wizjany
f0587354be
Cleanup, make copy/paste flags consistent, add status messages.
2019-04-26 16:41:39 +10:00
wizjany
17fba54305
Update SpongeSchematic format to version 2.
...
Allows saving and loading entities and biomes.
2019-04-26 16:41:39 +10:00
wizjany
af1af43ac1
Allow copy/pasting biomes.
...
Copy takes a -b flag to copy biomes.
Paste takes a -b flag to paste biomes (if available).
This allows flexibility to create/load schematics with/without biomes
(when schematic biome support is added).
Also added a -m mask flag to paste to set a source mask, and a -e flag
to skip pasting entities if they are loaded.
2019-04-26 16:41:39 +10:00
wizjany
26511bcc25
Add licenses.
2019-04-26 16:41:39 +10:00
wizjany
fcb42f05cf
Add skull handler.
2019-04-26 16:41:39 +10:00
wizjany
526b3366b5
Add more schematic compat, cleanup.
2019-04-26 16:41:39 +10:00
Kenzie Togami
bfc1fd8fd0
Add licenses
2019-04-26 16:41:39 +10:00
Kenzie Togami
56ef786415
Don't touch the Direction tag, as possibly only Facing changed.
2019-04-26 16:41:39 +10:00
Kenzie Togami
efc4ebe309
Fix 1.13 entity direction code, port old schematics
2019-04-26 16:41:39 +10:00
Kenzie Togami
46e0a7ba48
Port //set
2019-04-25 23:16:18 -07:00
Kenzie Togami
2486388e18
Fix help command suggestion
2019-04-25 23:02:23 -07:00
Kenzie Togami
8348ffa7cf
Drop translatable names for now
2019-04-25 22:54:23 -07:00
Kenzie Togami
853bfab022
Merge master, update to texts
2019-04-25 22:11:46 -07:00
Kenzie Togami
d8290cbd8f
Port worldedit commands
2019-04-25 21:03:28 -07:00
Kenzie Togami
9b0fda9f83
Port utility commands
2019-04-25 19:36:22 -07:00
Kenzie Togami
c05e1ed0cc
Fix a few bugs in tool commands
2019-04-25 13:30:16 -07:00
Kenzie Togami
8c2b725f42
Port toll / tool util commands, add more enums
2019-04-25 12:49:03 -07:00
Matthew Miller
f70557e3da
Provide a warning when an invalid property is entered rather than failing. Fixes WorldEdit entirely failing on new MC versions.
2019-04-25 22:48:15 +10:00
Matthew Miller
db4871f022
Merge pull request #462 from EngineHub/feature/expanded-styleset
...
feat(text): added modern text formatting to worldedit, and switch a few things over to it
2019-04-25 19:39:26 +10:00
Matthew Miller
b1e43b7561
wrap to TextComponent
2019-04-25 19:20:29 +10:00
Matthew Miller
5606e752c2
Use wrappers for the Format-type components
2019-04-25 19:11:58 +10:00
Kenzie Togami
e447ac55db
Port super pickaxe commands
2019-04-24 00:00:56 -07:00
Kenzie Togami
2ea30dc70e
Port snapshot commands, update some time stuff to new time
2019-04-23 23:47:22 -07:00
Kenzie Togami
ea3605204c
Fix licenses
2019-04-23 22:59:11 -07:00
Kenzie Togami
e07e0d10b0
Port selection commands
2019-04-23 22:58:30 -07:00
Kenzie Togami
c95fc06b82
Port scripting commands
2019-04-23 19:32:27 -07:00
Kenzie Togami
f81ffdde0c
Port region commands
2019-04-23 18:46:46 -07:00
Brokkonaut
6415d0d964
Fix typo
2019-04-23 18:24:32 -07:00
Kenzie Togami
f2283e8ad0
Port navigation commands
2019-04-23 16:14:21 -07:00
Kenzie Togami
6d4982f23a
Fix checkstyle/license/gen code
2019-04-23 15:44:33 -07:00
Kenzie Togami
20da6227d4
Port history commands
2019-04-23 15:35:05 -07:00
Kenzie Togami
31486cd473
Port generation commands
2019-04-23 10:11:54 -07:00
Matthew Miller
c52eb59d7f
Get it all working
2019-04-22 22:05:20 +10:00
Kenzie Togami
51be16ad81
Port GeneralCommands
2019-04-21 13:10:20 -07:00
Kenzie Togami
5c19866809
Some fixes for new libs shading
2019-04-20 23:33:54 -07:00
Kenzie Togami
1e7b4fc835
Move shaded libraries to their own artifacts
2019-04-20 23:11:39 -07:00
wizjany
a9926328f1
Stop trying to redo when history runs out.
