Albert Pham
184d02d2e3
Updated BukkitWorld NMS fields to be static.
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This prevents attempts at loading the proper NMS compatibility classes from occurring more than once.
2013-03-12 18:05:14 -07:00
Wizjany
87daba207a
The idea was not to spam.
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Really, I don't care what's wrong with you, class file.
2013-01-27 03:03:50 -05:00
Wizjany
5b0af07c3c
Don't spam if we can't find a Nms Block
2013-01-20 02:10:05 -05:00
Wizjany
19d7beaf39
Added NmsBlocks for MCPC+ running MC 1.4.7.
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Also fixed an issue with creative mode inventory usage not updating when
gamemode changed.
2013-01-20 01:44:29 -05:00
Wizjany
6abd48ab08
Add a config setting to allow creative mode players to override inventory setting.
2013-01-19 19:06:55 -05:00
Wizjany
89bdd8d9ba
Tie up lose ends with NmsBlock class loading.
2013-01-19 18:33:23 -05:00
Wizjany
ad349aecb1
Support different NMS block classes depending on version.
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- The .class files in the contrib folder of the zip go in
plugins/WorldEdit/nmsblocks
- This allows us to swap new class files in without releasing
a completely new version each time
- Whatever version the last release is for has an inbuilt fallback
- If the plugin and server are mismatched and you have nothing in
nmsblocks you're screwed
2013-01-18 03:17:52 -05:00
Wizjany
57327fd37f
Add support for skull blocks.
2013-01-13 04:37:36 -05:00
Ammar Askar
4b50e0e453
Pass LocalPlayers to the EditSession getters for easy external access
2013-01-12 01:00:06 -05:00
Wizjany
e75b0ab34c
Use CraftBukkit version 1.4.6
2013-01-12 00:47:10 -05:00
Wizjany
090052df5a
Fail silently if correct NMS version is not found.
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This will fix errors when trying to set blocks when using the wrong
minecraft version. However, if users want support for schematics or
copy/pasting blocks with advanced data (eg things not yet supported by
Bukkit like mob spawner potentials or blocks from mods), they will
have to use the WorldEdit version corresponding to their Minecraft
version.
2013-01-11 22:39:13 -05:00
Wizjany
79802bd4b9
Fix command logging.
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No seriously, was the previous code even supposed to work?
2012-12-27 11:47:07 -05:00
Wizjany
6c189c4ff9
Added butcher flag for ambient mobs.
2012-12-25 18:42:43 -05:00
Wizjany
2aab0369b5
Added ALL and ITEM_FRAME to /remove'able entities
2012-12-25 16:44:54 -05:00
Wizjany
e4771416aa
Added new items for 1.4.6
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Fix permission for other help command (why are there two?)
- Made registerhelp read from yaml (not that the setting does anything)
Added an option to override data value limits.
- This should fix some mods which use data values above 16
- May cause issues if set to true and people mess with vanilla data values
2012-12-24 01:18:18 -05:00
aumgn
574f162019
Clean up warnings
2012-11-11 14:38:51 +01:00
Ammar Askar
04c00034cf
Implement EditSessionFactory
2012-10-31 20:48:36 +05:00
zml2008
73dc31b2bb
Only get the world's tile entity if the block id has a tile entity
2012-10-19 17:23:51 -07:00
sk89q
f5be1eb44b
Removed BukkitWorld caching.
2012-10-19 15:44:24 -07:00
sk89q
0f49186bf5
Fixed reported bug that block #0 (air) is not considered valid.
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Fixed a reported bug that block #0 (air) is not considered valid. Also set skipNmsValidBlockCheck to true if the check fails (as I assume was originally intended).
2012-10-18 23:12:53 -07:00
zml2008
877f14f242
Fixed NMS block set to copy tile entity data even if the original block did not change its id or data
2012-10-18 19:38:56 -07:00
zml2008
2221eae36a
Fixed valid block check to not include items
2012-10-18 19:38:15 -07:00
aumgn
9637871969
Replace deprecated FallingSand by new FallingBlock
2012-08-27 13:35:10 +02:00
sk89q
18c793683b
Fixed 4096/256 block ID restriction in BukkitWorld.
2012-08-24 13:38:26 -07:00
sk89q
885b48c15e
Updated Bukkit dependency to 1.3.1-R2.0, added backwards support for NBT access.
