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https://github.com/plexusorg/Plex-FAWE.git
synced 2024-12-23 09:47:38 +00:00
Made the static initializer for BlockType.blockDrops refer to the BlockID constants instead of having the literal IDs.
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parent
19eedecdaf
commit
f0308efdd0
@ -23,6 +23,7 @@ import java.util.Map;
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import java.util.HashMap;
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import java.util.EnumSet;
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import java.util.Map.Entry;
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import com.sk89q.util.StringUtil;
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/**
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@ -151,102 +152,102 @@ public enum BlockType {
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* Static constructor.
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*/
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static {
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blockDrops.put(1, 4);
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blockDrops.put(2, 3);
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blockDrops.put(3, 3);
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blockDrops.put(4, 4);
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blockDrops.put(5, 5);
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blockDrops.put(6, 6);
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blockDrops.put(7, -1);
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blockDrops.put(12, 12);
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blockDrops.put(13, 13);
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blockDrops.put(14, 14);
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blockDrops.put(15, 15);
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blockDrops.put(16, 16);
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blockDrops.put(17, 17);
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blockDrops.put(18, 18);
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blockDrops.put(19, 19);
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blockDrops.put(20, 20); // Have to drop glass for //undo
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blockDrops.put(21, 21); // Block damage drops not implemented
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blockDrops.put(22, 22);
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blockDrops.put(23, 23);
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blockDrops.put(24, 24);
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blockDrops.put(25, 25);
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blockDrops.put(26, 355);
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blockDrops.put(27, 27);
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blockDrops.put(28, 28);
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blockDrops.put(30, 30);
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blockDrops.put(34, -1);
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blockDrops.put(35, 35);
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blockDrops.put(36, -1);
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blockDrops.put(37, 37);
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blockDrops.put(38, 38);
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blockDrops.put(39, 39);
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blockDrops.put(40, 40);
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blockDrops.put(41, 41);
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blockDrops.put(42, 42);
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blockDrops.put(43, 43);
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blockDrops.put(44, 44);
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blockDrops.put(45, 45);
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blockDrops.put(47, 47);
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blockDrops.put(48, 48);
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blockDrops.put(49, 49);
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blockDrops.put(50, 50);
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blockDrops.put(53, 53);
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blockDrops.put(54, 54);
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blockDrops.put(55, 331);
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blockDrops.put(56, 264);
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blockDrops.put(57, 57);
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blockDrops.put(58, 58);
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blockDrops.put(59, 295);
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blockDrops.put(60, 60);
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blockDrops.put(61, 61);
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blockDrops.put(62, 61);
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blockDrops.put(63, 323);
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blockDrops.put(64, 324);
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blockDrops.put(65, 65);
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blockDrops.put(66, 66);
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blockDrops.put(67, 67);
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blockDrops.put(68, 323);
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blockDrops.put(69, 69);
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blockDrops.put(70, 70);
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blockDrops.put(71, 330);
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blockDrops.put(72, 72);
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blockDrops.put(73, 331);
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blockDrops.put(74, 331);
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blockDrops.put(75, 76);
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blockDrops.put(76, 76);
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blockDrops.put(77, 77);
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blockDrops.put(78, 332);
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blockDrops.put(80, 80);
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blockDrops.put(81, 81);
