Commit Graph

1976 Commits

Author SHA1 Message Date
NotMyFault
4af3cc6e4c
Closes #929 2021-02-22 11:13:08 +01:00
NotMyFault
4a6af7182a
Improve per-player schematic declaration 2021-02-22 10:47:34 +01:00
Aurora
e550189cb8
Add more debug output to find a error (#924) 2021-02-19 20:19:19 +01:00
NotMyFault
80b6a100e8
Switch to vanity url 2021-02-16 23:49:04 +01:00
NotMyFault
0a721b18ce
Implement methods 2021-02-14 19:56:05 +01:00
MattBDev
20304bf7ad Cherry-pick build-script changes from upstream 2021-02-11 12:00:28 -05:00
MattBDev
8981a5c484 Merge remote-tracking branch 'origin/main' 2021-02-11 11:45:11 -05:00
NotMyFault
eead11f32a
Fixes #265 2021-02-08 13:20:56 +01:00
dordsor21
5f83643d88
Couple of command fixes
fixes #899
2021-02-05 23:20:15 +00:00
NotMyFault
3df080abe4
Add note if clipboard >= Integer.MAX_VALUE 2021-02-05 13:21:15 +01:00
Octavia Togami
8b1f043dc5 Update so many dependencies, merge Forge/Fabric for final jar (#1651)
* Update so many dependencies, merge Forge/Fabric for final

