Commit Graph

103 Commits

Author SHA1 Message Date
Jesse Boyd
33f5322fda
WIP merge (i'll finish this later) 2019-04-05 01:24:47 +11:00
Jesse Boyd
8897109dc4
wip upstream merge 2019-04-04 00:25:16 +11:00
Jesse Boyd
7086eb8b3e
continue with merge 2019-04-03 22:28:57 +11:00
Jesse Boyd
4cd8d08134
merge with upstream (broken) 2019-04-03 16:53:58 +11:00
Jesse Boyd
f361619037
Merge remote-tracking branch 'upstream/master' into breaking 2019-04-03 16:53:34 +11:00
Jesse Boyd
c820406e8c
Fix binding order 2019-04-01 23:55:15 +11:00
Jesse Boyd
64a134a9ee
Merge remote-tracking branch 'refs/remotes/origin/master' into new-vector-system
# Conflicts:
#	build.gradle
#	worldedit-core/build.gradle
#	worldedit-core/src/main/java/com/boydti/fawe/util/IncendoPaster.java

#	worldedit-core/src/main/java/com/sk89q/worldedit/command/WorldEditCommands.java

#	worldedit-core/src/main/java/com/sk89q/worldedit/extent/clipboard/io/SpongeSchematicReader.java
2019-04-01 23:50:16 +11:00
Jesse Boyd
92a7bd5e44
minor tweak for mutable vectors 2019-04-01 03:09:20 +11:00
wizjany
4e66b9a336 Revert 6b3426e1.
Empty base blocks are always immutable. Fuzzy states don't have NBT.
2019-03-30 00:41:47 -04:00
matt
699783ba72 Another selective merge 2019-03-28 15:02:37 -04:00
matt
acc8eb0a99 Lambda's and References and Cleanups! Oh My! 2019-03-27 12:17:05 -04:00
wizjany
6b3426e1de BaseBlock is technically mutable so that technically shouldn't use it. 2019-03-26 18:14:35 -04:00
wizjany
2a194b0434 Add pattern that randomly chooses states.
Also works with fuzzy states.

Syntax is `*type`, e.g. `//set *stone_slab` or with states,
`//set *oak_fence[waterlogged=false]`
2019-03-26 18:11:32 -04:00
matt
9fcf805148 Pattern doesn't need to be deprecated 2019-03-26 16:35:22 -04:00
matt
85bfd16d7c Code cleaning
Most notable change: Remove redundant type parameters and replaced with <>. This is a small step to bring us closer to upstream parity.
2019-03-25 19:55:32 -04:00
IronApollo
3236bdd78e Changes to NBT-handling in operations and extents, changes to match the widely supported setBlock functionality, minor code cleanup 2019-03-25 13:42:11 -04:00
wizjany
9b473cecbd Fixes and changes to forest/forestgen.
* Sync up implementations of the two commands.
* Fix generating trees in spots with replaceable blocks.
* Make message when you mistype tree-type arg more correct.

Fixes WORLDEDIT-3869.
2019-03-20 21:05:11 -04:00
wizjany
de08c8b8c7
Add better control over expression timeouts. (#451)
Add better control over expression timeouts.
* //timeout command can be used to change player's current timeout.
* Config now also has a max timeout, can be bypassed with permission
* Timeout of < 0 will let expressions run indefinitely.
* Said expressions won't run on a separate thread, slightly reducing the
  overhead from context switching. For large //gen commands, for example,
  this can actually increase speed.
2019-03-06 19:58:32 -05:00
wizjany
e53962dadd Apply source function after source mask in ForwardExtentCopy.
The source function should only get applied to actually copied blocks.
2019-03-01 21:15:21 -05:00
wizjany
0656ef1920 Fix LayerVisitor stopping early instead of skipping covered columns. 2019-03-01 19:25:10 -05:00
Matthew Miller
1b101740fe Use a proper registry for biomes 2019-02-16 17:27:00 +10:00
wizjany
88014b18a3 Added a few new things using block states.
* `//set ##*tag` sets all states in the tag (not just default state per type)
* `//set ^type` is a pattern changing block type but copying all valid existing states
* `//set ^[prop=val,...]` sets the property `prop` to `val` wherever the existing block has that property
* `//set ^type[prop=val,...]` does both of the above
Those work anywhere a pattern is taken, of course.

