Commit Graph

373 Commits

Author SHA1 Message Date
dordsor21
8ffdd8a9e9 Better reading of schematic biomes.
Use biomes in the P2 schematic handler and save as a .schem not .schematic (when it's enabled again)
2020-03-28 10:44:51 +00:00
MattBDev
9c3fea6567 Remove poorly implemented biomes in MCEdit schematics 2020-03-27 19:09:01 -04:00
MattBDev
b2e3d40be2 Rename uploadAnonymous to upload 2020-03-23 20:48:58 -04:00
MattBDev
e7df3177cc Upstream merge 2020-03-23 20:47:30 -04:00
MattBDev
9f07894f28 Performance improvement based on case study by @me4502 2020-03-19 13:08:25 -04:00
MattBDev
2f8c2666df Removed LightingExtent and organized some classes. 2020-03-18 12:58:18 -04:00
MattBDev
1df5853f33 Remove unnecessary reflection 2020-03-17 22:27:41 -04:00
MattBDev
b7b11cc478 Gradle Upgrades and Clipboard Refactoring 2020-03-02 17:43:27 -05:00
Matthew Miller
c566bb8333 Replaced the "please report this" message in the legacy schematic loader
(cherry picked from commit be30a94be5aedc9e365491372fb80d2ea98ff368)
2020-02-27 21:44:37 -05:00
MattBDev
0bf0848758 Started refactoring Clipboards 2020-02-27 21:35:59 -05:00
MattBDev
798e04a644 Remove DelegateClipboard 2020-02-19 13:44:39 -05:00
MattBDev
1ed4118319 More upstream changes to clipboard 2020-02-19 13:37:19 -05:00
MattBDev
8e97b3b4b1 Revert "Lighting and Database changes"
This reverts commit 39dfc244
2020-02-18 18:06:19 -05:00
MattBDev
39dfc2444b Lighting and Database changes 2020-02-18 17:21:09 -05:00
MattBDev
d243d02fb6 Add a debugging message 2020-02-18 14:32:44 -05:00
MattBDev
048974dca5 Introduce Resettable interface 2020-02-16 15:14:34 -05:00
MattBDev
6dd85e48ba Various changes
the most notable change is that PlotSquared is being moved to the Bukkit module again to allow for future compatibility with version 5 of the plugin.
2020-02-12 16:18:36 -05:00
Octavia Togami
38d5506e18 Generify BlockMap
(cherry picked from commit 7384b6973498084f4082d7e1a805b84b13a3ba44)
2020-01-31 14:42:38 -05:00
MattBDev
020c674c01 Revert migration of FaweCache to Kotlin 2020-01-29 15:01:38 -05:00
MattBDev
8078cf077a consistency changes 2020-01-26 13:01:16 -05:00
MattBDev
e0f6869573 Revert "More code quality fixes"
This reverts commit 2d6957ce
2020-01-23 14:41:57 -05:00
MattBDev
2d6957ce1c More code quality fixes 2020-01-22 21:15:52 -05:00
MattBDev
88359f0215 More Kotlin 2020-01-21 14:30:13 -05:00
MattBDev
2d5a8ce573 Cleaned up a lot of code and introduced Kotlin to the project 2020-01-14 19:44:09 -05:00
Jesse Boyd
a84eb29d86
Merge commit 'e69ea37' 2020-01-07 00:14:25 +00:00
Jesse Boyd
e69ea37665
Merge branch '1.15' of https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13 into 1.15 2020-01-07 00:09:49 +00:00
Jesse Boyd
195c4a7647
wip history changes 2020-01-06 08:36:16 +00:00
Jesse Boyd
dce9e545ec Fix schem load byte/varint 2020-01-05 18:41:58 +11:00
Jesse Boyd
c05cdd8faa
Merge branch '1.15' of https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13 into 1.15 2020-01-04 10:12:33 +00:00
Jesse Boyd
88a95221a8
Make masks more stateless 2020-01-04 10:11:13 +00:00
MattBDev
f3e0109be2 A lot of small changes 2020-01-03 15:38:30 -05:00
NotMyFault
f37bc9417c Merge branch 'merge' into 1.15 2019-12-19 19:05:27 +01:00
Jesse Boyd
6a49b71cf2
Fix compile 2019-12-19 16:19:46 +00:00
Jesse Boyd
6ddeb2ebf5
Various minor
refactor some region dependencies
swithc masking extent to a filter (so it can be parallelized)
Some unfinished refactoring of the filters
remove piston messages from strings.json
2019-12-16 09:07:51 +00:00
Jesse Boyd
aac30742de
Remove TranslatableComponent override
use Caption class
2019-12-16 09:01:41 +00:00
Jesse Boyd
0c85db920c
save strings.json 2019-11-21 20:37:56 +00:00
Jesse Boyd
1341e38a90
fix compile 2019-11-21 19:56:10 +00:00
Jesse Boyd
66744bfaa4
Merge remote-tracking branch 'upstream/feature/translatable-text' into i18n-merge 2019-11-21 13:50:05 +00:00
Jesse Boyd
60759934a3
Fix some merge issues 2019-11-20 00:11:54 +00:00
Jesse Boyd
2c9f192baf
Merge remote-tracking branch 'upstream/master' into merge 2019-11-19 21:23:47 +00:00
Kenzie Togami
d9b0aeca7f
7e3fc6c8e7 2019-11-19 04:49:08 +00:00
Kenzie Togami
122f3b2562
8af68fc884 2019-11-19 04:43:30 +00:00
Jesse Boyd
1b07846746
some adapter refactoring 2019-11-19 04:40:40 +00:00
Jesse Boyd
0087a0d6ab
Various minor
fix undo null sections
fix cancel for certain parallel jobs
optimize schem paste
2019-11-17 22:47:56 +00:00
Matthew Miller
96e56bdd0c Rebase translation work for easier rebasing 2019-11-16 22:42:14 +10:00
Jesse Boyd
3dde61cee6
Legacy schem reader offset 2019-11-14 19:23:41 +00:00
Jesse Boyd
ac6f4ae358
Use BlockArrayClipboard for schem load 2019-11-12 12:41:39 +00:00
Brokkonaut
89bc664f69 Fix flipping of chests and stairs (#526)
* Fix flipping of chests and stairs

