0a924915c8
shift extent queue methods
2019-07-19 02:07:31 +10:00
cf0c735cf3
Merge branch 'breaking' into breaking-114
2019-07-11 08:08:55 +10:00
4a40c7d99c
Renaming and cleanup and a new method.
2019-07-09 15:50:13 -04:00
6bc5b4a823
.
2019-05-29 06:31:22 +10:00
590b7e23a9
Remove all raw usages of BSH, improve API generics
2019-02-03 05:01:39 -05:00
9c3964d330
Added a way to get the spawn position of a world
2019-02-02 11:29:51 -05:00
e88b8c961d
Added "fast mode corrections"
2019-02-02 09:21:16 -05:00
ab6aed703d
Merge current FAWE master ( 227d6d91
) into new-vector-system
...
Signed-off-by: Byron Marohn <combustible@live.com >
2019-01-09 22:35:26 -08:00
d4157b7e0e
Current progress with update
2018-12-23 11:19:33 -05:00
c0fa1602ad
Restore the formatting of many things to upstream WorldEdit - no code changes
...
This patch touches many files but changes absolutely no functionality.
The goal here is to make future merges with worldedit produce fewer
conflicts that have to be resolved.
This patch was made by painstakingly diff'ing files and copying changes
over from the last upstream merge commit (02c6f11b
) into this codebase.
Signed-off-by: Byron Marohn <combustible@live.com >
2018-12-20 11:33:56 -08:00
a629d15c74
Copy paste/merge FAWE classes to this WorldEdit fork
...
- so certain people can look at the diff and complain about my sloppy code :(
Signed-off-by: Jesse Boyd <jessepaleg@gmail.com >
2018-08-13 00:03:07 +10:00
1480606b52
Fixed a few more issues found looking over the changeset.
2018-08-04 11:43:42 +10:00
663dd1f4d8
Added an entity, weathertype, and gamemode registry.
2018-08-04 11:43:41 +10:00
a48c319e7e
package move
2018-08-04 11:43:40 +10:00
282eca7663
Added a category system and refactored registries
2018-08-04 11:43:39 +10:00
484687a49d
Further work on BlockState transition
2018-08-04 11:43:39 +10:00
e99190225e
Further BaseBlock modernisation
2018-08-04 11:43:39 +10:00
811f1d4433
Rewrote block parsing, and further switch to BlockState
2018-08-04 11:43:39 +10:00
c43109bde5
Start work on the new BaseBlock/BlockState split
2018-08-04 11:43:39 +10:00
aaaf2d5678
More deprecation removal
2018-08-04 11:43:38 +10:00
41a80064f5
I guarantee this is broken. Start some form of string ID for blocks
2018-08-04 11:43:14 +10:00
935de4c93d
Add some experimental brush commands.
...
/br set <shape> <radius> <pattern>
/br deform <shape> <expression>
/br scatter <shape> <density> <generator>
/br apply <shape> <generator>
<shape> can be: cuboid, cyl[inder], sphere
<density> is 0-100
<generator> can be:
forest|tree <type>
item <item>[:<data>] (ONLY WORKS ON FORGE)
Examples:
/br deform cuboid 5 y-=0.2
/br scatter sphere 5 100 minecraft:dye:15
2015-10-26 23:14:30 -07:00
7192780251
Switch to Gradle. Use git log --follow for history.
...
This converts the project into a multi-module Gradle build.
By default, Git does not show history past a rename, so use git log
--follow to see further history.
2014-11-14 11:27:39 -08:00