2019-04-20 12:14:11 -04:00
Matthew Miller
5b1573a24e
Replace the message system
2019-04-19 23:06:00 +10:00
Matthew Miller
d56cd96282
Fixed builds
2019-04-19 16:38:33 +10:00
Matthew Miller
55348346e9
Shade in Kashike's lib
2019-04-19 14:49:29 +10:00
Kenzie Togami
f481f7d26d
Handle lack of global injected value store
2019-04-18 19:59:53 -07:00
Kenzie Togami
48fcfeed35
Fix licenses
2019-04-18 19:12:09 -07:00
Kenzie Togami
ac03de89cc
Work on adding converters for some arguments
2019-04-18 19:11:57 -07:00
Kenzie Togami
37c993be16
Port ClipboardCommands, update to new Key
2019-04-18 12:34:57 -07:00
Kenzie Togami
f33140b327
Port ChunkCommands, fix up injection, simplify registration
2019-04-16 23:02:23 -07:00
Kenzie Togami
e127bb89e5
Align annotation formatting with brush command methods
2019-04-15 02:03:05 -07:00
Kenzie Togami
e4d8091432
Convert part of the brush commands
2019-04-15 02:01:25 -07:00
Kenzie Togami
2b10128720
Restore Logging for setbiome
2019-04-15 01:25:19 -07:00
Kenzie Togami
267ccf2298
First attempt at integrating Piston as the only command system
2019-04-15 01:21:15 -07:00
Matthew Miller
3e4004ad9e
Start work on improving the formatting system. May switch to Kashike's as Bukkit is shit
2019-04-14 19:33:44 +10:00
Kenzie Togami
da35b3c174
Switch to using local maven for Piston
2019-04-14 01:53:04 -07:00
Kenzie Togami
f8c4f23658
Partial work on biome commands, need logging replacement
2019-04-14 01:30:40 -07:00
Jesse Boyd
b5e1f3dbc3
Remove the system property check for uuidOverride ( #459 )
...
as it caused a server timeout...
https://pastebin.com/z5ktU8r3
2019-04-10 22:39:56 -04:00
wizjany
ec0422d682
Avoid atan2 in Location cinit.
...
@kashike
2019-04-06 21:26:52 -04:00
wizjany
dcfb769d96
Fix TrueZip region stores.
...
I think. Someone tell me if this breaks their setup with truezip, but
it works for me now and didn't before. I'm assuming people using .zip
just used the normal zip store anyway.
2019-04-06 13:22:20 -04:00
wizjany
fa8139f4b3
Transfer Request to evaluation thread for Expressions.
2019-04-05 14:46:56 -04:00
Kenzie Togami
8ab6585815
Patch new cmds system into old system
2019-04-04 16:16:04 -07:00
Kenzie Togami
1966e5a8a2
Initial Piston conversion test. Non-functional.
2019-04-04 15:50:45 -07:00
Jesse Boyd
4de5487c51
Change Vector hash codes ( #456 )
...
And add additional unit vectors where needed.
2019-04-04 08:36:19 -04:00
Jesse Boyd
9ba1121592
swap order of checks
...
since a boolean check is faster than getting inventory item + string
comparison
2019-04-04 10:45:21 +11:00
Jesse Boyd
3d2054aa0a
WorldEdit accepts a pattern for these commands
...
update the message to reflect that.
