f74381b93f
Merge remote-tracking branch 'refs/remotes/isfawe/new-vector-system' into new-vector-system
2019-01-13 02:00:14 -05:00
90b3439dc2
Even more changes made towards a proper Vector update, as well as minor FAVS changes to accomodate for recent vector changes.
2019-01-13 01:38:08 -05:00
628c9cc0b7
Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
2019-01-10 09:54:21 -05:00
c0c0db0d6e
Adding discord to debugpaste
2019-01-10 14:57:32 +01:00
b200744d57
Cya hastebin
2019-01-10 14:46:10 +01:00
4d6045813c
Move vectors to static creators, for caching
2019-01-10 07:17:04 -05:00
ab6aed703d
Merge current FAWE master ( 227d6d91
) into new-vector-system
...
Signed-off-by: Byron Marohn <combustible@live.com >
2019-01-09 22:35:26 -08:00
33ad31454e
Make debugpaste use Incendo Paste Viewer, rather than Hastebin.
2019-01-10 04:04:52 +01:00
a9919d130c
Current progress #4
2019-01-09 03:32:38 -05:00
842b1307c7
Current Progress #3
2019-01-09 02:13:44 -05:00
871541d8c0
Tweak the last access extent cache to provide better caching
2018-12-29 19:21:45 +10:00
193361ac32
fix //removenear exception for size < 1
2018-12-29 08:47:57 +01:00
2f8bdccf65
Clarify state when asking for caps with no platforms
2018-12-28 22:20:12 -08:00
862b63d43a
Can't query the row directly
2018-12-28 18:06:41 +10:00
54b6e57186
Few minor improvements to the fuzzy system.
2018-12-28 15:05:05 +10:00
b544782f3b
Make the base fuzzy cached per block type
2018-12-27 15:33:19 +10:00
8da984d9f9
Fuzzier fuzzies
2018-12-27 15:19:58 +10:00
386668d221
Clean up other compiler warnings
2018-12-26 16:50:24 -08:00
3fefcbf971
Remove all raw usages of BSH, improve API generics
2018-12-26 16:39:10 -08:00
a88f6b8430
Minor improvements to the server side CUI
2018-12-26 18:15:17 +10:00
2259f7d025
Merge upstream changes through 88f22f2e
...
This was not a straightforward merge. A new method was added upstream to:
worldedit-core/src/main/java/com/sk89q/worldedit/world/block/BlockType.java
This file has been substantially changed vs upstream worldedit. I merged
things as best I could - added the new method to this interface, and
then implemented it in:
worldedit-core/src/main/java/com/sk89q/worldedit/world/block/BlockTypes.java
Unfortunately there's no easy way to test that it works - so I left a note...
Signed-off-by: Byron Marohn <combustible@live.com >
2018-12-23 19:58:49 -08:00
d4157b7e0e
Current progress with update
2018-12-23 11:19:33 -05:00
b75d5149eb
Fixed the bundle being directly used outside of the registry system.
2018-12-23 21:43:20 +10:00
1d5e9b7d04
Few fixes
2018-12-23 21:24:58 +10:00
645fd682b6
Finish porting all the old masks across
2018-12-23 19:10:05 +10:00
6312bcecf6
Fixed the item parser not using the ItemRegistry
2018-12-23 19:02:58 +10:00
c5d9aadab8
Start work on modularising masks and patterns
2018-12-23 18:56:26 +10:00
d6977aeae4
Allow a pattern for the leave-id of //move
2018-12-22 17:26:02 +10:00
cf96c478be
change entity list to ignore player when pasting
2018-12-22 00:46:05 +01:00
801793cc12
Merge upstream changes through 7961fa58
...
Signed-off-by: Byron Marohn <combustible@live.com >
2018-12-21 12:13:43 -08:00
dab9e9a799
Fix imports - build working again
...
Signed-off-by: Byron Marohn <combustible@live.com >
2018-12-21 08:09:58 -08:00
8d07877463
Pass the exception converter through more.
2018-12-21 17:31:27 +10:00
ea30578781
Added a way to get the spawn position of a world
2018-12-21 17:05:30 +10:00
c949b07df1
Added a method to teleport entities across worlds.
2018-12-21 16:56:10 +10:00
c0fa1602ad
Restore the formatting of many things to upstream WorldEdit - no code changes
...
This patch touches many files but changes absolutely no functionality.
The goal here is to make future merges with worldedit produce fewer
conflicts that have to be resolved.
This patch was made by painstakingly diff'ing files and copying changes
over from the last upstream merge commit (02c6f11b
) into this codebase.
Signed-off-by: Byron Marohn <combustible@live.com >
2018-12-20 11:33:56 -08:00
b300c21185
Update draw.js and roof.js
2018-12-20 13:43:01 +10:00
5520813ae6
Switching from IRC to Discord
...
To offer us a better possibility to help you regarding issues or bugs, join us on discord https://discord.gg/ngZCzbU
2018-12-18 21:54:17 +01:00
5eb9b779d7
Move the pasting system over to WorldEdit, and add a /we report command. Currently only reports system status and the config. Need to add a platform reporter system.
2018-12-18 19:28:55 +10:00
8f236afae9
Added a display name to Actors
2018-12-18 17:36:53 +10:00
07c86f32ae
Definitely fix build
2018-12-17 13:47:29 +00:00
700e41b706
Remove the final stage committer from the MultiStageReorder extent, as it caused issues and no longer appears to be entirely necessary.
2018-12-13 20:30:54 +10:00
7a1b75f110
Significantly improved the quality of Simplified Chinese translation
2018-12-10 16:58:27 +01:00
926f6a6ab8
Flush undo/redo
2018-12-09 16:28:01 +10:00
6f3016c7f0
Fixed up the commitRequired checks.
2018-12-09 16:28:01 +10:00
5f2c77b719
Further work on this. Currently fast mode breaks doors, gotta work out why applying physics to doors breaks them.
2018-12-09 16:28:01 +10:00
618cbd2250
Few small fixes
2018-12-09 16:28:01 +10:00
59f9864ba3
Set fast to the default
2018-12-09 16:28:01 +10:00
7f11b2800d
Added an option to switch reorder modes
2018-12-09 16:28:01 +10:00
b3f5bc030e
Few fixes for FastModeExtent.
2018-12-09 16:28:01 +10:00
7d468357e3
Added "fast mode corrections"
2018-12-09 16:27:02 +10:00