* Clean up contrib docs for Gradle change

* Fix setting compat flags while using toolchain

* Fix deprecation in doc printer

* Restore proper forge JAR name

* Add dist classifier for mod jar

* Properly relocate new bStats

* Fix jar used from fabric

* Fix fabric bom

* Dup the shaded classes for consistency

* Sync Forge/Fabric log4j versions, de-dup

* Downgrade both log4j. This will work

* Update some plugins as well

* Drop the fabric force stuff

* Use duplicate strategy to directly merge jar
2021-02-04 17:45:49 -05:00
MattBDev
f3d4621589 Minor build script changes 2021-02-04 17:06:49 -05:00
NotMyFault
ac16c9a2ba Minor upstream merge 2021-02-03 23:08:39 +01:00
NotMyFault
3e37a66a12
Leave a better note about EOL versions 2021-02-01 22:40:27 +01:00
NotMyFault
818a75b809
Update dependency com.github.luben:zstd-jni to v1.4.8-2 2021-01-28 15:48:01 +01:00
dordsor21
287aa9dd8b
Remove bad default copy method in AbstractMask 2021-01-28 14:23:00 +00:00
dordsor21
485781f711
Merge branch 'main' of github.com:IntellectualSites/FastAsyncWorldEdit 2021-01-28 13:13:10 +00:00
dordsor21
781f39f71a
Properly define /ore arguments
Fix #885
2021-01-28 12:54:55 +00:00
N0tMyFaultOG
9cfcaa7605
Improve texture util if version is missing
This could defo be done cleaner, but it works for now.
2021-01-21 20:20:09 +01:00
N0tMyFaultOG
487d817542
Merge branch 'main' into renovate/com.google.code.gson-gson-2.x 2021-01-21 16:59:18 +01:00
Renovate Bot
e9da3daf9e
Update dependency it.unimi.dsi:fastutil to v8.4.4 2021-01-21 12:53:43 +00:00
Renovate Bot
692a844759
Update dependency com.google.code.gson:gson to v2.8.6 2021-01-21 12:53:35 +00:00
N0tMyFaultOG
c35ebd7b53
Only scan used repositories 2021-01-21 13:07:17 +01:00
N0tMyFaultOG
1c4339ce1c
Replace dead links 2021-01-20 13:56:19 +01:00
MattBDev
06dc92b7ce Merge branch 'main' of https://github.com/IntellectualSites/FastAsyncWorldEdit
 Conflicts:
	worldedit-bukkit/build.gradle.kts
2021-01-18 15:59:51 -05:00
MattBDev
2ce493ae68 Miscellaneous improvements to build scripts. 2021-01-18 15:58:50 -05:00
dordsor21
c218743fa8
Fix some coordinate errors
- Fixes WorldGuard weirdness
 - Fixes #860
2021-01-18 15:37:14 +00:00
dordsor21
798b4cdd4e
Fix #806 2021-01-15 20:16:46 +00:00
dordsor21
b450a0af80
Fix confirm for some commands that give AutoValue_CommandParametersImpl from the getgo 2021-01-14 20:08:43 +00:00
dordsor21
b18c646bce
AbstractExtentMasks should have the correct extent.
- Fixes #843
2021-01-14 16:54:38 +00:00
dordsor21
fa69c79160
lock when editing the chunks cache in SingletThreadQueueExtent
- Long2ObjectLinkedOpenHashMap is not thread-safe and should not be used from multiple threads at once
 - Fixes #851
2021-01-14 15:42:38 +00:00
dordsor21
3034419918
Send before history is safe 2021-01-14 14:48:13 +00:00
dordsor21
3136fb460b
Revert "actually delegate in AbstractDelegateExtent"
This reverts commit 761d05ac19.
2021-01-14 14:39:50 +00:00
dordsor21
761d05ac19
actually delegate in AbstractDelegateExtent
fixes #843
2021-01-14 14:38:37 +00:00
dordsor21
af34bd4e57
the material seems to hold state data for some reason.
- This requires a more complicated fix. Reverting this change for now
2021-01-14 13:42:37 +00:00
dordsor21
5e1289494e
Delegate to blocktype for obtaining a BlockState's material 2021-01-14 12:45:11 +00:00
dordsor21
ac73478827
Fix bad/needless code
- Fixes #852
2021-01-14 12:39:57 +00:00
dordsor21
fd1ed63703
Don't confirm twice every time
- I channelled my inner Jesse on this one.
2021-01-13 23:50:29 +00:00
dordsor21
05d7558873
Don't print stack trace of FaweExceptions from submitted chunks
Addresses #353
2021-01-13 20:30:22 +00:00
dordsor21
be9866ddb3
Fix a lot of FAWE-freezing properly
- Add a "loadPrivately" method to be used when GetChunks are called to avoid synchronocity issues with super classes being used on different threads
 - Synchronise the call method so we're not attempting to call whilst also loading/updating
2021-01-13 19:02:51 +00:00
dordsor21
e94e3b7b05
Only forcefully submit a chunk if we hold the monitor.
- Properly ensures we don't try to submit chunks that already have a monitor (prevent the FAWE-freezing)
 - We can't detect if "no" threads hold the chunk's monitor, but equally that would also be kinda very bad practice.
2021-01-13 18:18:25 +00:00
dordsor21
eaa9872294
Revert this for now as it had unintended consquences 2021-01-13 17:36:50 +00:00
dordsor21
97209d5680
better locking of lighting and use correct method for relight without removing first
Fixes #847
2021-01-13 17:24:14 +00:00
dordsor21
b066ca8349
only relight blocks that have light 2021-01-13 17:10:08 +00:00
dordsor21
b1e8c6c3ba
Synchronizing on accessing a lock is pointless. 2021-01-13 17:09:44 +00:00
dordsor21
b4d7562b87
Looks like automagical relighting (#838)
Fixes #686
2021-01-11 19:29:16 +00:00
dordsor21
74a2f02003
put MCEdit before sponge and query by file extension.
Massively reduces loading time a few addon plugins that are literally only trying to get the format of a schematic
2021-01-11 16:02:50 +00:00
dordsor21
ddb41a9669
With "queueing" enabled, FAWE may start attempting to place chunks before the operation is finished.
This is unnacceptable for recursive operations, thus the queue should be disable in these cases
Fixes #842
2021-01-11 15:06:55 +00:00
dordsor21
fa8660c7a9
More verbosely check for "scaled" in AffineTransform and override all required methods in BlockTransformExtent
- fixes #462
2021-01-11 14:21:56 +00:00
dordsor21
5903178c53
Fix rotate/flip applying in the wrong order
- pretty cheat fix, but it reverts to legacy FAWE behaviour
2021-01-11 13:18:24 +00:00