* Check if the new property value is valid before updating

* Only for horizontal flips double chests/stairs should be modified
2019-11-12 21:09:28 +10:00
Jesse Boyd
cfa147cf76
WIP clipboard offsets
TODO schem load -> BlockArrayClipboard
2019-11-11 22:34:33 +00:00
Jesse Boyd
eac1f8f73d
Remove debug (again) 2019-11-11 21:12:32 +00:00
Jesse Boyd
6cbbefc0de
Merge branch 'commanding-pipeline' of https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13 into commanding-pipeline 2019-11-11 21:06:22 +00:00
Jesse Boyd
53ad3d3cd2
Fix schem save order 2019-11-11 21:06:10 +00:00
MattBDev
1ffe05464f Merge remote-tracking branch 'origin/commanding-pipeline' into commanding-pipeline 2019-11-11 16:02:41 -05:00
MattBDev
a23a4e5496 misc changes. 2019-11-11 16:02:28 -05:00
Jesse Boyd
032942c0e8
Remove debug 2019-11-11 20:18:22 +00:00
Jesse Boyd
751e6a5dd4
Update SpongeSchematicReader.java 2019-11-11 19:56:55 +00:00
Jesse Boyd
19a7c54341
Fix schem save 2019-11-11 18:48:15 +00:00
Jesse Boyd
7aa0d9c122
Various minor
Disable P2's we region restrictions (so that it uses FAWE's)
Fix extent binding
Fix filtering on null sections
2019-11-11 16:49:13 +00:00
Jesse Boyd
240b2de90c
Update to PlotSquared-we branch 2019-11-06 09:29:20 +00:00
Jesse Boyd
0bfb1dbdd1
Fix BlockArrayClipboard offset 2019-11-05 15:08:44 +00:00
Jesse Boyd
32d837414b
static blocktype initialization
instead of using hacky reflection
2019-11-02 20:35:51 +01:00
Jesse Boyd
df9e9e510a
Limit processing 2019-11-02 12:13:42 +01:00
Jesse Boyd
ed7df341b4
Make mca file reusable 2019-11-02 08:07:40 +01:00
Jesse Boyd
2f3c6769c8
Legacy clipboards 2019-11-02 07:15:56 +01:00
Jesse Boyd
c2cb463dae
Fix schem load 2019-11-01 23:48:52 +01:00
Jesse Boyd
0c1fdcc498
remove broken debug 2019-11-01 22:56:07 +01:00
Jesse Boyd
23e0b0ef02
Update SpongeSchematicReader.java 2019-11-01 22:26:39 +01:00
Jesse Boyd
88b6d60f8e
schem v2 biomes 2019-11-01 22:09:50 +01:00
Jesse Boyd
1ad040f7d0
fix compile 2019-11-01 18:36:40 +01:00
Jesse Boyd
f0ab1d5f18
finish overhaul of NBT stream api 2019-11-01 18:29:13 +01:00
Jesse Boyd
9cf02fe654
WIP Anvil API 2019-10-31 21:04:02 +01:00
Jesse Boyd
b533408022
wip clipboard migration 2019-10-31 14:12:23 +01:00
Jesse Boyd
0296d566ed
wip remove faweclipboard 2019-10-31 04:04:15 +01:00
MattBDev
1b28dcda40 Minor changes to match upstream more closely 2019-10-23 14:29:37 -04:00
MattBDev
fd408c64ed Selective merge of commanding branch. 2019-10-23 12:58:36 -04:00
Jesse Boyd
8768085479
schem list is still broken
clickEvent and hoverEvent don't seem to work, I'm probably doing something wrong
2019-10-23 15:35:04 +01:00
Jesse Boyd
2080e9786b