* The mask syntax `^[prop=val]` matches blocks with the property `prop` set to `val`, or blocks that don't have the property at all.
* The mask syntax `^=[prop=val]` only matches blocks that have the property.
Those work anywhere a mask is taken, of course. (`//mask`, `//gmask`, `//replace`, etc)

The `//drain` command now takes `-w` flag that removes the waterlogged state from blocks (in addition to removing water, as before).
2019-02-14 17:21:01 -05:00
wizjany
19796aa3be Added offset to ClipboardPattern.
Takes input like '//set #clipboard@-1,0,1' which shifts the pattern over.
It also now extends RepeatingExtentPattern, which was previously unused.
2019-02-12 17:11:57 -05:00
IronApollo
511c279153 Fixed issues regarding block transformations and using the BaseBlock to apply a function. 2019-02-07 09:04:14 -05:00
Kenzie Togami
590b7e23a9 Remove all raw usages of BSH, improve API generics 2019-02-03 05:01:39 -05:00
IronApollo
e53535319d Plenty of changes to core block behavior to become more compatible with upstream WorldEdit (still more to be done!) 2019-01-31 10:08:58 -05:00
Cygaan
6046fa1cec Only copy entities from within the region 2019-01-28 17:36:39 +01:00
Cygaan
d48ea909b5 Actually filter out players, not everything else 2019-01-28 17:31:29 +01:00
IronApollo
271b45f3ba Final changes for the Vector update (probable fix for the "copying player entity" bug) 2019-01-17 05:23:47 -05:00
IronApollo
f74381b93f Merge remote-tracking branch 'refs/remotes/isfawe/new-vector-system' into new-vector-system 2019-01-13 02:00:14 -05:00
Matthew Miller
628c9cc0b7 Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block. 2019-01-10 09:54:21 -05:00
Kenzie Togami
4d6045813c Move vectors to static creators, for caching 2019-01-10 07:17:04 -05:00
Byron Marohn
ab6aed703d Merge current FAWE master (227d6d91) into new-vector-system
Signed-off-by: Byron Marohn <combustible@live.com>
2019-01-09 22:35:26 -08:00
IronApollo
a9919d130c Current progress #4 2019-01-09 03:32:38 -05:00
IronApollo
842b1307c7 Current Progress #3 2019-01-09 02:13:44 -05:00
Kenzie Togami
3fefcbf971
Remove all raw usages of BSH, improve API generics 2018-12-26 16:39:10 -08:00
IronApollo
d4157b7e0e Current progress with update 2018-12-23 11:19:33 -05:00
SirYwell
cf96c478be change entity list to ignore player when pasting 2018-12-22 00:46:05 +01:00
Byron Marohn
c0fa1602ad Restore the formatting of many things to upstream WorldEdit - no code changes
This patch touches many files but changes absolutely no functionality.
The goal here is to make future merges with worldedit produce fewer
conflicts that have to be resolved.

This patch was made by painstakingly diff'ing files and copying changes
over from the last upstream merge commit (02c6f11b) into this codebase.

Signed-off-by: Byron Marohn <combustible@live.com>
2018-12-20 11:33:56 -08:00
Kenzie Togami
2c8b2fe089
Move vectors to static creators, for caching 2018-11-03 23:00:24 -07:00
Kenzie Togami
399e0ad5fa
Refactor vector system to be cleaner
- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
2018-11-03 23:00:23 -07:00
Matthew Miller
dd2fcbac23
Merge pull request #430 from sk89q/feature/chunk-batching-mode
Chunk Batching
2018-10-15 13:50:10 +10:00
Jesse Boyd
1a12c065a1
Various minor fixes
Fix drain
Fix some messages lacking prefix
Fix non persistent brushes
2018-10-13 15:15:38 +11:00
Matthew Miller
0a149a796f Make distr operation based 2018-10-12 15:28:40 +10:00
Kenzie Togami
ff391ca0b3
Update licenses 2018-10-10 11:38:23 -07:00
Kenzie Togami
e059490cd1
Rework block-batching, create draft of chunk batching 2018-10-10 11:38:23 -07:00
Jesse Boyd
cfbf7dbec0
Update from sk89q/master 2018-09-25 15:35:21 +10:00
Jesse Boyd
82ede1d42b
freebuild region restrictions 2018-09-05 05:10:15 +10:00
Jesse Boyd
b24d322d29
Update from sk89q/master 2018-09-03 00:10:38 +10:00
Matthew Miller
fdc3cd56f7 Add a mask for block categories. Eg, you can now do //replace ##wool minecraft:sand to replace all wool with sand 2018-08-30 14:51:38 +10:00