Commit Graph

565 Commits

Author SHA1 Message Date
31486cd473 Port generation commands 2019-04-23 10:11:54 -07:00
c52eb59d7f Get it all working 2019-04-22 22:05:20 +10:00
51be16ad81 Port GeneralCommands 2019-04-21 13:10:20 -07:00
1e7b4fc835 Move shaded libraries to their own artifacts 2019-04-20 23:11:39 -07:00
a9926328f1 Stop trying to redo when history runs out. 2019-04-20 12:14:11 -04:00
5b1573a24e Replace the message system 2019-04-19 23:06:00 +10:00
55348346e9 Shade in Kashike's lib 2019-04-19 14:49:29 +10:00
f481f7d26d Handle lack of global injected value store 2019-04-18 19:59:53 -07:00
48fcfeed35 Fix licenses 2019-04-18 19:12:09 -07:00
ac03de89cc Work on adding converters for some arguments 2019-04-18 19:11:57 -07:00
37c993be16 Port ClipboardCommands, update to new Key 2019-04-18 12:34:57 -07:00
f33140b327 Port ChunkCommands, fix up injection, simplify registration 2019-04-16 23:02:23 -07:00
e127bb89e5 Align annotation formatting with brush command methods 2019-04-15 02:03:05 -07:00
e4d8091432 Convert part of the brush commands 2019-04-15 02:01:25 -07:00
2b10128720 Restore Logging for setbiome 2019-04-15 01:25:19 -07:00
267ccf2298 First attempt at integrating Piston as the only command system 2019-04-15 01:21:15 -07:00
3e4004ad9e Start work on improving the formatting system. May switch to Kashike's as Bukkit is shit 2019-04-14 19:33:44 +10:00
f8c4f23658 Partial work on biome commands, need logging replacement 2019-04-14 01:30:40 -07:00
b5e1f3dbc3 Remove the system property check for uuidOverride (#459)
as it caused a server timeout...
https://pastebin.com/z5ktU8r3
2019-04-10 22:39:56 -04:00
ec0422d682 Avoid atan2 in Location cinit.
@kashike
2019-04-06 21:26:52 -04:00
dcfb769d96 Fix TrueZip region stores.
I think. Someone tell me if this breaks their setup with truezip, but
it works for me now and didn't before. I'm assuming people using .zip
just used the normal zip store anyway.
2019-04-06 13:22:20 -04:00
fa8139f4b3 Transfer Request to evaluation thread for Expressions. 2019-04-05 14:46:56 -04:00
8ab6585815 Patch new cmds system into old system 2019-04-04 16:16:04 -07:00
1966e5a8a2 Initial Piston conversion test. Non-functional. 2019-04-04 15:50:45 -07:00
4de5487c51 Change Vector hash codes (#456)
And add additional unit vectors where needed.
2019-04-04 08:36:19 -04:00
9ba1121592 swap order of checks
since a boolean check is faster than getting inventory item + string
comparison
2019-04-04 10:45:21 +11:00
3d2054aa0a WorldEdit accepts a pattern for these commands
update the message to reflect that.
2019-04-03 19:39:12 -04:00
a80420d14b Add biome storage to BlockArrayClipboard. 2019-03-30 00:42:28 -04:00
4e66b9a336 Revert 6b3426e1.
Empty base blocks are always immutable. Fuzzy states don't have NBT.
2019-03-30 00:41:47 -04:00
42d0d6e79a Use getTag instead of requireTag in a few places. 2019-03-29 23:44:18 -04:00
d7d2d03ee8 Clipboard offset pattern is now #copy@[x,y,z].
Since the parsers were changed around, unescaped commas are parsed as
separate blocks now.
2019-03-27 23:36:59 -04:00
74bff83e38 Don't let items types be null.
Better fail-fast if registry doesn't load? or why-ever else this happens
2019-03-26 22:30:46 -04:00
6b3426e1de BaseBlock is technically mutable so that technically shouldn't use it. 2019-03-26 18:14:35 -04:00
2a194b0434 Add pattern that randomly chooses states.
Also works with fuzzy states.

