Commit Graph

62 Commits

Author SHA1 Message Date
Jesse Boyd
144ea2ef34
Lazy tags + get / set tiles
Lazy tags means tiles/ents are not translated into the nms NBTBase until it is needed. Should be faster in cases where getFullBlock is called, but nbt is not always needed.
Commands like Copy and Paste, where the input/output are both nms worlds, can entirely bypass WorldEdit translating to and from the WorldEdit JNBT classes.
2019-11-20 03:40:52 +00:00
Jesse Boyd
60759934a3
Fix some merge issues 2019-11-20 00:11:54 +00:00
Jesse Boyd
2c9f192baf
Merge remote-tracking branch 'upstream/master' into merge 2019-11-19 21:23:47 +00:00
MattBDev
a23a4e5496 misc changes. 2019-11-11 16:02:28 -05:00
Jesse Boyd
c2cb463dae
Fix schem load 2019-11-01 23:48:52 +01:00
Jesse Boyd
88b6d60f8e
schem v2 biomes 2019-11-01 22:09:50 +01:00
Jesse Boyd
3e00ce36d2
Add barebones Anvil API
not anvil commands, just the core of the api
could do with some optimization
2019-11-01 19:11:05 +01:00
Jesse Boyd
1ad040f7d0
fix compile 2019-11-01 18:36:40 +01:00
Jesse Boyd
f0ab1d5f18
finish overhaul of NBT stream api 2019-11-01 18:29:13 +01:00
Jesse Boyd
9cf02fe654
WIP Anvil API 2019-10-31 21:04:02 +01:00
Jesse Boyd
72951cdf23
Various
fake chunk packet
aliases
cfi wip
2019-10-30 12:26:52 +01:00
Jesse Boyd
2080e9786b
commanding-pipeline diff 2019-10-23 05:23:52 +01:00
MattBDev
14ed3f1d9c Remove FawePlayer and API modifications 2019-09-13 23:05:16 -04:00
Jesse Boyd
3b879477b6
more compiling 2019-08-07 10:25:57 +10:00
Jesse Boyd
4c2b753687
merge 2019-08-07 01:32:05 +10:00
Jesse Boyd
a3c58a187e
merge 2019-08-07 01:29:09 +10:00
MattBDev
ca54f8c371 Work on CLI and I forget what else 2019-07-29 10:57:28 -04:00
Jesse Boyd
4d8cf04be1
fix some more compilation issues 2019-07-22 19:05:14 +10:00
Jesse Boyd
be8213d8ee
resolve conflicts 2019-07-18 16:56:57 +10:00
Jesse Boyd
dd38cbe750
. 2019-07-18 04:30:02 +10:00
Jesse Boyd
68ea3d6e99
revert some changes 2019-07-17 20:50:54 +10:00
MattBDev
8108d0a936 Major command changes that don't work yet. 2019-07-16 23:44:34 -04:00
Jesse Boyd
cf0c735cf3
Merge branch 'breaking' into breaking-114 2019-07-11 08:08:55 +10:00
MattBDev
4a40c7d99c Renaming and cleanup and a new method. 2019-07-09 15:50:13 -04:00
Jesse Boyd
f99d6e7478
wip on 1.14 2019-07-09 17:18:51 +10:00
Jesse Boyd
6a7935829b
Merge from upstream 2019-06-29 16:01:32 +10:00
Jesse Boyd
58c6b6278f
a69b239848 2019-06-29 04:20:48 +10:00
MattBDev
d0a31691e1 Small changes 2019-06-26 20:14:00 -04:00
MattBDev
a69b239848 Upstream 2019-06-25 13:07:47 -04:00
NotMyFault
ec001b8d3b Revert "Upstream, generics, formatting"
This reverts commit cd88e513a8.
2019-06-12 15:45:41 +02:00
MattBDev
cd88e513a8 Upstream, generics, formatting 2019-06-11 20:31:56 -04:00
Kenzie Togami
13a8c480e3 Insert Locale.ROOT into all case change methods 2019-05-01 15:24:32 -07:00
wizjany
17fba54305 Update SpongeSchematic format to version 2.
Allows saving and loading entities and biomes.
2019-04-26 16:41:39 +10:00
Jesse Boyd
cc80bc61cf
Compiles in 1.14 (yay) 2019-04-25 00:10:52 +10:00
Jesse Boyd
31797d4231
WIP on 1.13 CFI 2019-04-10 18:32:21 +10:00
Jesse Boyd
ff67f6343f
Binding improvements
WIP towards deprecating parsers and unifying the command bindings
Allow registering dynamic bindings
- Supports nesting bindings
2019-04-01 21:35:55 +11:00
Jesse Boyd
6e6a3f9035
Fix plotsquared schematic hook 2019-04-01 21:30:21 +11:00
Jesse Boyd
49e3102779
Fix lazy nbt reading for int/long arrays 2019-04-01 21:29:41 +11:00
matt
0d88a6bce2 Merging upstream changes 2019-03-26 13:27:09 -04:00
matt
85bfd16d7c Code cleaning
Most notable change: Remove redundant type parameters and replaced with <>. This is a small step to bring us closer to upstream parity.
2019-03-25 19:55:32 -04:00
matt
456f821ce0 Revert "Make end tag singleton"
This reverts commit 13d2ae20
Why was this changed. I doubt it did much in terms of performance. It's better to stay as close as we can to the worldedit repo.
2019-03-22 12:51:44 -04:00
Kenzie Togami
4b5b7b8003 Clean up other compiler warnings 2019-02-03 06:06:07 -05:00
IronApollo
f74381b93f Merge remote-tracking branch 'refs/remotes/isfawe/new-vector-system' into new-vector-system 2019-01-13 02:00:14 -05:00
Kenzie Togami
4d6045813c Move vectors to static creators, for caching 2019-01-10 07:17:04 -05:00
Byron Marohn
ab6aed703d Merge current FAWE master (227d6d91) into new-vector-system
Signed-off-by: Byron Marohn <combustible@live.com>
2019-01-09 22:35:26 -08:00
Kenzie Togami
386668d221
Clean up other compiler warnings 2018-12-26 16:50:24 -08:00
IronApollo
d4157b7e0e Current progress with update 2018-12-23 11:19:33 -05:00
Byron Marohn
c0fa1602ad Restore the formatting of many things to upstream WorldEdit - no code changes
This patch touches many files but changes absolutely no functionality.
The goal here is to make future merges with worldedit produce fewer
conflicts that have to be resolved.

This patch was made by painstakingly diff'ing files and copying changes
over from the last upstream merge commit (02c6f11b) into this codebase.

Signed-off-by: Byron Marohn <combustible@live.com>
2018-12-20 11:33:56 -08:00
Kenzie Togami
2c8b2fe089
Move vectors to static creators, for caching 2018-11-03 23:00:24 -07:00
Kenzie Togami
399e0ad5fa
Refactor vector system to be cleaner
- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
2018-11-03 23:00:23 -07:00