Added a few new things using block states.

* `//set ##*tag` sets all states in the tag (not just default state per type)
* `//set ^type` is a pattern changing block type but copying all valid existing states
* `//set ^[prop=val,...]` sets the property `prop` to `val` wherever the existing block has that property
* `//set ^type[prop=val,...]` does both of the above
Those work anywhere a pattern is taken, of course.

* The mask syntax `^[prop=val]` matches blocks with the property `prop` set to `val`, or blocks that don't have the property at all.
* The mask syntax `^=[prop=val]` only matches blocks that have the property.
Those work anywhere a mask is taken, of course. (`//mask`, `//gmask`, `//replace`, etc)

The `//drain` command now takes `-w` flag that removes the waterlogged state from blocks (in addition to removing water, as before).
This commit is contained in:
wizjany 2019-02-12 16:39:09 -05:00
parent 1ae0e88b63
commit 88014b18a3
19 changed files with 711 additions and 49 deletions

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@ -53,6 +53,7 @@ import com.sk89q.worldedit.function.block.Naturalizer;
import com.sk89q.worldedit.function.generator.GardenPatchGenerator;
import com.sk89q.worldedit.function.mask.BlockMask;
import com.sk89q.worldedit.function.mask.BlockTypeMask;
import com.sk89q.worldedit.function.mask.BlockStateMask;
import com.sk89q.worldedit.function.mask.BoundedHeightMask;
import com.sk89q.worldedit.function.mask.ExistingBlockMask;
import com.sk89q.worldedit.function.mask.Mask;
@ -68,6 +69,7 @@ import com.sk89q.worldedit.function.operation.OperationQueue;
import com.sk89q.worldedit.function.operation.Operations;
import com.sk89q.worldedit.function.pattern.BlockPattern;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.function.pattern.WaterloggedRemover;
import com.sk89q.worldedit.function.util.RegionOffset;
import com.sk89q.worldedit.function.visitor.DownwardVisitor;
import com.sk89q.worldedit.function.visitor.LayerVisitor;
@ -115,7 +117,9 @@ import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.world.registry.LegacyMapper;
import javax.annotation.Nullable;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.LinkedList;
import java.util.List;
@ -125,8 +129,6 @@ import java.util.Set;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.annotation.Nullable;
/**
* An {@link Extent} that handles history, {@link BlockBag}s, change limits,
* block re-ordering, and much more. Most operations in WorldEdit use this class.
@ -1283,15 +1285,38 @@ public class EditSession implements Extent, AutoCloseable {
* @throws MaxChangedBlocksException thrown if too many blocks are changed
*/
public int drainArea(BlockVector3 origin, double radius) throws MaxChangedBlocksException {
return drainArea(origin, radius, false);
}
/**
* Drain nearby pools of water or lava, optionally removed waterlogged states from blocks.
*
* @param origin the origin to drain from, which will search a 3x3 area
* @param radius the radius of the removal, where a value should be 0 or greater
* @param waterlogged true to make waterlogged blocks non-waterlogged as well
* @return number of blocks affected
* @throws MaxChangedBlocksException thrown if too many blocks are changed
*/
public int drainArea(BlockVector3 origin, double radius, boolean waterlogged) throws MaxChangedBlocksException {
checkNotNull(origin);
checkArgument(radius >= 0, "radius >= 0 required");
MaskIntersection mask = new MaskIntersection(
new BoundedHeightMask(0, getWorld().getMaxY()),
new RegionMask(new EllipsoidRegion(null, origin, Vector3.at(radius, radius, radius))),
getWorld().createLiquidMask());
waterlogged ? new MaskUnion(
getWorld().createLiquidMask(),
new BlockStateMask(this, new HashMap<String, String>() {{
put("waterlogged", "true");
}}, true))
: getWorld().createLiquidMask());
BlockReplace replace = new BlockReplace(this, new BlockPattern(BlockTypes.AIR.getDefaultState()));
BlockReplace replace;
if (waterlogged) {
replace = new BlockReplace(this, new WaterloggedRemover(this));
} else {
replace = new BlockReplace(this, new BlockPattern(BlockTypes.AIR.getDefaultState()));
}
RecursiveVisitor visitor = new RecursiveVisitor(mask, replace);
// Around the origin in a 3x3 block
@ -2197,7 +2222,7 @@ public class EditSession implements Extent, AutoCloseable {
try {
if (expression.evaluate(scaled.getX(), scaled.getZ()) <= 0) {
return null; // TODO should return OUTSIDE? seems to cause issues otherwise, workedaround for now
return null;
}
// TODO: Allow biome setting via a script variable (needs BiomeType<->int mapping)

