Commit Graph

52 Commits

Author SHA1 Message Date
TomyLobo
7e13b60a51 Cleanup 2011-11-23 04:48:40 +01:00
TomyLobo
3ed5841863 The block bag fetch/place mapping is now taken from BlockType.getBlockBagItem. 2011-11-04 16:56:53 +01:00
TomyLobo
ff39121fc8 Begun adding support for data/damage values to the blockbag. 2011-11-03 15:51:23 +01:00
TomyLobo
187896c5ed Made //deform round the results before lookup and fixed some potential issues. 2011-11-02 03:39:02 +01:00
TomyLobo
2edf3559d8 EditSession: Split off a queueFinal, which contains only blocks that can be attached to other attached blocks.
This a speed improvement, since the recursive attachment checker turned out to be quite slow.
2011-11-01 21:58:50 +01:00
TomyLobo
4f1196ce2d Added a //deform command, which deforms a region given an expression that operates on the x/y/z variables. 2011-11-01 15:27:13 +01:00
TomyLobo
a5e5880064 Moved shape generation to EditSession.
Also refactored it to get rid of the 3 different anonymous classes.
2011-11-01 15:27:12 +01:00
TomyLobo
c5c68f481b Moved all command-implementing methods to the bottom of the file. 2011-11-01 14:54:32 +01:00
TomyLobo
6b0f237a46 Removed extra fastLighting flag.
Fast lighting is now used when available.
2011-10-31 03:28:05 +01:00
Wizjany
699807665d Cleanup 2011-10-29 11:57:45 -04:00
TomyLobo
58be9d9be4 Added support for stretched cylinders and brought their profile in line with that of the central layer of a sphere of the same x/z radius. 2011-10-28 20:34:08 +02:00
TomyLobo
318e81886c Removed -q flag from //[h]sphere and the code to back it.
The speed difference between the "flexible" and the "quick" variant is so minor that it doesn't justify the aditional code complexity.
2011-10-28 15:10:14 +02:00
TomyLobo
906b6dd832 Forgot to save... 2011-10-25 23:26:25 +02:00
TomyLobo
4f7e1a6b31 Improved speed greatly by deferring lighting until after all blocks are in place.
This needs CraftBukkit to work.
2011-10-24 13:44:22 +02:00
TomyLobo
ffe5f89afc EditSession.flushQueue(): queueLast is now ordered with attachments in mind. 2011-10-24 04:31:34 +02:00
zml2008
050eef8dc7 Fixed checkLoadedChunk 2011-10-10 02:01:50 -04:00
Wizjany
f90e47da9a Removed trailing whitespaces. 2011-09-24 15:32:03 -04:00
Wizjany
b5b55a2775 Cleanup and a few bugfixes 2011-09-24 15:24:10 -04:00
Wizjany
43809a705d More BlockType cleanup 2011-09-19 00:43:39 -04:00
zml2008
3f369f104a Abstracted type detection of simulateBlockMine into BlockType. 2011-09-17 22:00:14 -07:00
zml2008
a1cf6eb6da Allow //replace to ignore from block damage values (and force them to not be ignored with the -f flag) 2011-09-17 21:50:06 -07:00
TomyLobo
d6ed17dd9d Made some variables final. 2011-09-16 05:48:09 +02:00
TomyLobo
3bcd9a932b Replaced lots of else if constructs by switch/case and other simpler constructs. 2011-09-05 04:20:36 +02:00
Wizjany
4c00a24c1d Abstracted all block IDs to BlockID and item ids to ItemType. Overloaded recently changed methods for compatibility and cleaned a few things up. 2011-09-03 13:01:51 -04:00
TomyLobo
8c0d0f9ed4 //[h]sphere can now generate ellipsoid (stretched sphere) shapes 2011-09-03 18:59:18 +02:00
zml2008
bc6315fb24 Fixed getting and setting of blocks in unloaded chunks 2011-08-29 17:31:08 -07:00
zml2008
1562f17540 Added block damage support to //replace and //replacenear 2011-08-29 00:08:06 -07:00
Wizjany
da6e6da024 Cleanup. Added toString override for polygonal regions. 2011-08-24 18:27:18 -04:00
zml2008
91b7b8444f Added pattern support to /replacenear, //walls, and //faces 2011-08-21 23:56:10 -07:00
TomyLobo
e09a66d859 Gave /green a larger "ignored blocks" set. 2011-08-20 15:51:25 +02:00
TomyLobo
2893438f8e /green now fails a bit less. 2011-08-20 15:18:17 +02:00
zml2008
59ade7a386 Abstracted natural blocktype checking to BlockType.isNaturalBlock 2011-08-17 13:36:17 -07:00
TomyLobo
93620ec168 The /green command should now only affect dirt on the top layer. 2011-08-17 13:19:35 +02:00
zml2008
2b94ddf7ed Added flag to //smooth to only use "natural" blocks 2011-08-17 00:33:46 -07:00
TomyLobo
151b4c0fa1 Added a /green command, which greens the surrounding landscape. 2011-08-16 18:43:13 +02:00
TomyLobo
6c5d1236c7 Fixed non-integer radius support for /thaw and /snow. 2011-08-16 18:42:29 +02:00
TomyLobo
c79d90bb99 Added support for non-integer radius to //fill, //fillr, //drain, //fixlava, //fixwater, //snow and //thaw. 2011-08-15 14:35:21 +02:00
TomyLobo
af2429467d Optimized //(h)sphere a bit and made the shell for //hsphere as thin as possible. 2011-08-12 08:20:40 +02:00
TomyLobo
9d98ca3db8 Added library support for non-integer radius spheres and cylinders. 2011-08-07 05:19:17 +02:00
hretsam
282b3fbd05 Merge branch 'master' of git@github.com:sk89q/worldedit.git 2011-08-07 02:42:12 +02:00
hretsam
2342acfae2 Added pyramid generation with /pyramid & /hpyramid 2011-08-07 02:40:48 +02:00
TomyLobo
79f8a032f3 Fixed warnings. 2011-08-07 02:34:30 +02:00
Elizabeth Jennifer Myers
4aa9f7d35b EditSession: Fix hcyl height checks.
The height check was incorrect for certain height/position combinations,
causing the cyl to be the wrong length.

Closes #119
2011-08-05 15:34:05 -04:00
sk89q
8ea980a303 Changed //smooth to smooth nearly everything. 2011-08-02 15:52:58 -07:00
sk89q
8bb0629d79 Added //naturalize. 2011-08-02 15:52:57 -07:00
Jacob Scott
66dcc99809 fixed superpickaxe for gravel & lightstone, preprocessors faster than postprocessors, added methods so same-type changes are visble client-side, fixed fixliquid & setblocks block count 2011-07-15 02:00:48 -05:00
sk89q
e20cca38fd Change the block type check to be implementation-dependent. The Bukkit plugin now checks Bukkit's Material. 2011-06-04 22:22:23 -07:00
sk89q
0f040429c5 Added flood fill tool, fixed data values not being set properly. 2011-06-04 19:41:12 -07:00
sk89q
aa17d2f0e0 Added //gmask to set a *GLOBAL* mask that affects nearly ALL operations. Now you can confine //sphere to a region or create //walls that do not replace existing blocks. 2011-06-04 12:16:10 -07:00
sk89q
d881c14e2d Added //fast mode, which allows the server to skip the dirtying of chunks. This means that you have to rejoin to see changes though, but most operations are doubled in speed. 2011-06-04 10:30:45 -07:00