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blockDrops.put(82, 82);
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blockDrops.put(83, 338);
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blockDrops.put(84, 84);
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blockDrops.put(85, 85);
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blockDrops.put(86, 86);
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blockDrops.put(87, 87);
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blockDrops.put(88, 88);
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blockDrops.put(89, 348);
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blockDrops.put(91, 91);
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blockDrops.put(92, 354);
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blockDrops.put(93, 356);
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blockDrops.put(94, 356);
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blockDrops.put(95, 95);
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blockDrops.put(96, 96);
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blockDrops.put(97, -1);
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blockDrops.put(98, 98);
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blockDrops.put(99, 99);
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blockDrops.put(100, 100);
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blockDrops.put(101, 101);
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blockDrops.put(102, 102);
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blockDrops.put(103, 103);
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blockDrops.put(104, 104);
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blockDrops.put(105, 105);
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blockDrops.put(106, -1);
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blockDrops.put(107, 107);
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blockDrops.put(108, 45);
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blockDrops.put(109, 98);
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blockDrops.put(BlockID.STONE, BlockID.COBBLESTONE);
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blockDrops.put(BlockID.GRASS, BlockID.DIRT);
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blockDrops.put(BlockID.DIRT, BlockID.DIRT);
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blockDrops.put(BlockID.COBBLESTONE, BlockID.COBBLESTONE);
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blockDrops.put(BlockID.WOOD, BlockID.WOOD);
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blockDrops.put(BlockID.SAPLING, BlockID.SAPLING);
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blockDrops.put(BlockID.BEDROCK, -1);
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blockDrops.put(BlockID.SAND, BlockID.SAND);
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blockDrops.put(BlockID.GRAVEL, BlockID.GRAVEL);
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blockDrops.put(BlockID.GOLD_ORE, BlockID.GOLD_ORE);
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blockDrops.put(BlockID.IRON_ORE, BlockID.IRON_ORE);
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blockDrops.put(BlockID.COAL_ORE, BlockID.COAL_ORE);
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blockDrops.put(BlockID.LOG, BlockID.LOG);
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blockDrops.put(BlockID.LEAVES, BlockID.LEAVES);
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blockDrops.put(BlockID.SPONGE, BlockID.SPONGE);
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blockDrops.put(BlockID.GLASS, BlockID.GLASS); // Have to drop glass for //undo
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blockDrops.put(BlockID.LAPIS_LAZULI_ORE, BlockID.LAPIS_LAZULI_ORE); // Block damage drops not implemented
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blockDrops.put(BlockID.LAPIS_LAZULI_BLOCK, BlockID.LAPIS_LAZULI_BLOCK);
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blockDrops.put(BlockID.DISPENSER, BlockID.DISPENSER);
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blockDrops.put(BlockID.SANDSTONE, BlockID.SANDSTONE);
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blockDrops.put(BlockID.NOTE_BLOCK, BlockID.NOTE_BLOCK);
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blockDrops.put(BlockID.BED, ItemType.BED_ITEM.getID());
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blockDrops.put(BlockID.POWERED_RAIL, BlockID.POWERED_RAIL);
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blockDrops.put(BlockID.DETECTOR_RAIL, BlockID.DETECTOR_RAIL);
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blockDrops.put(BlockID.WEB, BlockID.WEB);
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blockDrops.put(BlockID.PISTON_EXTENSION, -1);
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blockDrops.put(BlockID.CLOTH, BlockID.CLOTH);
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blockDrops.put(BlockID.PISTON_MOVING_PIECE, -1);
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blockDrops.put(BlockID.YELLOW_FLOWER, BlockID.YELLOW_FLOWER);
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blockDrops.put(BlockID.RED_FLOWER, BlockID.RED_FLOWER);
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blockDrops.put(BlockID.BROWN_MUSHROOM, BlockID.BROWN_MUSHROOM);
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blockDrops.put(BlockID.RED_MUSHROOM, BlockID.RED_MUSHROOM);
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blockDrops.put(BlockID.GOLD_BLOCK, BlockID.GOLD_BLOCK);
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blockDrops.put(BlockID.IRON_BLOCK, BlockID.IRON_BLOCK);
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blockDrops.put(BlockID.DOUBLE_STEP, BlockID.DOUBLE_STEP);
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blockDrops.put(BlockID.STEP, BlockID.STEP);
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blockDrops.put(BlockID.BRICK, BlockID.BRICK);
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blockDrops.put(BlockID.BOOKCASE, BlockID.BOOKCASE);
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blockDrops.put(BlockID.MOSSY_COBBLESTONE, BlockID.MOSSY_COBBLESTONE);
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blockDrops.put(BlockID.OBSIDIAN, BlockID.OBSIDIAN);
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blockDrops.put(BlockID.TORCH, BlockID.TORCH);