Syntax is `*type`, e.g. `//set *stone_slab` or with states,
`//set *oak_fence[waterlogged=false]`
2019-03-26 18:11:32 -04:00
8eccdc7444 Add -f flag to //count to allow fuzzy inputs.
Also re-implement //distr -c. And remove outdated help text on //copy.
2019-03-25 22:38:51 -04:00
692ba6fda3 Checkstyle. 2019-03-22 14:03:43 -04:00
9b473cecbd Fixes and changes to forest/forestgen.
* Sync up implementations of the two commands.
* Fix generating trees in spots with replaceable blocks.
* Make message when you mistype tree-type arg more correct.

Fixes WORLDEDIT-3869.
2019-03-20 21:05:11 -04:00
1934006d14 Better enforce the Request lifetime.
Previously, the current request would just get a new EditSession when
one was created. Now, a Request is reset before and after:
 - a command is used and
 - an interact is fired with the platform
This means each action taken will get a single, non-reusable Request.

Note that this only applies to actions taken through the platform.
API users will not be using requests anyway, since things like Masks,
etc. will be constructed directly instead of being passed through the
platform's parsers and so on. (e.g. if a plugin loads a schematic into
the world with a mask, they should create the EditSession and mask it
directly, and not use that Mask again for another EditSession in another
World).

Also, get rid of a bunch of (some now-)unnecessary EditSession creation
during command dispatching.

Note that this also fixed the dynamic selection mask, which apparently
has been broken for some unknown amount of time.
2019-03-20 19:13:54 -04:00
25631af31c Add RequestExtent to be used when a delayed EditSession is needed.
For example, if you set a mask that takes an extent (many of them),
and then move to another world, the mask will test blocks in the old
world and return bad results.
2019-03-20 19:13:54 -04:00
d186cce393 Merge remote-tracking branch 'origin/feature/slf4j-logging' 2019-03-19 20:32:21 +10:00
9d2d43f0db Add -f to //schem save to confirm overwriting.
Overwriting existing schematics now checks delete perm.
Also allow delete to be run from console.

Fixes WORLDEDIT-3868.
2019-03-15 17:08:11 -04:00
18414fe3b5 Fix symlink detection. 2019-03-15 09:10:51 -04:00
d6804737cf Switch to SLF4J logging. 2019-03-13 19:51:48 -07:00
1c5d3368a0 Defer permissions check when making LocalSession.
Also use Java7 Paths to get rid of some funky logic.
2019-03-11 21:31:43 -04:00
a5cec7728d Merge pull request #452 from EngineHub/forge-1.13
Added support for Forge 1.13
2019-03-11 22:52:30 +10:00
a59d994d84 Hook up the biome registry. 2019-03-11 00:15:21 -04:00
a22b5535fe Shh checkstyle, I'm a C# dev now. 2019-03-08 16:14:16 -05:00
7c89ece96e Few tweaks to schematic loading and error fixes.
* Not all EntityTypes in Bukkit have the correct enum name.
* Don't read entire schematic files to list. Go off file extension only.
   (Reading in files is more accurate, but slow.)
* Enforce extensions. (Due to the above, while you can technically make a
   schematic called 'test.txt', it's better that we save it as
   'test.txt.schem'.)
* Fix a few minor warnings.
2019-03-08 16:00:49 -05:00
de08c8b8c7 Add better control over expression timeouts. (#451)
Add better control over expression timeouts.
* //timeout command can be used to change player's current timeout.
* Config now also has a max timeout, can be bypassed with permission
* Timeout of < 0 will let expressions run indefinitely.
* Said expressions won't run on a separate thread, slightly reducing the
  overhead from context switching. For large //gen commands, for example,
  this can actually increase speed.
2019-03-06 19:58:32 -05:00
4878f38250 Fix platform registration, config setup 2019-03-04 19:36:06 -08:00