Blazingly fast world manipulation for artists, builders and everyone else. Modified for Plexus.
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Jesse Boyd ae89c16390
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2019-08-23 08:36:33 +01:00
.github/ISSUE_TEMPLATE Finalize new templates 2019-05-24 12:04:14 +02:00
config/checkstyle More work on commands 2019-07-23 16:26:18 -04:00
contrib/craftscripts Use 3 wool block variables instead of array 2018-12-31 19:36:41 -06:00
gradle/wrapper cleanup build script 2019-07-17 19:43:14 +10:00
worldedit-bukkit merge 2019-08-23 08:36:33 +01:00
worldedit-core merge 2019-08-23 08:36:33 +01:00
worldedit-forge Merge remote-tracking branch 'upstream/master' into breaking 2019-04-03 16:53:34 +11:00
worldedit-libs update piston depend 2019-07-23 06:57:34 +10:00
worldedit-sponge Major command changes that don't work yet. 2019-07-16 23:44:34 -04:00
.gitattributes Remove auto-LF conversion from .gitattributes because it doesn't seem to work that well. 2012-10-28 12:48:52 -07:00
.gitignore Generate javadocs 2019-05-02 19:28:09 +02:00
build.gradle revert ivy change 2019-08-18 02:02:25 +01:00
gradle.properties Further work on 1.13.2 WorldEdit for Forge. Forge still is missing too many features to finish this, and I need to work out how to port the command wrapper system over. 2019-02-19 18:16:28 +10:00
gradlew Upgrade Gradle to 4.0.2 2017-08-01 22:20:56 -07:00
gradlew.bat [Forge] Initial update to 1.11 2016-12-01 23:14:16 -05:00
HEADER.txt Switch to a license plugin for headers 2018-10-04 00:29:34 -07:00
LICENSE.txt Modernized pom, readmes. 2012-10-19 21:10:39 -07:00
README.md Finalize new templates 2019-05-24 12:04:14 +02:00
settings.gradle merge 2019-08-07 01:28:12 +10:00
splash.txt Link to contributors in splash text 2019-04-04 00:29:44 +11:00


FAWE is a fork of WorldEdit that has huge speed and memory improvements and considerably more features

Downloads

1.13+

< 1.12.2

Building

FAWE uses gradle to build
You can safely ignore gradlew setupDecompWorkspace if you are not planning to work on the forge side of FAWE.

$ gradlew setupDecompWorkspace
$ gradlew build

Contributing

Have an idea for an optimization, or a cool feature?

  • We will accept most PR's
  • Let us know what you've tested / what may need further testing
  • If you need any help, create a ticket or discuss on Discord