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Use isMovementBlocker() instead of isSolid() in heightmap calculation (#2822)
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@ -17,19 +17,19 @@ public enum HeightMapType {
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MOTION_BLOCKING {
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@Override
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public boolean includes(BlockState state) {
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return state.getMaterial().isSolid() || HeightMapType.hasFluid(state);
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return state.getMaterial().isMovementBlocker() || HeightMapType.hasFluid(state);
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}
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},
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MOTION_BLOCKING_NO_LEAVES {
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@Override
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public boolean includes(BlockState state) {
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return (state.getMaterial().isSolid() || HeightMapType.hasFluid(state)) && !HeightMapType.isLeaf(state);
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return (state.getMaterial().isMovementBlocker() || HeightMapType.hasFluid(state)) && !HeightMapType.isLeaf(state);
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}
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},
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OCEAN_FLOOR {
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@Override
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public boolean includes(BlockState state) {
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return state.getMaterial().isSolid();
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return state.getMaterial().isMovementBlocker();
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}
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},
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WORLD_SURFACE {
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