Commit Graph

5026 Commits

Author SHA1 Message Date
Jesse Boyd
68eea925e1
update adapter and platform manager 2019-08-29 13:57:03 +01:00
Matthew Miller
44bffc5a86 Use https for the pastebin service 2019-08-27 21:54:53 +10:00
Kenzie Togami
45bfa0d140
[Doctools] Add command-topic for CSS markup 2019-08-26 00:45:08 -07:00
Kenzie Togami
7af397bd56
[Doctools] Fix //rotate description quoting 2019-08-26 00:17:22 -07:00
Jesse Boyd
aa4c443358
Revert "Revert 'revert ivy change'" 2019-08-26 06:03:58 +01:00
Jesse Boyd
edb626a961
merge 2019-08-26 05:49:00 +01:00
Jesse Boyd
4e49d16505
fix dependencies 2019-08-26 05:45:03 +01:00
Matthew Miller
0620478763
feature(cli): Added a CLI version of WorldEdit, and allowed most commands to be run from console (#508)
* Re-do commits to avoid awful rebase

* You can load and save a schematic file now. Still gotta setup ability to use commands as a console actor.

* Add a world override concept to LocalSession, and allow a lot more commands to be performed by actors.

* Fixed commands, and set the loaded schematic as the world override in CLI

* Properly load tags

* Added 1.14.4 data values

* Allow a majority of commands to be performed by the console.

* Fixed a lot of PR requested changes

* Added a Locatable interface and use that for getting the location of the player in commands.

* Added script support. Currently requires a newline at the end of the script.

* Shade everything to allow this to run locally - should probably minimize this to an extent later.

* Actually hook up the version

* Added a //world command to set the override

* Fixed a missed checkstyle issue

* Added CommandBlock support to Bukkit

* Make command block support configurable

* Minor cleanup and implementing a few of the final functions

* Fixed most issues from PR

* Improve UX, saving is now automatic and unknown command messages show

* Better save docs and support any clipboard format

* Include the entire formats list

* Arrays.copyOf

* Clear the world override if the selector is called on another world.