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@ -19,9 +19,13 @@
package com.sk89q.worldedit.blocks;
import com.google.common.collect.Maps;
import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
import java.util.Collection;
import java.util.Map;
/**
* Block-related utility methods.
@ -48,4 +52,28 @@ public final class Blocks {
return false;
}
/**
* Parses a string->string map to find the matching Property and values for the given BlockType.
*
* @param states the desired states and values
* @param type the block type to get properties and values for
* @return a property->value map
*/
public static Map<Property<Object>, Object> resolveProperties(Map<String, String> states, BlockType type) {
Map<String, ? extends Property<?>> existing = type.getPropertyMap();
Map<Property<Object>, Object> newMap = Maps.newHashMap();
states.forEach((key, value) -> {
@SuppressWarnings("unchecked")
Property<Object> prop = (Property<Object>) existing.get(key);
if (prop == null) return;
Object val = null;
try {
val = prop.getValueFor(value);
} catch (IllegalArgumentException ignored) {
}
if (val == null) return;
newMap.put(prop, val);
});
return newMap;
}
}

View File

@ -142,7 +142,10 @@ public class UtilityCommands {
@Command(
aliases = { "/drain" },
usage = "<radius>",
flags = "w",
desc = "Drain a pool",
help = "Removes all connected water sources.\n" +
" If -w is specified, also makes waterlogged blocks non-waterlogged.",
min = 1,
max = 1
)
@ -151,9 +154,10 @@ public class UtilityCommands {
public void drain(Player player, LocalSession session, EditSession editSession, CommandContext args) throws WorldEditException {
double radius = Math.max(0, args.getDouble(0));
boolean waterlogged = args.hasFlag('w');
we.checkMaxRadius(radius);
int affected = editSession.drainArea(
session.getPlacementPosition(player), radius);
session.getPlacementPosition(player), radius, waterlogged);
player.print(affected + " block(s) have been changed.");
}

View File

@ -22,6 +22,7 @@ package com.sk89q.worldedit.extension.factory;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.extension.factory.parser.mask.BiomeMaskParser;
import com.sk89q.worldedit.extension.factory.parser.mask.BlockCategoryMaskParser;
import com.sk89q.worldedit.extension.factory.parser.mask.BlockStateMaskParser;
import com.sk89q.worldedit.extension.factory.parser.mask.BlocksMaskParser;
import com.sk89q.worldedit.extension.factory.parser.mask.ExistingMaskParser;
import com.sk89q.worldedit.extension.factory.parser.mask.ExpressionMaskParser;
@ -67,6 +68,7 @@ public final class MaskFactory extends AbstractFactory<Mask> {
register(new OffsetMaskParser(worldEdit));
register(new BiomeMaskParser(worldEdit));
register(new NoiseMaskParser(worldEdit));
register(new BlockStateMaskParser(worldEdit));
register(new NegateMaskParser(worldEdit));
register(new ExpressionMaskParser(worldEdit));
register(new BlocksMaskParser(worldEdit));

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@ -24,6 +24,7 @@ import com.sk89q.worldedit.extension.factory.parser.pattern.BlockCategoryPattern
import com.sk89q.worldedit.extension.factory.parser.pattern.ClipboardPatternParser;
import com.sk89q.worldedit.extension.factory.parser.pattern.RandomPatternParser;
import com.sk89q.worldedit.extension.factory.parser.pattern.SingleBlockPatternParser;
import com.sk89q.worldedit.extension.factory.parser.pattern.TypeOrStateApplyingPatternParser;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.internal.registry.AbstractFactory;
@ -44,10 +45,16 @@ public final class PatternFactory extends AbstractFactory<Pattern> {
public PatternFactory(WorldEdit worldEdit) {
super(worldEdit);
register(new ClipboardPatternParser(worldEdit));
register(new BlockCategoryPatternParser(worldEdit));
register(new SingleBlockPatternParser(worldEdit));
// split and parse each sub-pattern
register(new RandomPatternParser(worldEdit));
// individual patterns
register(new BlockCategoryPatternParser(worldEdit));
register(new ClipboardPatternParser(worldEdit));
register(new TypeOrStateApplyingPatternParser(worldEdit));
// inner-most pattern: just one block
register(new SingleBlockPatternParser(worldEdit));
}
}

