Commit Graph

198 Commits

Author SHA1 Message Date
f3c633582e Finish removal of PlayerDirection, and partially added diagonal support back to commands. (Other minor changes to WorldEdit-Sponge and FAVS) 2019-02-02 08:43:57 -05:00
f74381b93f Merge remote-tracking branch 'refs/remotes/isfawe/new-vector-system' into new-vector-system 2019-01-13 02:00:14 -05:00
628c9cc0b7 Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block. 2019-01-10 09:54:21 -05:00
4d6045813c Move vectors to static creators, for caching 2019-01-10 07:17:04 -05:00
ab6aed703d Merge current FAWE master (227d6d91) into new-vector-system
Signed-off-by: Byron Marohn <combustible@live.com>
2019-01-09 22:35:26 -08:00
a9919d130c Current progress #4 2019-01-09 03:32:38 -05:00
842b1307c7 Current Progress #3 2019-01-09 02:13:44 -05:00
3fefcbf971 Remove all raw usages of BSH, improve API generics 2018-12-26 16:39:10 -08:00
d4157b7e0e Current progress with update 2018-12-23 11:19:33 -05:00
1d5e9b7d04 Few fixes 2018-12-23 21:24:58 +10:00
c5d9aadab8 Start work on modularising masks and patterns 2018-12-23 18:56:26 +10:00
801793cc12 Merge upstream changes through 7961fa58
Signed-off-by: Byron Marohn <combustible@live.com>
2018-12-21 12:13:43 -08:00
c0fa1602ad Restore the formatting of many things to upstream WorldEdit - no code changes
This patch touches many files but changes absolutely no functionality.
The goal here is to make future merges with worldedit produce fewer
conflicts that have to be resolved.

This patch was made by painstakingly diff'ing files and copying changes
over from the last upstream merge commit (02c6f11b) into this codebase.

Signed-off-by: Byron Marohn <combustible@live.com>
2018-12-20 11:33:56 -08:00
24800a662a Finish removal of PlayerDirection, and partially added diagonal support back to commands. 2018-11-12 12:38:13 +10:00
2c8b2fe089 Move vectors to static creators, for caching 2018-11-03 23:00:24 -07:00
399e0ad5fa Refactor vector system to be cleaner
- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
2018-11-03 23:00:23 -07:00
dd2fcbac23 Merge pull request #430 from sk89q/feature/chunk-batching-mode
Chunk Batching
2018-10-15 13:50:10 +10:00
e16dacc11e Small patches for timed-calc post-1.12-merge 2018-10-11 17:25:06 -07:00
21db86f26b Register a platform for expression tests 2018-10-11 17:18:52 -07:00
bb923aeb59 Attach a configurable timeout to expression evaluation 2018-10-11 17:18:52 -07:00
7d4906cfe9 Add chunk batching flag, enable by default 2018-10-10 11:38:23 -07:00
2cad9a2c09 Switch to a license plugin for headers 2018-10-04 00:29:34 -07:00
36cbc5d9d0 Cleanup javadoc warnings in worldedit-core 2018-10-01 15:30:23 -07:00
b24d322d29 Update from sk89q/master 2018-09-03 00:10:38 +10:00
c931095736 Little bit of formatting 2018-08-27 17:24:18 +10:00
963d1192c2 Don't require Selection classifier for region binding 2018-08-23 13:37:03 +10:00
c55353e5b1 Various command (use es6 if java9 + nashorn) 2018-08-22 03:22:37 +10:00
43531a0da0 Use expression for brush radius 2018-08-22 02:58:10 +10:00
f8585adc79 Remove debug code 2018-08-18 15:27:26 +10:00
7f419618cc Switch to using fake blocks, no more world pollution 2018-08-18 15:22:49 +10:00
cf10f8ff8a Proof of concept server-side CUI handler. Note: This pollutes the world with blocks atm 2018-08-18 14:22:08 +10:00
6f04022738 And these stubs 2018-08-13 03:23:53 +10:00
e7c27b08bf Remove stub injector methods 2018-08-13 02:36:39 +10:00
fa06ff357e Use current PlayerDirection 2018-08-13 01:43:20 +10:00
a629d15c74 Copy paste/merge FAWE classes to this WorldEdit fork
- so certain people can look at the diff and complain about my sloppy code :(

Signed-off-by: Jesse Boyd <jessepaleg@gmail.com>
2018-08-13 00:03:07 +10:00
f54d6afb65 Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block. 2018-08-10 20:29:06 +10:00
2f3bc59e1b Fixed //move 2018-08-04 11:43:42 +10:00
1480606b52 Fixed a few more issues found looking over the changeset. 2018-08-04 11:43:42 +10:00
a48c319e7e package move 2018-08-04 11:43:40 +10:00
282eca7663 Added a category system and refactored registries 2018-08-04 11:43:39 +10:00
484687a49d Further work on BlockState transition 2018-08-04 11:43:39 +10:00
5f5a1797ad Remove legacy ServerInterface 2018-08-04 11:43:39 +10:00
e2608bc0c9 Further modernise and remove legacy item classes 2018-08-04 11:43:39 +10:00
aaaf2d5678 More deprecation removal 2018-08-04 11:43:38 +10:00
20bf6e079b Continue the great purge 2018-08-04 11:43:38 +10:00
4a7683d5bf Apply transformations to NBT data of tile entities (fixes rotation of skulls) 2016-05-20 17:13:52 -04:00
2cd4412b5d Make mask parser create world-aware expression masks.
This allows things like //gmask =queryRel(...) to work.
Also the query* functions now allow -1 as a wildcard for either id or data.
2016-01-13 17:34:58 -05:00
7192780251 Switch to Gradle. Use git log --follow for history.
This converts the project into a multi-module Gradle build.

By default, Git does not show history past a rename, so use git log
--follow to see further history.
2014-11-14 11:27:39 -08:00