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blockDrops.put(BlockID.WOODEN_STAIRS, BlockID.WOODEN_STAIRS);
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blockDrops.put(BlockID.CHEST, BlockID.CHEST);
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blockDrops.put(BlockID.REDSTONE_WIRE, ItemType.REDSTONE_DUST.getID());
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blockDrops.put(BlockID.DIAMOND_ORE, ItemType.DIAMOND.getID());
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blockDrops.put(BlockID.DIAMOND_BLOCK, BlockID.DIAMOND_BLOCK);
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blockDrops.put(BlockID.WORKBENCH, BlockID.WORKBENCH);
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blockDrops.put(BlockID.CROPS, ItemType.SEEDS.getID());
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blockDrops.put(BlockID.SOIL, BlockID.SOIL);
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blockDrops.put(BlockID.FURNACE, BlockID.FURNACE);
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blockDrops.put(BlockID.BURNING_FURNACE, BlockID.FURNACE);
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blockDrops.put(BlockID.SIGN_POST, ItemType.SIGN.getID());
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blockDrops.put(BlockID.WOODEN_DOOR, ItemType.WOODEN_DOOR_ITEM.getID());
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blockDrops.put(BlockID.LADDER, BlockID.LADDER);
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blockDrops.put(BlockID.MINECART_TRACKS, BlockID.MINECART_TRACKS);
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blockDrops.put(BlockID.COBBLESTONE_STAIRS, BlockID.COBBLESTONE_STAIRS);
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blockDrops.put(BlockID.WALL_SIGN, ItemType.SIGN.getID());
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blockDrops.put(BlockID.LEVER, BlockID.LEVER);
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blockDrops.put(BlockID.STONE_PRESSURE_PLATE, BlockID.STONE_PRESSURE_PLATE);
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blockDrops.put(BlockID.IRON_DOOR, ItemType.IRON_DOOR_ITEM.getID());
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blockDrops.put(BlockID.WOODEN_PRESSURE_PLATE, BlockID.WOODEN_PRESSURE_PLATE);
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blockDrops.put(BlockID.REDSTONE_ORE, ItemType.REDSTONE_DUST.getID());
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blockDrops.put(BlockID.GLOWING_REDSTONE_ORE, ItemType.REDSTONE_DUST.getID());
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blockDrops.put(BlockID.REDSTONE_TORCH_OFF, BlockID.REDSTONE_TORCH_ON);
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blockDrops.put(BlockID.REDSTONE_TORCH_ON, BlockID.REDSTONE_TORCH_ON);
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blockDrops.put(BlockID.STONE_BUTTON, BlockID.STONE_BUTTON);
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blockDrops.put(BlockID.SNOW, ItemType.SNOWBALL.getID());
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blockDrops.put(BlockID.ICE, BlockID.ICE);
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blockDrops.put(BlockID.SNOW_BLOCK, BlockID.SNOW_BLOCK);
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blockDrops.put(BlockID.CLAY, BlockID.CLAY);
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blockDrops.put(BlockID.REED, ItemType.SUGAR_CANE_ITEM.getID());
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blockDrops.put(BlockID.JUKEBOX, BlockID.JUKEBOX);
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blockDrops.put(BlockID.FENCE, BlockID.FENCE);
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blockDrops.put(BlockID.PUMPKIN, BlockID.PUMPKIN);
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blockDrops.put(BlockID.NETHERRACK, BlockID.NETHERRACK);
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blockDrops.put(BlockID.SLOW_SAND, BlockID.SLOW_SAND);
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blockDrops.put(BlockID.LIGHTSTONE, ItemType.LIGHTSTONE_DUST.getID());
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blockDrops.put(BlockID.JACKOLANTERN, BlockID.JACKOLANTERN);
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blockDrops.put(BlockID.CAKE_BLOCK, ItemType.CAKE_ITEM.getID());
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blockDrops.put(BlockID.REDSTONE_REPEATER_OFF, ItemType.REDSTONE_REPEATER.getID());
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blockDrops.put(BlockID.REDSTONE_REPEATER_ON, ItemType.REDSTONE_REPEATER.getID());
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blockDrops.put(BlockID.LOCKED_CHEST, BlockID.LOCKED_CHEST);
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blockDrops.put(BlockID.TRAP_DOOR, BlockID.TRAP_DOOR);
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blockDrops.put(BlockID.SILVERFISH_BLOCK, -1);
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blockDrops.put(BlockID.STONE_BRICK, BlockID.STONE_BRICK);
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blockDrops.put(BlockID.BROWN_MUSHROOM_CAP, BlockID.BROWN_MUSHROOM_CAP); // the wiki has the 2 mushroom caps the other way round
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blockDrops.put(BlockID.RED_MUSHROOM_CAP, BlockID.RED_MUSHROOM_CAP);
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blockDrops.put(BlockID.IRON_BARS, BlockID.IRON_BARS);
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blockDrops.put(BlockID.GLASS_PANE, BlockID.GLASS_PANE);
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blockDrops.put(BlockID.MELON_BLOCK, BlockID.MELON_BLOCK);
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blockDrops.put(BlockID.PUMPKIN_STEM, BlockID.PUMPKIN_STEM);
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blockDrops.put(BlockID.MELON_STEM, BlockID.MELON_STEM);
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blockDrops.put(BlockID.VINE, -1);
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blockDrops.put(BlockID.FENCE_GATE, BlockID.FENCE_GATE);
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blockDrops.put(BlockID.BRICK_STAIRS, BlockID.BRICK);
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blockDrops.put(BlockID.STONE_BRICK_STAIRS, BlockID.STONE_BRICK);
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}
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/**
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