Matt
96dcb95b7c
Javadoc and Formatting fixes. ( #619 )
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Javadoc and Formatting fixes.
Also, extremely minor code changes which have been tested.
This commit is only part one of two commits that aim to fix problems with formatting in our project. In part two I will modify the Google Java Style Guide (since it closely matches our code style) for our project so there is guidance on how to format and document.
* Updated PlotSquared URL
* Removed plugin acronyms
* Fixed a typo
* Fixed grammar
* Use modern block id's
* Update YouTube video URL
2020-10-05 13:41:41 -04:00
dordsor21
82bcc0e9a5
Allow "post processing" of chunks ( #658 )
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* begin allowing "post processing" of chunks
- restores legacy capability to continue saving edits in the background after sending the chunks
- speeds up the edit clientside
- nail in the coffin of the terrible and staticly coded coreedit
- We should totally make IronGolem work so Core* is no longer used by anyone
* begin allowing background history saving
* Handle post processors in queues properly
* Use futures for postprocessing so we're not waiting for them needlessly
* better use of closed boolean
* Reword
2020-09-28 11:13:02 +01:00
Matt
d00899e177
More support for 3D biomes ( #608 )
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* More support for 3D biomes
* Resolved merge conflicts
2020-09-12 15:31:42 +02:00
MattBDev
02886b0387
Updated the WorldEdit license using find and replace
2020-08-24 21:31:47 -04:00
Aurora
b411ea9af4
Merge branch '1.16' of https://github.com/IntellectualSites/FastAsyncWorldEdit into fixEntities
2020-07-26 19:03:46 +02:00
wea_ondara
50971ee311
fix entity undo
2020-07-26 15:52:51 +02:00
MattBDev
3bc692ff11
Part 1 of upstream merge and format
2020-07-13 22:50:59 -04:00
IronApollo
238c56a3c6
Revert "Revert matt's changes"
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This reverts commit bfcc6184ad
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2020-06-13 14:41:36 -04:00
N0tMyFaultOG
bfcc6184ad
Revert matt's changes
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Let's not break Fawe, thanks
2020-06-13 18:48:57 +02:00
MattBDev
1eacb91267
Make extent public (unsafe)
2020-06-12 21:45:49 -04:00
dordsor21
bdc14c10c7
Fix relight and removelight ( #475 )
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* Start work on lighting engine (does not build)
* Implement getLighting
* Setting, flushing light etc works. Getting light should be working..?
* Better queue/chunk handling
* Use correct location for lighting update
* Correct set location, remove debug
* cleanup a little
* Fix fixlight
* Apply to all versions for the numpties
* Remove lighting extent if not using
* Actually bitmask blocks when setting in chunks
* Initialise Maps and Dequeues with inital size
* format
* Documentation maybe
2020-05-27 11:45:08 +01:00
MattBDev
aeb2820d89
Add debug message to addProcessor
2020-04-27 19:17:23 -04:00
MattBDev
2f8c2666df
Removed LightingExtent and organized some classes.
2020-03-18 12:58:18 -04:00
MattBDev
8e97b3b4b1
Revert "Lighting and Database changes"
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This reverts commit 39dfc244
2020-02-18 18:06:19 -05:00
MattBDev
39dfc2444b
Lighting and Database changes
2020-02-18 17:21:09 -05:00
MattBDev
6dd85e48ba
Various changes
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the most notable change is that PlotSquared is being moved to the Bukkit module again to allow for future compatibility with version 5 of the plugin.
2020-02-12 16:18:36 -05:00
MattBDev
8078cf077a
consistency changes
2020-01-26 13:01:16 -05:00
MattBDev
e0f6869573
Revert "More code quality fixes"
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This reverts commit 2d6957ce
2020-01-23 14:41:57 -05:00
MattBDev
2d6957ce1c
More code quality fixes
2020-01-22 21:15:52 -05:00
Jesse Boyd
195c4a7647
wip history changes
2020-01-06 08:36:16 +00:00
Jesse Boyd
6a49b71cf2
Fix compile
2019-12-19 16:19:46 +00:00
MattBDev
a23a4e5496
misc changes.
2019-11-11 16:02:28 -05:00
Jesse Boyd
0c1fdcc498
remove broken debug
2019-11-01 22:56:07 +01:00
MattBDev
1b28dcda40
Minor changes to match upstream more closely
2019-10-23 14:29:37 -04:00
Jesse Boyd
2080e9786b
commanding-pipeline diff
2019-10-23 05:23:52 +01:00
MattBDev
24a147465d
Fixed a bunch of extends and removed slottableblockbag
2019-09-21 21:00:45 -04:00
Jesse Boyd
7a57a5dd8c
minor
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idk it compiles now
2019-08-10 16:01:42 +10:00
Jesse Boyd
3b879477b6
more compiling
2019-08-07 10:25:57 +10:00
MattBDev
ff5860113d
It started on work with commands then I got carried away.
2019-07-25 14:44:10 -04:00
MattBDev
46f5b12b36
Convert tabs to whitespace.
2019-07-22 16:42:40 -04:00
Jesse Boyd
4d8cf04be1
fix some more compilation issues
2019-07-22 19:05:14 +10:00
Jesse Boyd
85ebee7da7
brush settings
2019-07-20 01:29:49 +10:00
Jesse Boyd
0a924915c8
shift extent queue methods
2019-07-19 02:07:31 +10:00
Jesse Boyd
be8213d8ee
resolve conflicts
2019-07-18 16:56:57 +10:00
MattBDev
8108d0a936
Major command changes that don't work yet.
2019-07-16 23:44:34 -04:00
MattBDev
a69b239848
Upstream
2019-06-25 13:07:47 -04:00
NotMyFault
ec001b8d3b
Revert "Upstream, generics, formatting"
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This reverts commit cd88e513a8
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2019-06-12 15:45:41 +02:00
MattBDev
cd88e513a8
Upstream, generics, formatting
2019-06-11 20:31:56 -04:00
MattBDev
6c94cca15e
Selective upstream merge
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Signed-off-by: MattBDev <4009945+MattBDev@users.noreply.github.com>
2019-06-04 12:40:11 -04:00
Jesse Boyd
69e2ce6165
Avoid block vector creation for combine stages = false
2019-04-15 19:56:38 +10:00
Jesse Boyd
1beea3cd22
Some more upstream merge
2019-04-04 21:28:41 +11:00
Jesse Boyd
7086eb8b3e
continue with merge
2019-04-03 22:28:57 +11:00
Jesse Boyd
f361619037
Merge remote-tracking branch 'upstream/master' into breaking
2019-04-03 16:53:34 +11:00
Jesse Boyd
92a7bd5e44
minor tweak for mutable vectors
2019-04-01 03:09:20 +11:00
Matthew Miller
1b101740fe
Use a proper registry for biomes
2019-02-16 17:27:00 +10:00
IronApollo
511c279153
Fixed issues regarding block transformations and using the BaseBlock to apply a function.
2019-02-07 09:04:14 -05:00
IronApollo
e53535319d
Plenty of changes to core block behavior to become more compatible with upstream WorldEdit (still more to be done!)
2019-01-31 10:08:58 -05:00
Matthew Miller
628c9cc0b7
Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
2019-01-10 09:54:21 -05:00
Kenzie Togami
4d6045813c
Move vectors to static creators, for caching
2019-01-10 07:17:04 -05:00
IronApollo
842b1307c7
Current Progress #3
2019-01-09 02:13:44 -05:00