Jesse Boyd
2143b9b5b7
finish block registry
2019-04-05 17:51:42 +11:00
Jesse Boyd
be5541b61b
revert some changes
2019-04-05 15:48:41 +11:00
Jesse Boyd
94d5d8df8e
Merge branch 'master' into breaking
2019-04-05 15:47:04 +11:00
Jesse Boyd
140809c903
Working now
2019-04-05 15:15:10 +11:00
Jesse Boyd
95c819684c
Use BiomeType here
2019-04-05 03:17:21 +11:00
Jesse Boyd
33f5322fda
WIP merge (i'll finish this later)
2019-04-05 01:24:47 +11:00
matt
6f3888a963
Fixes #91
2019-04-03 12:17:24 -04:00
Jesse Boyd
8897109dc4
wip upstream merge
2019-04-04 00:25:16 +11:00
Jesse Boyd
7086eb8b3e
continue with merge
2019-04-03 22:28:57 +11:00
Jesse Boyd
4cd8d08134
merge with upstream (broken)
2019-04-03 16:53:58 +11:00
Jesse Boyd
f361619037
Merge remote-tracking branch 'upstream/master' into breaking
2019-04-03 16:53:34 +11:00
matt
29692f3fbe
Migrate to SLF4J
2019-04-02 18:21:02 -04:00
matt
47e66913e3
Selective upstream merge
2019-04-02 16:26:51 -04:00
wizjany
7ad364917f
Ignore synthetic classes when loading BukkitImplAdapter.
...
(cherry picked from commit 319f2efe43
)
2019-04-02 15:45:04 -04:00
matt
c997a2583c
I like change
2019-04-01 21:28:49 -04:00
matt
86ce762982
Minor performance tweaks and cleaning of metrics
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Why were metrics so messed up in the first place?
2019-04-01 20:42:10 -04:00
Jesse Boyd
bf53194650
Again #47
2019-04-01 21:41:44 +11:00
Jesse Boyd
a636a30e9f
Dont try removing player entity
2019-04-01 20:39:49 +11:00
Jesse Boyd
321ba326ed
Fixes #47
2019-04-01 20:10:23 +11:00
Jesse Boyd
d1e51884de
Merge pull request #86 from IntellectualSites/tile-entity-fix-extracted
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Fix the tile entity deal-io only
2019-04-01 13:42:13 +11:00
Jesse Boyd
92a7bd5e44
minor tweak for mutable vectors
2019-04-01 03:09:20 +11:00
Sauilitired
4137d0a91a
Fix the tile entity deal-io only
2019-03-31 10:45:42 +02:00
Sauilitired
6dd7190fc5
Fix the tile entity deal-io only, and also took the liberty to make
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sure that the splash file doesn't prevent building. xoxo.
2019-03-31 10:39:52 +02:00
wizjany
961da1b93f
Add BukkitPlayer constructor without plugin.
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tbh I don't know why we even need to keep the plugin object around.
2019-03-30 17:32:10 -04:00
matt
acc8eb0a99
Lambda's and References and Cleanups! Oh My!
2019-03-27 12:17:05 -04:00
matt
8124d3b3c5
Reverted an upstream change due to a sketchy class issue
2019-03-26 15:29:46 -04:00
matt
3420b8329b
Remove most of PseudoRandom, a few minor cleaning changes, and an upstream change
2019-03-26 13:41:09 -04:00
matt
0d88a6bce2
Merging upstream changes
2019-03-26 13:27:09 -04:00
matt
85bfd16d7c
Code cleaning
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Most notable change: Remove redundant type parameters and replaced with <>. This is a small step to bring us closer to upstream parity.
2019-03-25 19:55:32 -04:00
IronApollo
3236bdd78e
Changes to NBT-handling in operations and extents, changes to match the widely supported setBlock functionality, minor code cleanup
2019-03-25 13:42:11 -04:00
Josh Knight
16c22b75da
Merge pull request #79 from IntellectualSites/remove-plotme-support
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Remove PlotMe support
2019-03-25 06:09:50 -04:00
Josh Knight
4c3b09895d
Merge pull request #76 from IntellectualSites/new-vector-system2
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Revert "Make end tag singleton"
2019-03-25 06:09:13 -04:00
NotMyFault
14ab61d154
Remove PlotMe support
2019-03-25 00:02:20 +01:00
NotMyFault
68c8950cdc
Add IncendoPaster
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Co-Authored-By: Alexander Söderberg <citymonstret@hotmail.com>
2019-03-24 23:02:32 +01:00
matt
456f821ce0
Revert "Make end tag singleton"
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This reverts commit 13d2ae20
Why was this changed. I doubt it did much in terms of performance. It's better to stay as close as we can to the worldedit repo.
2019-03-22 12:51:44 -04:00
aurorasmiles
c4e7acd15b
(dirty) Fix for VaultAPI build issue
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As discuseed in Discord, placing the Vault-API Dependency over the dummypermscompat fixes the compiling issue
2019-03-19 19:37:17 +01:00
Matthew Miller
d186cce393
Merge remote-tracking branch 'origin/feature/slf4j-logging'
2019-03-19 20:32:21 +10:00
wizjany
d1c2a029bf
Move some platform stuff to load, put enable back to postworld.
2019-03-15 23:43:57 -04:00
wizjany
678a78a982
Update adapters.
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Don't update unchanged blocks, do change NBT, no need to light.
Also clean up the forge side a bit.
2019-03-15 20:56:49 -04:00
wizjany
c885f70c7b
Load Bukkit plugin at startup.
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This should allow plugins that use WorldEdit to do things on world load.
2019-03-15 18:38:06 -04:00
Kenzie Togami
fba12b1282
More shading fixes
2019-03-13 20:15:01 -07:00
Kenzie Togami
4be72fb983
Shade logger bridges as well
2019-03-13 19:56:58 -07:00
Kenzie Togami
d6804737cf
Switch to SLF4J logging.
2019-03-13 19:51:48 -07:00
wizjany
6937cfc9a9
Need internal ID for EntityType here too.
2019-03-09 10:46:40 -05:00
wizjany
7c89ece96e
Few tweaks to schematic loading and error fixes.
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* Not all EntityTypes in Bukkit have the correct enum name.
* Don't read entire schematic files to list. Go off file extension only.
(Reading in files is more accurate, but slow.)
* Enforce extensions. (Due to the above, while you can technically make a
schematic called 'test.txt', it's better that we save it as
'test.txt.schem'.)
* Fix a few minor warnings.
2019-03-08 16:00:49 -05:00
wizjany
eebba8e324
Move vault to permscompat.
2019-03-07 23:55:58 -05:00
IronApollo
c98a311146
Update to working PlotSquared repo; Update to PlotSquared C>Captions class rename; Cleaning and minor modifications to SpongeSchematicReader
2019-03-06 03:06:47 -05:00
IronApollo
3ffb5ff00d
Changes to fix some PlotSquared compatibility issues, plus fix block Mask parsing
2019-02-27 08:09:04 -05:00
wizjany
90797d12f4
Skip legacy materials when setting up registries.
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Doesn't make a difference normally, but avoids errors in special envs.
2019-02-25 18:41:20 -05:00
Matthew Miller
8984289695
Bump Spigot version so it compiles.
2019-02-18 20:56:21 +10:00