* Update logging extent to allow basic logging with non-player actors
2019-08-25 19:58:28 +10:00
NotMyFault
c5d3c4dca7 Build "Fawe" and credit Matt ❤️
Also update PlotSquared stuff
2019-08-23 15:48:51 +02:00
Jesse Boyd
ae89c16390
merge 2019-08-23 08:36:33 +01:00
MattBDev
20fff1c668 Commands can't have overlapping aliases 2019-08-22 21:40:22 -04:00
wizjany
a62cbce787 Update docs links to point to enginehub.
(cherry picked from commit 95d5adb30c)
2019-08-22 21:34:01 -04:00
wizjany
d2063a210e Update/remove more dead links.
(cherry picked from commit 17cfdee347)
2019-08-22 21:32:56 -04:00
MattBDev
c36db8de37 Attempt 2 2019-08-22 21:10:31 -04:00
MattBDev
70d4af006a attempt at setting up fawe.properties 2019-08-22 21:06:03 -04:00
MattBDev
b5b89412d9 Let's try this 2019-08-22 16:12:50 -04:00
MattBDev
37d3fcd01c upgrade zstd 2019-08-22 15:21:38 -04:00
MattBDev
b2ca05bc54 shade in missing dependency 2019-08-22 15:11:13 -04:00
MattBDev
32b9aa26b2 Re-add accidentally removed method 2019-08-22 13:20:29 -04:00
MattBDev
cc7e452d4b We aren't even using this yet 2019-08-22 13:17:30 -04:00
MattBDev
135c12b650 More compile fixes 2019-08-22 13:14:27 -04:00
MattBDev
6998c2d230 fix compile 2019-08-20 16:03:50 -04:00
MattBDev
e415e73623 Another attempt to fix piston 2019-08-20 15:30:55 -04:00
MattBDev
0f5c49c9f5 comment out a maven url 2019-08-20 15:23:14 -04:00
MattBDev
7d254bc839 migrate to gradle to kotlin 2019-08-20 15:16:08 -04:00
MattBDev
64a1bfc9b3 migrate to gradle to kotlin 2019-08-20 14:52:24 -04:00
MattBDev
2a054b9220 swapped core and bukkit 2019-08-19 15:22:39 -04:00
MattBDev
8193eac8c8 Revert "revert ivy change"
This reverts commit d1af07b6
2019-08-19 15:11:29 -04:00
NotMyFault
3638f4bfb7 Fix building 2019-08-19 20:32:30 +02:00
MattBDev
548683d50a enable build scanning
This will be removed once we are done with the commanding branch
2019-08-19 14:16:02 -04:00
MattBDev
1eec4884c8 Attempt at fixing NamespacedRegistry 2019-08-19 14:12:28 -04:00
MattBDev
45f947a3b2 migrated settings.gradle to kotlin 2019-08-19 14:00:37 -04:00
MattBDev
f04cae1686 Merge branch 'commanding' of https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13 into commanding 2019-08-18 10:42:37 -04:00
Jesse Boyd
47e2226be5
fix shadow jar 2019-08-18 02:54:27 +01:00
Jesse Boyd
3b7b115bb6
fix build gradle 2019-08-18 02:15:03 +01:00
Jesse Boyd
d434dfcfdd
some minor refactoring 2019-08-18 02:09:09 +01:00
Jesse Boyd
d1af07b6ae
revert ivy change 2019-08-18 02:02:25 +01:00
Jesse Boyd
21caf0cf94
delete some classes 2019-08-18 01:59:07 +01:00
Jesse Boyd
b3601eb858
Merge branch 'commanding' of https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13 into commanding 2019-08-18 01:57:14 +01:00
Jesse Boyd
4427c0dd38
Update build.gradle 2019-08-18 01:56:06 +01:00
MattBDev
4db192c9b8 fixes and brush command tweaks 2019-08-17 18:50:06 -04:00
MattBDev
48446c5f58 fix ivy 2019-08-15 15:55:57 -04:00
MattBDev
f8758994c3 gradle updates 2019-08-15 15:39:20 -04:00
MattBDev
cbbe8b5dfa upstream changes 2019-08-15 15:24:18 -04:00
Kenzie Togami
a0b9810c44
[Doctools] Read source files for command ordering 2019-08-13 20:06:15 -07:00
Kenzie Togami
487da77a72
Merge pull request #516 from EngineHub/bugfix/memory-followups
Add validator extent to every entry point, fix extent ordering
2019-08-12 20:24:23 -07:00
Kenzie Togami
33633acbe7
Add validator extent to every entry point, fix extent ordering 2019-08-12 10:04:29 -07:00
Kenzie Togami
f472c20bfb Memory optimizations (#505)
* Remove LocatedBlock overhead in LBL map

* Add new space-efficient block map, with thourough testing

* Drop ordering property, add full insertion test

* Add licenses

* Fix mocked platform conflicts

* Disable full block map testing for faster builds

* Re-implement BlockMap with fastutil maps

* Re-write chunk batching to be memory efficient

* Make MultiStageReorder use BlockMap

* Increase LBL load factor, fix long-pack limit detection

* Fix infinite loop in chunk batching

* Save memory in history by cleaning up MSR

* Re-implement LocatedBlockList in BlockMap

* Fix data race with BlockType lazy fields

* Make IDs ALWAYS present, only runtime-consistent. Use for memory efficiency in BlockMap

* Remap inner structure of BlockMap for smaller maps

* Remove containedBlocks fields, not very efficient

* Fix minor de-optimizing bug in stage reorder

* Make long packed y signed

* Add extended Y limit configuration option

* Add licenses

* Store 3 ints for unoptimized BV list

* Add final to BitMath

* Correct int-cast for long-packing
2019-08-12 22:06:40 +10:00
Matthew Miller
ec5bc5a3b7 Bump to 7.1.0-SNAPSHOT for continued development 2019-08-12 21:48:15 +10:00
Matthew Miller
22cf93c31f Bump to 7.0.1 2019-08-12 21:35:09 +10:00