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Fix typo
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5a67363a78
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@ -30,7 +30,7 @@ public class GenerateTreeBrush extends Brush {
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private int thickness = 1;
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private int slopeChance = 40;
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private int twistChance = 5; // This is a hidden value not available through Parameters. Otherwise messy.
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private int heightMininmum = 14;
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private int heightMinimum = 14;
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private int heightMaximum = 18;
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private int branchLength = 8;
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private int nodeMax = 4;
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@ -356,7 +356,7 @@ public GenerateTreeBrush() {
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// ----------
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// Main Trunk
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// ----------
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// Sets diretional preferences.
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// Sets directional preferences.
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int xPreference = this.randGenerator.nextInt(this.slopeChance);
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int zPreference = this.randGenerator.nextInt(this.slopeChance);
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@ -372,7 +372,7 @@ public GenerateTreeBrush() {
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}
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// Generates a height for trunk.
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int height = this.randGenerator.nextInt(this.heightMaximum - this.heightMininmum + 1) + this.heightMininmum;
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int height = this.randGenerator.nextInt(this.heightMaximum - this.heightMinimum + 1) + this.heightMinimum;
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for (int p = 0; p < height; p++) {
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if (p > 3) {
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@ -397,7 +397,7 @@ public GenerateTreeBrush() {
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blockPositionY = blockPositionY + 1;
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}
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// Generates branchs at top of trunk for each quadrant.
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// Generates branches at top of trunk for each quadrant.
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this.branchCreate(1, 1);
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this.branchCreate(-1, 1);
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this.branchCreate(1, -1);
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@ -411,7 +411,7 @@ public GenerateTreeBrush() {
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// ---------------
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// Secondary Trunk
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// ---------------
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// Sets diretional preferences.
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// Sets directional preferences.
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xPreference = this.randGenerator.nextInt(this.slopeChance);
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zPreference = this.randGenerator.nextInt(this.slopeChance);
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@ -427,7 +427,7 @@ public GenerateTreeBrush() {
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}
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// Generates a height for trunk.
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height = this.randGenerator.nextInt(this.heightMaximum - this.heightMininmum + 1) + this.heightMininmum;
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height = this.randGenerator.nextInt(this.heightMaximum - this.heightMinimum + 1) + this.heightMinimum;
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if (height > 4) {
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for (int p = 0; p < height; p++) {
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@ -451,7 +451,7 @@ public GenerateTreeBrush() {
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blockPositionY = blockPositionY + 1;
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}
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// Generates branchs at top of trunk for each quadrant.
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// Generates branches at top of trunk for each quadrant.
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this.branchCreate(1, 1);
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this.branchCreate(-1, 1);
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this.branchCreate(1, -1);
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@ -569,17 +569,17 @@ public GenerateTreeBrush() {
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this.slopeChance = Integer.parseInt(parameter.replace("ts", ""));
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v.sendMessage(ChatColor.BLUE + "Trunk Slope set to " + this.slopeChance);
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} else if (parameter.startsWith("minh")) { // Height Minimum
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this.heightMininmum = Integer.parseInt(parameter.replace("minh", ""));
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if (this.heightMininmum > this.heightMaximum) {
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this.heightMininmum = this.heightMaximum;
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v.sendMessage(ChatColor.RED + "Minimum Height exceed than Maximum Height, has been set to " + this.heightMininmum + " Instead!");
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this.heightMinimum = Integer.parseInt(parameter.replace("minh", ""));
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if (this.heightMinimum > this.heightMaximum) {
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this.heightMinimum = this.heightMaximum;
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v.sendMessage(ChatColor.RED + "Minimum Height exceed than Maximum Height, has been set to " + this.heightMinimum + " Instead!");
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} else {
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v.sendMessage(ChatColor.BLUE + "Minimum Height set to " + this.heightMininmum);
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v.sendMessage(ChatColor.BLUE + "Minimum Height set to " + this.heightMinimum);
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}
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} else if (parameter.startsWith("maxh")) { // Height Maximum
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this.heightMaximum = Integer.parseInt(parameter.replace("maxh", ""));
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if (this.heightMininmum > this.heightMaximum) {
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this.heightMaximum = this.heightMininmum;
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if (this.heightMinimum > this.heightMaximum) {
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this.heightMaximum = this.heightMinimum;
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v.sendMessage(ChatColor.RED + "Maximum Height can't be lower than Minimum Height, has been set to " + this.heightMaximum + " Instead!");
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} else {
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v.sendMessage(ChatColor.BLUE + "Maximum Roots set to " + this.heightMaximum);
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@ -607,7 +607,7 @@ public GenerateTreeBrush() {
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this.minRoots = 1;
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this.thickness = 1;
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this.slopeChance = 40;
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this.heightMininmum = 14;
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this.heightMinimum = 14;
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this.heightMaximum = 18;
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this.branchLength = 8;
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this.nodeMax = 4;
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@ -4,9 +4,6 @@ import com.thevoxelbox.voxelsniper.Sniper;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.event.HandlerList;
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/**
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*
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*/
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public class SniperReplaceMaterialChangedEvent extends SniperMaterialChangedEvent {
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private static final HandlerList handlers = new HandlerList();
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