Remove the 'natural only' smooth brush feature due to inaccuracies.

This commit is contained in:
Matthew Miller
2018-07-03 00:45:38 +10:00
parent 57c13ef8f4
commit efa09001c2
7 changed files with 13 additions and 125 deletions

View File

@ -158,27 +158,23 @@ public class BrushCommands {
@Command(
aliases = { "smooth" },
usage = "[size] [iterations]",
flags = "n",
desc = "Choose the terrain softener brush",
help =
"Chooses the terrain softener brush.\n" +
"The -n flag makes it only consider naturally occurring blocks.",
"Chooses the terrain softener brush.",
min = 0,
max = 2
)
@CommandPermissions("worldedit.brush.smooth")
public void smoothBrush(Player player, LocalSession session, EditSession editSession,
@Optional("2") double radius, @Optional("4") int iterations, @Switch('n')
boolean naturalBlocksOnly) throws WorldEditException {
@Optional("2") double radius, @Optional("4") int iterations) throws WorldEditException {
worldEdit.checkMaxBrushRadius(radius);
BrushTool tool = session.getBrushTool(player.getItemInHand(HandSide.MAIN_HAND).getType());
tool.setSize(radius);
tool.setBrush(new SmoothBrush(iterations, naturalBlocksOnly), "worldedit.brush.smooth");
tool.setBrush(new SmoothBrush(iterations), "worldedit.brush.smooth");
player.print(String.format("Smooth brush equipped (%.0f x %dx, using " + (naturalBlocksOnly ? "natural blocks only" : "any block") + ").",
radius, iterations));
player.print(String.format("Smooth brush equipped (%.0f x %dx, using any block).", radius, iterations));
}
@Command(

View File

@ -234,18 +234,16 @@ public class RegionCommands {
@Command(
aliases = { "/smooth" },
usage = "[iterations]",
flags = "n",
desc = "Smooth the elevation in the selection",
help =
"Smooths the elevation in the selection.\n" +
"The -n flag makes it only consider naturally occuring blocks.",
"Smooths the elevation in the selection.",
min = 0,
max = 1
)
@CommandPermissions("worldedit.region.smooth")
@Logging(REGION)
public void smooth(Player player, EditSession editSession, @Selection Region region, @Optional("1") int iterations, @Switch('n') boolean affectNatural) throws WorldEditException {
HeightMap heightMap = new HeightMap(editSession, region, affectNatural);
public void smooth(Player player, EditSession editSession, @Selection Region region, @Optional("1") int iterations) throws WorldEditException {
HeightMap heightMap = new HeightMap(editSession, region);
HeightMapFilter filter = new HeightMapFilter(new GaussianKernel(5, 1.0));
int affected = heightMap.applyFilter(filter, iterations);
player.print("Terrain's height map smoothed. " + affected + " block(s) changed.");

View File

@ -33,15 +33,9 @@ import com.sk89q.worldedit.util.Location;
public class SmoothBrush implements Brush {
private int iterations;
private boolean naturalOnly;
public SmoothBrush(int iterations) {
this(iterations, false);
}
public SmoothBrush(int iterations, boolean naturalOnly) {
this.iterations = iterations;
this.naturalOnly = naturalOnly;
}
@Override
@ -49,7 +43,7 @@ public class SmoothBrush implements Brush {
Location min = new Location(editSession.getWorld(), position.subtract(size, size, size));
Vector max = position.add(size, size + 10, size);
Region region = new CuboidRegion(editSession.getWorld(), min.toVector(), max);
HeightMap heightMap = new HeightMap(editSession, region, naturalOnly);
HeightMap heightMap = new HeightMap(editSession, region);
HeightMapFilter filter = new HeightMapFilter(new GaussianKernel(5, 1.0));
heightMap.applyFilter(filter, iterations);
}