dordsor21
f84958957c
Fix various lighting issues
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fixes #496
possibly fixes #497
2020-06-30 13:44:26 +01:00
NotMyFault
3d40336045
Fixes #500 , Fixes #513
2020-06-19 09:12:58 +02:00
MattBDev
437d5a2a43
Minor image brush changes
2020-06-17 22:34:55 -04:00
IronApollo
33c3cb2f33
Revert portion of "Minor cleanup" to fix history bugs
2020-06-13 14:54:07 -04:00
IronApollo
238c56a3c6
Revert "Revert matt's changes"
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This reverts commit bfcc6184ad
.
2020-06-13 14:41:36 -04:00
N0tMyFaultOG
bfcc6184ad
Revert matt's changes
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Let's not break Fawe, thanks
2020-06-13 18:48:57 +02:00
MattBDev
8105088d60
Minor cleanup
2020-06-12 21:45:49 -04:00
MattBDev
1eacb91267
Make extent public (unsafe)
2020-06-12 21:45:49 -04:00
MattBDev
8a5899459f
Use Integer.compare() instead of if statements.
2020-06-12 21:45:49 -04:00
MattBDev
9ce4a415cb
Fix errors while using the broken commands
2020-06-12 21:45:49 -04:00
MattBDev
35c2a74c52
Implement more masks
2020-06-12 21:45:49 -04:00
Matthew Miller
33adba4a6f
Use a long to refer to the volume of a region to prevent overflow ( #1350 )
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* Use a long to refer to the volume of a region, and rename the method to getVolume
* Fixed issues noted in review
* Forgot to floor
* Fixed review notes
* Can use a long here rather than BigDecimal
* Improve javadocs
* style
(cherry picked from commit 328030fd6281e58a4ea1d0cdd0a2e274da90afbe)
2020-06-12 21:45:49 -04:00
Octavia Togami
a23b182de5
Fix vector gen, always enable BlockMap tests
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The BlockMap tests got much faster, so there's no need to hide them
behind a flag.
(cherry picked from commit 1e2496af552891e3b43c5703bda8dc4129bbcc5d)
2020-06-12 21:45:49 -04:00
Octavia Togami
8d6db82764
Add licenses for test files
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(cherry picked from commit 300aad3530400124d88c0416afa6c5ddb715d717)
2020-06-12 21:45:49 -04:00
Octavia Togami
518f52ea6e
Test more of the math/collections, fix VectorPList
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Fixes #1291
(cherry picked from commit e0346ff53b8629a368cdbf62cbd347caecfae5fd)
2020-06-12 21:45:49 -04:00
MattBDev
63b81b801b
Implement remove on set/iter views of BlockMap
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Fixes #1354 .
(cherry picked from commit 637da62e34e676015aa7fbad490cf6f033e55b89)
2020-06-12 21:45:48 -04:00
MattBDev
9f6e0ebd5c
Minor changes to NMS logic
2020-06-12 21:45:48 -04:00
MattBDev
3caf53987f
Minor upstream changes
2020-06-12 21:45:48 -04:00
Aurora
5602b33b78
Fix a few links
2020-05-30 09:17:21 +02:00
dordsor21
bdc14c10c7
Fix relight and removelight ( #475 )
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* Start work on lighting engine (does not build)
* Implement getLighting
* Setting, flushing light etc works. Getting light should be working..?
* Better queue/chunk handling
* Use correct location for lighting update
* Correct set location, remove debug
* cleanup a little
* Fix fixlight
* Apply to all versions for the numpties
* Remove lighting extent if not using
* Actually bitmask blocks when setting in chunks
* Initialise Maps and Dequeues with inital size
* format
* Documentation maybe
2020-05-27 11:45:08 +01:00
dordsor21
1ff5e7761b
Comment out not working and add TODO
2020-05-27 11:39:23 +01:00
Aurora
255c20f4ad
Fix recursivePickaxe
2020-05-27 11:39:23 +01:00
Aurora
2de45458d4
Compare using BlockType, not Block for AreaPickaxe, fixes #436
2020-05-25 14:36:58 +01:00
Aurora
e23c76511d
correclty implement findFreePosition and setOnGround to fix navigation wand teleport issues
2020-05-24 20:01:28 +01:00
NotMyFault
8fa493cf9f
Update IncendoPaster.java
2020-05-21 18:30:59 +02:00
NotMyFault
35c4de3484
Fixes #427
2020-05-20 11:41:36 +02:00
dordsor21
b1b591f288
PlotSquared-Core again
2020-05-20 09:49:38 +01:00
dordsor21
9085365165
Override P2's /plot set
2020-05-20 09:44:59 +01:00
N0tMyFaultOG
ebf3cd0837
Remove duplicated translation strings
2020-05-19 14:38:53 +01:00
Orlaando
fb06c3bf39
Update SuperPickaxeCommands.java
2020-05-19 13:29:37 +01:00
NotMyFault
10ec476239
Set debug to false by default
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No need to enable it unless you are actually debugging something
2020-05-18 21:50:03 +02:00
NotMyFault
5fabd15caf
Fix superpickaxe //
2020-05-18 19:39:53 +02:00
dordsor21
5be11c541b
Put the synchronisation higher up the food chain
2020-05-14 22:32:32 +01:00
dordsor21
bdc129cf7b
Update to latest p2 v5
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(implement FAWE biome setting)
2020-05-14 16:20:17 +01:00
IronApollo
34d40cb856
Merge branch '1.15' of https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13 into 1.15
2020-05-13 17:45:17 -04:00
IronApollo
376bbe1bdb
Edit change count to default to 0 instead of -1
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Why was it ever defaulted to -1?
2020-05-13 17:45:11 -04:00
dordsor21
2ccda85772
Fix #468
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That's not how it works
2020-05-13 22:36:08 +01:00
MattBDev
1183c7c957
Fixes #466
2020-05-13 10:23:38 -04:00
dordsor21
32c30f45fe
don't read __reserved__
2020-05-12 11:00:54 +01:00
dordsor21
999b063762
Don't write reserved to schematics
2020-05-12 10:58:43 +01:00
NotMyFault
44c5ab164c
Remove whitespace
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Regarding fc537b92e0
2020-05-12 11:11:24 +02:00
MattBDev
0848e68b9f
Merge branch '1.15' of https://github.com/IntellectualSites/FastAsyncWorldEdit into 1.15
2020-05-11 17:46:55 -04:00
MattBDev
7c35477b8c
Remove Empcraft messages
2020-05-11 17:46:41 -04:00
NotMyFault
74f9b37a39
Fix missing space
2020-05-11 18:47:14 +02:00
dordsor21
be58cd42ac
Add option to disable ticking existing blocks when not fastmode
2020-05-11 16:09:31 +01:00
dordsor21
0b30ca9dcc
Merge branch '1.15' of https://github.com/IntellectualSites/FastAsyncWorldEdit into 1.15
2020-05-11 15:36:56 +01:00
dordsor21
36faf107e6
Allow fastmode to be used in a lot more places
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- Option to stop fastmode from bothering to fix existing ticking blocks
2020-05-11 15:36:52 +01:00
NotMyFault
31da111e1e
Fix anvil translation string
2020-05-11 15:07:47 +02:00
dordsor21
8c38ac0fbc
Fix #460
2020-05-11 13:38:06 +01:00
NotMyFault
4f2b0e6f4e
Fix missing space
2020-05-09 21:08:14 +02:00