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@ -0,0 +1,60 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.extension.factory.parser.mask;
import com.google.common.base.Splitter;
import com.google.common.collect.Maps;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.extension.input.InputParseException;
import com.sk89q.worldedit.extension.input.ParserContext;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.function.mask.BlockStateMask;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.function.mask.NoiseFilter;
import com.sk89q.worldedit.internal.registry.InputParser;
import com.sk89q.worldedit.math.noise.RandomNoise;
import com.sk89q.worldedit.session.request.Request;
import java.util.Arrays;
import java.util.stream.Collectors;
public class BlockStateMaskParser extends InputParser<Mask> {
public BlockStateMaskParser(WorldEdit worldEdit) {
super(worldEdit);
}
@Override
public Mask parseFromInput(String input, ParserContext context) throws InputParseException {
if (!(input.startsWith("^[") || input.startsWith("^=[")) || !input.endsWith("]")) {
return null;
}
Extent extent = Request.request().getEditSession();
boolean strict = input.charAt(1) == '=';
String states = input.substring(2 + (strict ? 1 : 0), input.length() - 1);
try {
return new BlockStateMask(extent,
Splitter.on(',').omitEmptyStrings().trimResults().withKeyValueSeparator('=').split(states),
strict);
} catch (Exception e) {
throw new InputParseException("Invalid states.", e);
}
}
}

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@ -28,9 +28,11 @@ import com.sk89q.worldedit.function.pattern.RandomPattern;
import com.sk89q.worldedit.internal.registry.InputParser;
import com.sk89q.worldedit.world.block.BlockCategories;
import com.sk89q.worldedit.world.block.BlockCategory;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockType;
import java.util.List;
import java.util.Set;
import java.util.stream.Collectors;
public class BlockCategoryPatternParser extends InputParser<Pattern> {
@ -46,17 +48,34 @@ public class BlockCategoryPatternParser extends InputParser<Pattern> {
@Override
public Pattern parseFromInput(String input, ParserContext context) throws InputParseException {
if(!input.startsWith("##")) {
if (!input.startsWith("##")) {
return null;
}
BlockCategory category = BlockCategories.get(input.substring(2).toLowerCase());
String tag = input.substring(2).toLowerCase();
boolean anyState = false;
if (tag.startsWith("*")) {
tag = tag.substring(1);
anyState = true;
}
BlockCategory category = BlockCategories.get(tag);
if (category == null) {
throw new InputParseException("Unknown block tag: " + input.substring(2));
throw new InputParseException("Unknown block tag: " + tag);
}
RandomPattern randomPattern = new RandomPattern();
for (BlockType blockType : category.getAll()) {
randomPattern.add(new BlockPattern(blockType.getDefaultState()), 1.0 / category.getAll().size());
Set<BlockType> blocks = category.getAll();
if (blocks.isEmpty()) {
throw new InputParseException("Block tag " + category.getId() + " had no blocks!");
}
if (anyState) {
blocks.stream().flatMap(blockType -> blockType.getAllStates().stream()).forEach(state ->
randomPattern.add(new BlockPattern(state), 1.0));
} else {
for (BlockType blockType : blocks) {
randomPattern.add(new BlockPattern(blockType.getDefaultState()), 1.0);
}
}
return randomPattern;

View File

@ -21,14 +21,13 @@ package com.sk89q.worldedit.extension.factory.parser.pattern;
import com.sk89q.util.StringUtil;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.extension.factory.BlockFactory;
import com.sk89q.worldedit.extension.input.InputParseException;
import com.sk89q.worldedit.extension.input.ParserContext;
import com.sk89q.worldedit.function.pattern.BlockPattern;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.function.pattern.RandomPattern;
import com.sk89q.worldedit.internal.registry.InputParser;
import com.sk89q.worldedit.world.block.BaseBlock;
import java.util.List;
public class RandomPatternParser extends InputParser<Pattern> {
@ -38,14 +37,16 @@ public class RandomPatternParser extends InputParser<Pattern> {
@Override
public Pattern parseFromInput(String input, ParserContext context) throws InputParseException {
BlockFactory blockRegistry = worldEdit.getBlockFactory();
RandomPattern randomPattern = new RandomPattern();
String[] splits = input.split(",");
for (String token : StringUtil.parseListInQuotes(splits, ',', '[', ']')) {
BaseBlock block;
List<String> patterns = StringUtil.parseListInQuotes(splits, ',', '[', ']');
if (patterns.size() == 1) {
return null; // let a 'single'-pattern parser handle it
}
for (String token : patterns) {
double chance;
Pattern innerPattern;
// Parse special percentage syntax
if (token.matches("[0-9]+(\\.[0-9]*)?%.*")) {
@ -55,14 +56,14 @@ public class RandomPatternParser extends InputParser<Pattern> {
throw new InputParseException("Missing the type after the % symbol for '" + input + "'");
} else {
chance = Double.parseDouble(p[0]);
block = blockRegistry.parseFromInput(p[1], context);
innerPattern = worldEdit.getPatternFactory().parseFromInput(p[1], context);
}
} else {
chance = 1;
block = blockRegistry.parseFromInput(token, context);
innerPattern = worldEdit.getPatternFactory().parseFromInput(token, context);
}
randomPattern.add(new BlockPattern(block), chance);
randomPattern.add(innerPattern, chance);
}
return randomPattern;

