Commit Graph

37 Commits

Author SHA1 Message Date
b3053f19ce Pagination changes and cleanup.
Refactored PaginationBox to be abstract. Implementations can generate individual components as needed now.
Add lots of Component usage to schematic list, help listings, etc.
Fix a few schematic and file resolution issues.
2019-04-28 01:12:05 -04:00
968decf62e Remove the -l lightning flag from butcher 2019-04-26 23:42:57 +10:00
853bfab022 Merge master, update to texts 2019-04-25 22:11:46 -07:00
d8290cbd8f Port worldedit commands 2019-04-25 21:03:28 -07:00
9b0fda9f83 Port utility commands 2019-04-25 19:36:22 -07:00
5606e752c2 Use wrappers for the Format-type components 2019-04-25 19:11:58 +10:00
c52eb59d7f Get it all working 2019-04-22 22:05:20 +10:00
1e7b4fc835 Move shaded libraries to their own artifacts 2019-04-20 23:11:39 -07:00
5b1573a24e Replace the message system 2019-04-19 23:06:00 +10:00
f33140b327 Port ChunkCommands, fix up injection, simplify registration 2019-04-16 23:02:23 -07:00
267ccf2298 First attempt at integrating Piston as the only command system 2019-04-15 01:21:15 -07:00
de08c8b8c7 Add better control over expression timeouts. (#451)
Add better control over expression timeouts.
* //timeout command can be used to change player's current timeout.
* Config now also has a max timeout, can be bypassed with permission
* Timeout of < 0 will let expressions run indefinitely.
* Said expressions won't run on a separate thread, slightly reducing the
  overhead from context switching. For large //gen commands, for example,
  this can actually increase speed.
2019-03-06 19:58:32 -05:00
9eeb0acffe Add radius checks to a few more utility commands. 2019-02-25 18:41:20 -05:00
88014b18a3 Added a few new things using block states.
* `//set ##*tag` sets all states in the tag (not just default state per type)
* `//set ^type` is a pattern changing block type but copying all valid existing states
* `//set ^[prop=val,...]` sets the property `prop` to `val` wherever the existing block has that property
* `//set ^type[prop=val,...]` does both of the above
Those work anywhere a pattern is taken, of course.

* The mask syntax `^[prop=val]` matches blocks with the property `prop` set to `val`, or blocks that don't have the property at all.
* The mask syntax `^=[prop=val]` only matches blocks that have the property.
Those work anywhere a mask is taken, of course. (`//mask`, `//gmask`, `//replace`, etc)

The `//drain` command now takes `-w` flag that removes the waterlogged state from blocks (in addition to removing water, as before).
2019-02-14 17:21:01 -05:00
3fefcbf971 Remove all raw usages of BSH, improve API generics 2018-12-26 16:39:10 -08:00
399e0ad5fa Refactor vector system to be cleaner
- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
2018-11-03 23:00:23 -07:00
1fa1ff895b Flush or disable buffers in tools 2018-10-20 19:47:17 -07:00
1480606b52 Fixed a few more issues found looking over the changeset. 2018-08-04 11:43:42 +10:00
db21f51a18 Fixed up data cycler command, and the fixwater & fixlava commands. 2018-08-04 11:43:41 +10:00
65420af09e Fixed //fill and //rotate 2018-08-04 11:43:41 +10:00
a48c319e7e package move 2018-08-04 11:43:40 +10:00
416480c16d Separated out fluids and blocks - they're different now 2018-08-04 11:43:39 +10:00
70aceb3837 Use default state a bit more. 2018-08-04 11:43:39 +10:00
282eca7663 Added a category system and refactored registries 2018-08-04 11:43:39 +10:00
484687a49d Further work on BlockState transition 2018-08-04 11:43:39 +10:00
e99190225e Further BaseBlock modernisation 2018-08-04 11:43:39 +10:00
c43109bde5 Start work on the new BaseBlock/BlockState split 2018-08-04 11:43:39 +10:00
aaaf2d5678 More deprecation removal 2018-08-04 11:43:38 +10:00
c537a2e948 Remove a tonne of code from WorldEdit. This breaks backwards compatibility. More will be removed. Sorry :) 2018-08-04 11:43:38 +10:00
41a80064f5 I guarantee this is broken. Start some form of string ID for blocks 2018-08-04 11:43:14 +10:00
c9f54ecb01 Only negative radius allowed for //butcher is -1. 2016-04-26 19:40:25 -04:00
23d6fa7579 Add worldedit.calc permission node to //calc command. 2015-12-21 16:14:44 -05:00
935de4c93d Add some experimental brush commands.
/br set <shape> <radius> <pattern>
/br deform <shape> <expression>
/br scatter <shape> <density> <generator>
/br apply <shape> <generator>

<shape> can be: cuboid, cyl[inder], sphere

<density> is 0-100

<generator> can be:
forest|tree <type>
item <item>[:<data>] (ONLY WORKS ON FORGE)

Examples:

/br deform cuboid 5 y-=0.2
/br scatter sphere 5 100 minecraft:dye:15
2015-10-26 23:14:30 -07:00
ec9c77c31b Excluded armor stands from //butcher by default.
Someone got lazy and just made armor stands a living entity instead of extracting an ArmorEquippable interface.
2015-01-22 15:54:01 -05:00
dc6ffae500 Fixed /butcher text in the case of only one mob being killed. 2015-01-21 09:46:35 +01:00
d1631a9ca4 Restore entity counter to //remove and grammatified //butcher similarly. 2015-01-20 12:30:51 -05:00
7192780251 Switch to Gradle. Use git log --follow for history.
This converts the project into a multi-module Gradle build.

By default, Git does not show history past a rename, so use git log
--follow to see further history.
2014-11-14 11:27:39 -08:00