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Correctly use getNearestSurfaceTerrainBlock in SurfaceSpline and SchemGen (#1616)
Fixes #1609
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@ -72,8 +72,8 @@ public class SurfaceSpline implements Brush {
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final int tipx = MathMan.roundInt(tipv.getX());
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final int tipz = (int) tipv.getZ();
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int tipy = MathMan.roundInt(tipv.getY());
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tipy = editSession.getNearestSurfaceTerrainBlock(tipx, tipz, tipy, minY, maxY);
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if (tipy == -1) {
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tipy = editSession.getNearestSurfaceTerrainBlock(tipx, tipz, tipy, minY, maxY, Integer.MIN_VALUE, Integer.MAX_VALUE);
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if (tipy == Integer.MIN_VALUE || tipy == Integer.MAX_VALUE) {
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continue;
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}
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if (radius == 0) {
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@ -93,8 +93,16 @@ public class SurfaceSpline implements Brush {
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for (int loopx = tipx - ceilrad; loopx <= tipx + ceilrad; loopx++) {
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for (int loopz = tipz - ceilrad; loopz <= tipz + ceilrad; loopz++) {
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if (MathMan.hypot2(loopx - tipx, 0, loopz - tipz) <= radius2) {
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int y = editSession.getNearestSurfaceTerrainBlock(loopx, loopz, v.getBlockY(), 0, maxY);
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if (y == -1) {
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int y = editSession.getNearestSurfaceTerrainBlock(
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loopx,
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loopz,
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v.getBlockY(),
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minY,
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maxY,
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Integer.MIN_VALUE,
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Integer.MAX_VALUE
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);
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if (y == Integer.MIN_VALUE || y == Integer.MAX_VALUE) {
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continue;
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}
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newSet.add(loopx, y, loopz);
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@ -33,8 +33,16 @@ public class SchemGen implements Resource {
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public boolean spawn(Random random, int x, int z) throws WorldEditException {
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mutable.mutX(x);
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mutable.mutZ(z);
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int y = extent.getNearestSurfaceTerrainBlock(x, z, mutable.getBlockY(), this.extent.getMinY(), this.extent.getMaxY());
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if (y == -1) {
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int y = extent.getNearestSurfaceTerrainBlock(
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x,
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z,
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mutable.getBlockY(),
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this.extent.getMinY(),
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this.extent.getMaxY(),
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Integer.MIN_VALUE,
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Integer.MAX_VALUE
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);
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if (y == Integer.MIN_VALUE || y == Integer.MAX_VALUE) {
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return false;
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}
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mutable.mutY(y);
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