Javadoc and Formatting fixes.
Also, extremely minor code changes which have been tested.
This commit is only part one of two commits that aim to fix problems with formatting in our project. In part two I will modify the Google Java Style Guide (since it closely matches our code style) for our project so there is guidance on how to format and document.
* Updated PlotSquared URL
* Removed plugin acronyms
* Fixed a typo
* Fixed grammar
* Use modern block id's
* Update YouTube video URL
- Very basic implementation of the SideEffects system. Will definitely need fine tuning for it to be functional, but is not considered a priority in my opinion.
- Minor changes to the World interface and World implementations related to the SideEffects system. Shouldn't be the cause of any new bugs but be on the lookout.
- Included debug in BukkitImplLoader.java to assist contributors in understanding what needs to be implemented for the adapter to load properly.
Still very WIP but we're a few steps closer. So far, this is coming along better than I anticipated. Hopefully we can keep the momentum.
* Re-do commits to avoid awful rebase
* You can load and save a schematic file now. Still gotta setup ability to use commands as a console actor.
* Add a world override concept to LocalSession, and allow a lot more commands to be performed by actors.
* Fixed commands, and set the loaded schematic as the world override in CLI
* Properly load tags
* Added 1.14.4 data values
* Allow a majority of commands to be performed by the console.
* Fixed a lot of PR requested changes
* Added a Locatable interface and use that for getting the location of the player in commands.
* Added script support. Currently requires a newline at the end of the script.
* Shade everything to allow this to run locally - should probably minimize this to an extent later.
* Actually hook up the version
* Added a //world command to set the override
* Fixed a missed checkstyle issue
* Added CommandBlock support to Bukkit
* Make command block support configurable
* Minor cleanup and implementing a few of the final functions
* Fixed most issues from PR
* Improve UX, saving is now automatic and unknown command messages show
* Better save docs and support any clipboard format
* Include the entire formats list
* Arrays.copyOf
* Clear the world override if the selector is called on another world.
* Update logging extent to allow basic logging with non-player actors
Previously, the current request would just get a new EditSession when
one was created. Now, a Request is reset before and after:
- a command is used and
- an interact is fired with the platform
This means each action taken will get a single, non-reusable Request.
Note that this only applies to actions taken through the platform.
API users will not be using requests anyway, since things like Masks,
etc. will be constructed directly instead of being passed through the
platform's parsers and so on. (e.g. if a plugin loads a schematic into
the world with a mask, they should create the EditSession and mask it
directly, and not use that Mask again for another EditSession in another
World).
Also, get rid of a bunch of (some now-)unnecessary EditSession creation
during command dispatching.
Note that this also fixed the dynamic selection mask, which apparently
has been broken for some unknown amount of time.