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@ -0,0 +1,79 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.extension.factory.parser.pattern;
import com.google.common.base.Splitter;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.extension.input.InputParseException;
import com.sk89q.worldedit.extension.input.ParserContext;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.extent.buffer.ExtentBuffer;
import com.sk89q.worldedit.function.pattern.ExtentBufferedCompositePattern;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.function.pattern.StateApplyingPattern;
import com.sk89q.worldedit.function.pattern.TypeApplyingPattern;
import com.sk89q.worldedit.internal.registry.InputParser;
import com.sk89q.worldedit.world.block.BlockState;
import java.util.Map;
import java.util.Set;
public class TypeOrStateApplyingPatternParser extends InputParser<Pattern> {
public TypeOrStateApplyingPatternParser(WorldEdit worldEdit) {
super(worldEdit);
}
@Override
public Pattern parseFromInput(String input, ParserContext context) throws InputParseException {
if (!input.startsWith("^")) {
return null;
}
Extent extent = context.requireExtent();
input = input.substring(1);
String[] parts = input.split("\\[", 2);
String type = parts[0];
if (parts.length == 1) {
return new TypeApplyingPattern(extent,
worldEdit.getBlockFactory().parseFromInput(type, context).getBlockType().getDefaultState());
} else {
// states given
if (!parts[1].endsWith("]")) throw new InputParseException("Invalid state format.");
Map<String, String> statesToSet = Splitter.on(',')
.omitEmptyStrings().trimResults().withKeyValueSeparator('=')
.split(parts[1].substring(0, parts[1].length() - 1));
if (type.isEmpty()) {
return new StateApplyingPattern(extent, statesToSet);
} else {
Extent buffer = new ExtentBuffer(extent);
Pattern typeApplier = new TypeApplyingPattern(buffer,
worldEdit.getBlockFactory().parseFromInput(type, context).getBlockType().getDefaultState());
Pattern stateApplier = new StateApplyingPattern(buffer, statesToSet);
return new ExtentBufferedCompositePattern(buffer, typeApplier, stateApplier);
}
}
}
}

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@ -0,0 +1,97 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.extent.buffer;
import com.google.common.collect.Maps;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.extent.AbstractDelegateExtent;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.function.mask.Masks;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import java.util.Map;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Buffers changes to an {@link Extent} and allows retrieval of the changed blocks,
* without modifying the underlying extent.
*/
public class ExtentBuffer extends AbstractDelegateExtent {
private final Map<BlockVector3, BaseBlock> buffer = Maps.newHashMap();
private final Mask mask;
/**
* Create a new extent buffer that will buffer every change.
*
* @param delegate the delegate extent for {@link Extent#getBlock(BlockVector3)}, etc. calls
*/
public ExtentBuffer(Extent delegate) {
this(delegate, Masks.alwaysTrue());
}
/**
* Create a new extent buffer that will buffer changes that meet the criteria
* of the given mask.
*
* @param delegate the delegate extent for {@link Extent#getBlock(BlockVector3)}, etc. calls
* @param mask the mask
*/
public ExtentBuffer(Extent delegate, Mask mask) {
super(delegate);
checkNotNull(delegate);
checkNotNull(mask);
this.mask = mask;
}
@Override
public BlockState getBlock(BlockVector3 position) {
if (mask.test(position)) {
return getOrDefault(position).toImmutableState();
}
return super.getBlock(position);
}
@Override
public BaseBlock getFullBlock(BlockVector3 position) {
if (mask.test(position)) {
return getOrDefault(position);
}
return super.getFullBlock(position);
}
private BaseBlock getOrDefault(BlockVector3 position) {
return buffer.computeIfAbsent(position, (pos -> getExtent().getFullBlock(pos)));
}
@Override
public <T extends BlockStateHolder<T>> boolean setBlock(BlockVector3 location, T block) throws WorldEditException {
if (mask.test(location)) {
buffer.put(location, block.toBaseBlock());
return true;
}
return false;
}
}