2019-04-03 19:39:12 -04:00
wizjany
a80420d14b
Add biome storage to BlockArrayClipboard.
2019-03-30 00:42:28 -04:00
wizjany
4e66b9a336
Revert 6b3426e1
.
...
Empty base blocks are always immutable. Fuzzy states don't have NBT.
2019-03-30 00:41:47 -04:00
wizjany
42d0d6e79a
Use getTag instead of requireTag in a few places.
2019-03-29 23:44:18 -04:00
wizjany
d7d2d03ee8
Clipboard offset pattern is now #copy@[x,y,z].
...
Since the parsers were changed around, unescaped commas are parsed as
separate blocks now.
2019-03-27 23:36:59 -04:00
wizjany
74bff83e38
Don't let items types be null.
...
Better fail-fast if registry doesn't load? or why-ever else this happens
2019-03-26 22:30:46 -04:00
wizjany
6b3426e1de
BaseBlock is technically mutable so that technically shouldn't use it.
2019-03-26 18:14:35 -04:00
wizjany
2a194b0434
Add pattern that randomly chooses states.
...
Also works with fuzzy states.
Syntax is `*type`, e.g. `//set *stone_slab` or with states,
`//set *oak_fence[waterlogged=false]`
2019-03-26 18:11:32 -04:00
wizjany
8eccdc7444
Add -f flag to //count to allow fuzzy inputs.
...
Also re-implement //distr -c. And remove outdated help text on //copy.
2019-03-25 22:38:51 -04:00
wizjany
692ba6fda3
Checkstyle.
2019-03-22 14:03:43 -04:00
wizjany
9b473cecbd
Fixes and changes to forest/forestgen.
...
* Sync up implementations of the two commands.
* Fix generating trees in spots with replaceable blocks.
* Make message when you mistype tree-type arg more correct.
Fixes WORLDEDIT-3869.
2019-03-20 21:05:11 -04:00
wizjany
1934006d14
Better enforce the Request lifetime.
...
Previously, the current request would just get a new EditSession when
one was created. Now, a Request is reset before and after:
- a command is used and
- an interact is fired with the platform
This means each action taken will get a single, non-reusable Request.
Note that this only applies to actions taken through the platform.
API users will not be using requests anyway, since things like Masks,
etc. will be constructed directly instead of being passed through the
platform's parsers and so on. (e.g. if a plugin loads a schematic into
the world with a mask, they should create the EditSession and mask it
directly, and not use that Mask again for another EditSession in another
World).
Also, get rid of a bunch of (some now-)unnecessary EditSession creation
during command dispatching.
Note that this also fixed the dynamic selection mask, which apparently
has been broken for some unknown amount of time.
2019-03-20 19:13:54 -04:00
wizjany
25631af31c
Add RequestExtent to be used when a delayed EditSession is needed.
...
For example, if you set a mask that takes an extent (many of them),
and then move to another world, the mask will test blocks in the old
world and return bad results.
2019-03-20 19:13:54 -04:00
Matthew Miller
d186cce393
Merge remote-tracking branch 'origin/feature/slf4j-logging'
2019-03-19 20:32:21 +10:00
wizjany
9d2d43f0db
Add -f to //schem save to confirm overwriting.
...
Overwriting existing schematics now checks delete perm.
Also allow delete to be run from console.
Fixes WORLDEDIT-3868.
2019-03-15 17:08:11 -04:00
wizjany
18414fe3b5
Fix symlink detection.
2019-03-15 09:10:51 -04:00
Kenzie Togami
d6804737cf
Switch to SLF4J logging.
2019-03-13 19:51:48 -07:00
wizjany
1c5d3368a0
Defer permissions check when making LocalSession.
...
Also use Java7 Paths to get rid of some funky logic.
