- EditSessionBuilder always assigns the history processors before the limit extents, meaning the limit did not get properly flushed to history, but because spigot is notified of the changes after the processes have taken place, the correct edit was displayed to the player and placed into the world.
- This might break other stuff...
- Fix CharFilterBlock not being properly created (the chunk X and Z were never set)
- Replace BlockVector3#divide with bitshift because you can't divide down and then bitshift back up with the correct results for negative values
This fixes the issue where masks other than SimpleBlock masks (like Offset mask or negate mask) would not work.
The issue was caused by parseFromListInput() who would throw SuggestInputParseException if the input was not a valid block definition.
But as the parser was catching NoMatchException only, this was causing an error and the MaskFactory was broken.
* Use custom radix sort for ordering blocks
* Licenses :P
* Fix ordering, add test for it
* Grant Gradle more memory (thx Fabric)
* Increase (?) / Specify memory for core tests
* Many attempts at fixing OOM
(cherry picked from commit bb013aa89b8457c4649e2546eef0aa94b9fc4020)
* Properly close all files when dealing with archives
* Move file utils to SafeFiles class
* Licenses
(cherry picked from commit a600266d41151eec4f2239cf90e202bb99fa3a8b)
Turns out the FilterBlock's getOrdinal value is from the "get", and does not share the same reference as setOrdinal, whose value is from the "set", would modify.
Because of this, even if #getOrdinal returns 0, we still must update the set with 0 by #setOrdinal.
* Allow expand to be used by console.
Also fix direction converter requiring a player.
* Revert exception.
(cherry picked from commit b4d2db3dee01d6af4f49d6ee1ea015dbd685839c)