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@ -0,0 +1,70 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.mask;
import com.google.common.collect.Maps;
import com.sk89q.worldedit.blocks.Blocks;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockType;
import javax.annotation.Nullable;
import java.util.Map;
public class BlockStateMask extends AbstractExtentMask {
private final Map<String, String> states;
private final boolean strict;
private Map<BlockType, Map<Property<Object>, Object>> cache = Maps.newHashMap();
/**
* Creates a mask that checks if a given block has the desired properties set to the desired value.
*
* @param extent the extent to get blocks from
* @param states the desired states (property -> value) that a block should have to match the mask
* @param strict true to only match blocks that have all properties and values, false to also match blocks that
* do not have the properties (but only fail blocks with the properties but wrong values)
*/
public BlockStateMask(Extent extent, Map<String, String> states, boolean strict) {
super(extent);
this.states = states;
this.strict = strict;
}
@Override
public boolean test(BlockVector3 vector) {
BlockState block = getExtent().getBlock(vector);
final Map<Property<Object>, Object> checkProps = cache
.computeIfAbsent(block.getBlockType(), (b -> Blocks.resolveProperties(states, b)));
if (strict && checkProps.isEmpty()) {
return false;
}
return checkProps.entrySet().stream()
.allMatch(entry -> block.getState(entry.getKey()) == entry.getValue());
}
@Nullable
@Override
public Mask2D toMask2D() {
return null;
}
}

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@ -0,0 +1,39 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.pattern;
import com.sk89q.worldedit.extent.Extent;
import static com.google.common.base.Preconditions.checkNotNull;
public abstract class AbstractExtentPattern extends AbstractPattern implements ExtentPattern {
private final Extent extent;
public AbstractExtentPattern(Extent extent) {
this.extent = extent;
checkNotNull(extent);
}
@Override
public Extent getExtent() {
return extent;
}
}

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@ -0,0 +1,66 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.pattern;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.extent.buffer.ExtentBuffer;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.block.BaseBlock;
import static com.google.common.base.Preconditions.checkArgument;
/**
* A pattern that composes multiple patterns consecutively, ensuring that changes from one
* pattern are realized by the subsequent one(s). For best results, use an {@link ExtentBuffer}
* to avoid changing blocks in an underlying extent (e.g. the world).
*/
public class ExtentBufferedCompositePattern extends AbstractExtentPattern {
private final Pattern[] patterns;
/**
* Construct a new instance of this pattern.
*
* <p>Note that all patterns passed which are ExtentPatterns should use the same extent as the one
* passed to this constructor, or block changes may not be realized by those patterns.</p>
*
* @param extent the extent to buffer changes to
* @param patterns the patterns to apply, in order
*/
public ExtentBufferedCompositePattern(Extent extent, Pattern... patterns) {
super(extent);
checkArgument(patterns.length != 0, "patterns cannot be empty");
this.patterns = patterns;
}
@Override
public BaseBlock apply(BlockVector3 position) {
BaseBlock lastBlock = null;
for (Pattern pattern : patterns) {
lastBlock = pattern.apply(position);
try {
getExtent().setBlock(position, lastBlock);
} catch (WorldEditException ignored) { // buffer doesn't throw
}
}
return lastBlock;
}
}

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@ -0,0 +1,32 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.pattern;
import com.sk89q.worldedit.extent.Extent;
public interface ExtentPattern extends Pattern {
/**
* Get the extent associated with this pattern.
*
* @return the extent for this pattern
*/
public Extent getExtent();
}