2019-03-11 21:31:43 -04:00
Matthew Miller
a5cec7728d
Merge pull request #452 from EngineHub/forge-1.13
...
Added support for Forge 1.13
2019-03-11 22:52:30 +10:00
wizjany
a59d994d84
Hook up the biome registry.
2019-03-11 00:15:21 -04:00
wizjany
a22b5535fe
Shh checkstyle, I'm a C# dev now.
2019-03-08 16:14:16 -05:00
wizjany
7c89ece96e
Few tweaks to schematic loading and error fixes.
...
* Not all EntityTypes in Bukkit have the correct enum name.
* Don't read entire schematic files to list. Go off file extension only.
(Reading in files is more accurate, but slow.)
* Enforce extensions. (Due to the above, while you can technically make a
schematic called 'test.txt', it's better that we save it as
'test.txt.schem'.)
* Fix a few minor warnings.
2019-03-08 16:00:49 -05:00
wizjany
de08c8b8c7
Add better control over expression timeouts. ( #451 )
...
Add better control over expression timeouts.
* //timeout command can be used to change player's current timeout.
* Config now also has a max timeout, can be bypassed with permission
* Timeout of < 0 will let expressions run indefinitely.
* Said expressions won't run on a separate thread, slightly reducing the
overhead from context switching. For large //gen commands, for example,
this can actually increase speed.
2019-03-06 19:58:32 -05:00
Kenzie Togami
4878f38250
Fix platform registration, config setup
2019-03-04 19:36:06 -08:00
wizjany
f84f3c6f85
Fix error when parsing hand/offhand/pos1 as blocks.
2019-03-03 19:51:49 -05:00
wizjany
aafb854e4f
More useful names for block ItemTypes.
2019-03-02 12:26:26 -05:00
wizjany
c3ee926a2e
Correctness improvement for legacy data in expression generation.
2019-03-02 11:55:03 -05:00
wizjany
e53962dadd
Apply source function after source mask in ForwardExtentCopy.
...
The source function should only get applied to actually copied blocks.
2019-03-01 21:15:21 -05:00
wizjany
f46c70093c
Fix the long-range build tool's ability to build mid-air.
2019-03-01 20:10:46 -05:00
wizjany
0656ef1920
Fix LayerVisitor stopping early instead of skipping covered columns.
2019-03-01 19:25:10 -05:00
wizjany
4bd6d73085
Fix some bad copy-pasta in expression environment queries.
2019-02-28 01:03:02 -05:00
wizjany
243d6476ac
Re-add smooth filtering via a mask.
...
Instead of trying to maintain a list of "natural terrain blocks", just
let the user specify a mask of blocks to use for the height map filter.
https://gfycat.com/severaljauntycondor
2019-02-26 23:54:53 -05:00
wizjany
9eeb0acffe
Add radius checks to a few more utility commands.
2019-02-25 18:41:20 -05:00
wizjany
2f734d4570
Check radius instead of diameter for clipboard brush.
...
This brings it more in line with other brushes in terms of allowable size.
2019-02-25 18:41:19 -05:00
Matthew Miller
5de8e0852c
Treat categories as empty when missing
2019-02-18 21:17:36 +10:00
Matthew Miller
50a286b070
Update the block/item category registries - this won't build until a Spigot PR is merged though.
2019-02-17 13:30:40 +10:00
Matthew Miller
3683a0438a
Use nonNull rather than !isNull
2019-02-16 19:58:06 +10:00
Matthew Miller
db1315e043
Refactor registries to entirely use the platform
2019-02-16 19:35:13 +10:00
Matthew Miller
1b101740fe
Use a proper registry for biomes
2019-02-16 17:27:00 +10:00
Matthew Miller
d6bc85ccbe
Speed up the BlockState hashCode method by caching (As it's Immutable). Allows some better optimisations in the future by using them as map keys
2019-02-16 12:46:10 +10:00
wizjany
de9d202681
Clear shaped brush material on command.
...
