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case 15: return 12;
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case 12: return 14;
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case 14: return 1;
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case 1: return 4;
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case 4: return 5;
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case 5: return 13;
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case 13: return 9;
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case 9: return 3;
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case 3: return 11;
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case 11: return 10;
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case 10: return 2;
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case 2: return 6;
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case 6: return 0;
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}
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return 0;
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}
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private static int prevClothColor(int data) {
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switch (data) {
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case 8: return 0;
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case 7: return 8;
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case 15: return 7;
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case 12: return 15;
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case 14: return 12;
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case 1: return 14;
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case 4: return 1;
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case 5: return 4;
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case 13: return 5;
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case 9: return 13;
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case 3: return 9;
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case 11: return 3;
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case 10: return 11;
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case 2: return 10;
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case 6: return 2;
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case 0: return 6;
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}
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return 0;
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}
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}
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