2012-08-24 06:43:24 -07:00
TomyLobo
186fbb98a2
Changed all references to BaseItem.getDamage to getData.
2012-08-24 13:39:52 +02:00
sk89q
48af65cac3
Updated foundation classes a bit and added raw access for NBT. This release marks experimental support for custom blocks, and nearly all future Minecraft blocks, and is also the beginning of the gradual transition to the new foundation classes as a replacement of the current BaseBlock, etc. classes.
2012-08-23 16:52:37 -07:00
TomyLobo
499e73751d
Fixed some warnings.
2012-08-11 04:35:01 +02:00
zml2008
fe445a7ec9
Remove chat-based WECUI protocol. Everybody running a modern (1.2.5 or newer) WECUI should be fine.
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This has a bonus of allowing us to stay far far away from that smelly PlayerChatEvent guy who's always late (or early, or both).
2012-08-04 20:24:17 -07:00
TomyLobo
7bc66b8247
Removed unused imports.
2012-06-22 02:10:15 +02:00
zml2008
3104b73682
Fix WECUI not working for players when rejoining the server. Closes #196 .
2012-06-14 10:49:38 -07:00
aumgn
6915244ab9
Add missing imports
2012-04-16 07:28:36 +02:00
zml2008
345cb5a690
Re-add painting spawning code (Still broken in Bukkit, need to look into
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the issue more), have entity spawns use World.spawn instead of World.spawnCreature.
2012-04-15 18:33:28 -07:00
aumgn
8c36047cbb
Fix warnings
2012-04-10 13:12:24 +02:00
aumgn
e86dc2c90b
Biome clean up & fixes
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Change BiomeType to an interface.
Do not longer use invalid biomes of Bukkit Biome enum.
Add a common unknown biome type.
2012-04-10 13:09:47 +02:00
Jim Nordbø
2ed92dafad
Added WECUI handshake option
2012-04-07 13:29:00 -07:00
zml2008
c580d6efc4
Aparrantly this isn't shaded into Bukkit
2012-03-30 09:17:43 -07:00
zml2008
c76f119fa4
Added basic entity handling with copy and paste.
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Paintings do not currently respawn properly, entity pastes cannot be undone yet, and schematics do not yet store entities
@celticminstrel needs to fix painting spawning
2012-03-29 21:18:14 -07:00
zml2008
73dbbbac9a
Make sure all WorldEdit files are in the plugins/WorldEdit folder
2012-03-28 11:03:59 -07:00
zml2008
a4895cbd5d
Added initial support for plugin channels with WECUI
2012-03-28 11:01:44 -07:00
zml2008
97c370549f
Handle Bukkit versions without Chest#getBlockInventory()
2012-03-23 21:07:05 -07:00
zml2008
0702a0f0ac
Improved Spout biome handling and add LocalWorld method for setting biome
2012-03-20 22:45:48 -07:00
aumgn
a8eeacccd4
Add biome support
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Add a BiomeTypes interface
Add methods in ServerInterface to retrieve the implemented BiomeTypes
Add a getBiome method to LocalWorld and subclasses
Add /biomeinfo & /biomelist commands
Add a BiomeTypeMask
Closes #181
2012-03-20 18:09:48 -07:00
zml2008
86011a0d0d
Fixed handling of double chests and cleaned WorldEditListener up a bit
2012-03-20 17:53:15 -07:00
Wizjany
f11e2ba6d6
Added Falling sand/gravel entities to /remove command
2012-03-18 00:00:04 -04:00
zml2008
b6d1146427
Added support for new tree types to TreeGenerator and make adding more tree types later easier
2012-03-17 15:28:49 -07:00
Jadedwolf
b2eb2741eb
Temporary solution to fix Golems being butchered. This includes Iron and snow golems.
2012-03-17 09:25:57 +01:00
TomyLobo
85cdd49593
In WorldGuard, teleport/spawn location yaw/pitch should now work.
2012-03-12 16:40:02 +01:00
TomyLobo
255b04e13d
Added a Location class and conversion utilities.
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This is required for the latest WorldGuard version
2012-03-12 10:23:02 +01:00
zml2008
4328be282c
Register command permissions, integrate with the Bukkit help API
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Help API support requires a fix in Bukkit to work fully
Allow annotation-free registering of commands with other plugins
2012-03-09 23:16:50 -08:00