The initial material is held in the factory, but if a brush was previously bound, that pattern is used.
Now, using `//br set` will clear the previous material, allowing the OperationFactory's material to work.
This can be changed later with `/mat`, which will once again set the fill on the tool, overriding the factory's context.
2019-02-15 14:51:26 -05:00
wizjany
313cd20b14
Make legacy compat layer return straight stairs.
2019-02-14 17:53:30 -05:00
wizjany
88014b18a3
Added a few new things using block states.
...
* `//set ##*tag` sets all states in the tag (not just default state per type)
* `//set ^type` is a pattern changing block type but copying all valid existing states
* `//set ^[prop=val,...]` sets the property `prop` to `val` wherever the existing block has that property
* `//set ^type[prop=val,...]` does both of the above
Those work anywhere a pattern is taken, of course.
* The mask syntax `^[prop=val]` matches blocks with the property `prop` set to `val`, or blocks that don't have the property at all.
* The mask syntax `^=[prop=val]` only matches blocks that have the property.
Those work anywhere a mask is taken, of course. (`//mask`, `//gmask`, `//replace`, etc)
The `//drain` command now takes `-w` flag that removes the waterlogged state from blocks (in addition to removing water, as before).
2019-02-14 17:21:01 -05:00
wizjany
287be0209c
Slight readability and usability improvements.
...
Also no longer allows trailing strings (e.g. //set #clipboardasdf).
2019-02-12 17:11:57 -05:00
wizjany
19796aa3be
Added offset to ClipboardPattern.
...
Takes input like '//set #clipboard@-1,0,1' which shifts the pattern over.
It also now extends RepeatingExtentPattern, which was previously unused.
2019-02-12 17:11:57 -05:00
Wizjany
76400e533d
Add missing flags to clipboard brush usage.
2019-02-11 12:50:51 -05:00
Matthew Miller
3e988e7ffe
Fixed parsing fuzzy blocks failing.
2019-02-11 20:30:42 +10:00
wizjany
6708e8292f
Restore generation of hollow shapes.
...
Unfortunately this is a bit slower than before since we can't cache block
id & data values. However, applying patterns generally isn't too expensive,
and hollow regions were entirely broken before.
2019-02-09 20:30:57 -05:00
wizjany
cdd71178f5
Ensure BlockCategories are initialized.
...
We should probably have a way to initialize all these catalog classes ahead of time.
2019-02-04 22:34:25 -05:00
wizjany
dddf2b963a
Fix long-range build tool.
...
Blocks were always placed around 0,0,0 since the trace direction was being used as a position.
Also the message was backwards.
2019-02-03 19:27:30 -05:00
Matthew Miller
f3ec5bbdde
Added a ##tag parser Pattern. gives a random combination using the blocks from the tag with an equal distribution.
2019-01-31 22:28:04 +10:00
Matthew Miller
2f9c7f19f5
Added support for 'rotation' BlockState values.
2019-01-22 21:59:20 +10:00
Matthew Miller
2e0fa300b7
Actually support disabling chunk loading extent
2019-01-22 21:34:37 +10:00
Brokkonaut
432a201266
Make biome changes undoable
2019-01-21 19:07:29 +01:00
Matthew Miller
871541d8c0
Tweak the last access extent cache to provide better caching
2018-12-29 19:21:45 +10:00
Kenzie Togami
2f8bdccf65
Clarify state when asking for caps with no platforms
2018-12-28 22:20:12 -08:00
Matthew Miller
862b63d43a
Can't query the row directly
2018-12-28 18:06:41 +10:00
Matthew Miller
54b6e57186
Few minor improvements to the fuzzy system.