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@ -28,10 +28,9 @@ import com.sk89q.worldedit.world.block.BaseBlock;
/**
* Returns the blocks from {@link Extent}, repeating when out of bounds.
*/
public class RepeatingExtentPattern extends AbstractPattern {
public class RepeatingExtentPattern extends AbstractExtentPattern {
private final BlockVector3 size;
private Extent extent;
private BlockVector3 origin;
private BlockVector3 offset;
@ -42,31 +41,12 @@ public class RepeatingExtentPattern extends AbstractPattern {
* @param offset the offset
*/
public RepeatingExtentPattern(Extent extent, BlockVector3 origin, BlockVector3 offset) {
setExtent(extent);
super(extent);
setOrigin(origin);
setOffset(offset);
size = extent.getMaximumPoint().subtract(extent.getMinimumPoint()).add(1, 1, 1);
}
/**
* Get the extent.
*
* @return the extent
*/
public Extent getExtent() {
return extent;
}
/**
* Set the extent.
*
* @param extent the extent
*/
public void setExtent(Extent extent) {
checkNotNull(extent);
this.extent = extent;
}
/**
* Get the offset.
*
@ -111,7 +91,7 @@ public class RepeatingExtentPattern extends AbstractPattern {
int x = Math.abs(base.getBlockX()) % size.getBlockX();
int y = Math.abs(base.getBlockY()) % size.getBlockY();
int z = Math.abs(base.getBlockZ()) % size.getBlockZ();
return extent.getFullBlock(BlockVector3.at(x, y, z).add(origin));
return getExtent().getFullBlock(BlockVector3.at(x, y, z).add(origin));
}
}

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@ -0,0 +1,54 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.pattern;
import com.google.common.collect.Maps;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockType;
import java.util.Map;
import java.util.Map.Entry;
import static com.sk89q.worldedit.blocks.Blocks.resolveProperties;
public class StateApplyingPattern extends AbstractExtentPattern {
private final Map<String, String> states;
private Map<BlockType, Map<Property<Object>, Object>> cache = Maps.newHashMap();
public StateApplyingPattern(Extent extent, Map<String, String> statesToSet) {
super(extent);
this.states = statesToSet;
}
@Override
public BaseBlock apply(BlockVector3 position) {
BlockState block = getExtent().getBlock(position);
for (Entry<Property<Object>, Object> entry : cache
.computeIfAbsent(block.getBlockType(), (b -> resolveProperties(states, b))).entrySet()) {
block = block.with(entry.getKey(), entry.getValue());
}
return block.toBaseBlock();
}
}

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@ -0,0 +1,52 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.pattern;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import java.util.Map.Entry;
/**
* Applies a block type while retaining all possible states.
*/
public class TypeApplyingPattern extends AbstractExtentPattern {
private final BlockState blockState;
public TypeApplyingPattern(Extent extent, BlockState blockState) {
super(extent);
this.blockState = blockState;
}
@Override
public BaseBlock apply(BlockVector3 position) {
BlockState oldBlock = getExtent().getBlock(position);
BlockState newBlock = blockState;
for (Entry<Property<?>, Object> entry : oldBlock.getStates().entrySet()) {
@SuppressWarnings("unchecked")
Property<Object> prop = (Property<Object>) entry.getKey();
newBlock = newBlock.with(prop, entry.getValue());
}
return newBlock.toBaseBlock();
}
}

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@ -0,0 +1,47 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.pattern;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockTypes;
/**
* Removes the waterlogged state from blocks if possible. If not possible, returns air.
*/
public class WaterloggedRemover extends AbstractExtentPattern {
public WaterloggedRemover(Extent extent) {
super(extent);
}
@Override
public BaseBlock apply(BlockVector3 position) {
BaseBlock block = getExtent().getFullBlock(position);
@SuppressWarnings("unchecked")
Property<Object> prop = (Property<Object>) block.getBlockType().getPropertyMap().getOrDefault("waterlogged", null);
if (prop != null) {
return block.with(prop, false);
}
return BlockTypes.AIR.getDefaultState().toBaseBlock();
}
}

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@ -32,8 +32,8 @@ public final class BlockCategories {
public static final BlockCategory BIRCH_LOGS = register("minecraft:birch_logs");
public static final BlockCategory BUTTONS = register("minecraft:buttons");
public static final BlockCategory CARPETS = register("minecraft:carpets");
public static final BlockCategory CORAL = register("minecraft:coral");
public static final BlockCategory CORAL_PLANTS = register("minecraft:coral_plants");
public static final BlockCategory CORALS = register("minecraft:corals");
public static final BlockCategory CORAL_BLOCKS = register("minecraft:coral_blocks");
public static final BlockCategory DARK_OAK_LOGS = register("minecraft:dark_oak_logs");
public static final BlockCategory DOORS = register("minecraft:doors");
public static final BlockCategory ENDERMAN_HOLDABLE = register("minecraft:enderman_holdable");