2018-12-28 15:05:05 +10:00
Matthew Miller
b544782f3b
Make the base fuzzy cached per block type
2018-12-27 15:33:19 +10:00
Matthew Miller
8da984d9f9
Fuzzier fuzzies
2018-12-27 15:19:58 +10:00
Kenzie Togami
386668d221
Clean up other compiler warnings
2018-12-26 16:50:24 -08:00
Kenzie Togami
3fefcbf971
Remove all raw usages of BSH, improve API generics
2018-12-26 16:39:10 -08:00
Matthew Miller
a88f6b8430
Minor improvements to the server side CUI
2018-12-26 18:15:17 +10:00
Matthew Miller
b75d5149eb
Fixed the bundle being directly used outside of the registry system.
2018-12-23 21:43:20 +10:00
Matthew Miller
1d5e9b7d04
Few fixes
2018-12-23 21:24:58 +10:00
Matthew Miller
645fd682b6
Finish porting all the old masks across
2018-12-23 19:10:05 +10:00
Matthew Miller
6312bcecf6
Fixed the item parser not using the ItemRegistry
2018-12-23 19:02:58 +10:00
Matthew Miller
c5d9aadab8
Start work on modularising masks and patterns
2018-12-23 18:56:26 +10:00
Matthew Miller
d6977aeae4
Allow a pattern for the leave-id of //move
2018-12-22 17:26:02 +10:00
Matthew Miller
8d07877463
Pass the exception converter through more.
2018-12-21 17:31:27 +10:00
Matthew Miller
ea30578781
Added a way to get the spawn position of a world
2018-12-21 17:05:30 +10:00
Matthew Miller
c949b07df1
Added a method to teleport entities across worlds.
2018-12-21 16:56:10 +10:00
Matthew Miller
b300c21185
Update draw.js and roof.js
2018-12-20 13:43:01 +10:00
Matthew Miller
5eb9b779d7
Move the pasting system over to WorldEdit, and add a /we report command. Currently only reports system status and the config. Need to add a platform reporter system.
2018-12-18 19:28:55 +10:00
Matthew Miller
8f236afae9
Added a display name to Actors
2018-12-18 17:36:53 +10:00
Matthew Miller
700e41b706
Remove the final stage committer from the MultiStageReorder extent, as it caused issues and no longer appears to be entirely necessary.
2018-12-13 20:30:54 +10:00
Matthew Miller
926f6a6ab8
Flush undo/redo
2018-12-09 16:28:01 +10:00
Matthew Miller
6f3016c7f0
Fixed up the commitRequired checks.
2018-12-09 16:28:01 +10:00
Matthew Miller
5f2c77b719
Further work on this. Currently fast mode breaks doors, gotta work out why applying physics to doors breaks them.
2018-12-09 16:28:01 +10:00
Matthew Miller
618cbd2250
Few small fixes
2018-12-09 16:28:01 +10:00
Matthew Miller
59f9864ba3
Set fast to the default
2018-12-09 16:28:01 +10:00
Matthew Miller
7f11b2800d
Added an option to switch reorder modes
2018-12-09 16:28:01 +10:00
Matthew Miller
b3f5bc030e
Few fixes for FastModeExtent.
2018-12-09 16:28:01 +10:00
Matthew Miller
7d468357e3
Added "fast mode corrections"
2018-12-09 16:27:02 +10:00
Matthew Miller
4e5e9f609e
Added the multi-staging from the multipass2 branch
2018-12-09 16:27:02 +10:00
JOO200
a73faf0c8b
Check by setting blocks with BlockBagExtend for changed materials.
2018-12-05 17:09:06 +01:00
Matthew Miller
be0d21e2a9
Filter out commands that the player doesn't have permissions for. Workaround for a Spigot issue.
2018-12-05 16:32:20 +10:00
Matthew Miller
8e18ecb645
Merge pull request #330 from Europia79/vpcmdfix
...
Fixes issue 3315 with VirtualPlayers
2018-11-24 13:16:56 +10:00
Matthew Miller
2dc9321da6
Added support for axis rotations.
2018-11-17 12:00:19 +10:00
Matthew Miller
24800a662a
Finish removal of PlayerDirection, and partially added diagonal support back to commands.
2018-11-12 12:38:13 +10:00