commanding-pipeline diff 2019-10-23 05:23:52 +01:00
MattBDev
f963e63f58 Attempt to fix compiling 2019-10-03 19:35:55 -04:00
Kenzie Togami
7e3fc6c8e7
Disable watchdog ticking by default, //watchdog to turn on 2019-09-29 22:10:04 -07:00
Kenzie Togami
8af68fc884
Initial watchdog setup. Bukkit needs adapters, everything needs testing. 2019-09-29 22:09:55 -07:00
MattBDev
24a147465d Fixed a bunch of extends and removed slottableblockbag 2019-09-21 21:00:45 -04:00
MattBDev
8b96cdc9a5 *
A tribute to Jesse
2019-09-20 21:52:35 -04:00
MattBDev
cafb4120ef More upstream compatibility fixes 2019-09-03 15:21:53 -04:00
Matthew Miller
0620478763
feature(cli): Added a CLI version of WorldEdit, and allowed most commands to be run from console (#508)
* Re-do commits to avoid awful rebase

* You can load and save a schematic file now. Still gotta setup ability to use commands as a console actor.

* Add a world override concept to LocalSession, and allow a lot more commands to be performed by actors.

* Fixed commands, and set the loaded schematic as the world override in CLI

* Properly load tags

* Added 1.14.4 data values

* Allow a majority of commands to be performed by the console.

* Fixed a lot of PR requested changes

* Added a Locatable interface and use that for getting the location of the player in commands.

* Added script support. Currently requires a newline at the end of the script.

* Shade everything to allow this to run locally - should probably minimize this to an extent later.

* Actually hook up the version

* Added a //world command to set the override

* Fixed a missed checkstyle issue

* Added CommandBlock support to Bukkit

* Make command block support configurable

* Minor cleanup and implementing a few of the final functions

* Fixed most issues from PR

* Improve UX, saving is now automatic and unknown command messages show

* Better save docs and support any clipboard format

* Include the entire formats list

* Arrays.copyOf

* Clear the world override if the selector is called on another world.

* Update logging extent to allow basic logging with non-player actors
2019-08-25 19:58:28 +10:00
MattBDev
cbbe8b5dfa upstream changes 2019-08-15 15:24:18 -04:00
Kenzie Togami
f472c20bfb Memory optimizations (#505)
* Remove LocatedBlock overhead in LBL map

* Add new space-efficient block map, with thourough testing

* Drop ordering property, add full insertion test

* Add licenses

* Fix mocked platform conflicts

* Disable full block map testing for faster builds

* Re-implement BlockMap with fastutil maps

* Re-write chunk batching to be memory efficient

* Make MultiStageReorder use BlockMap

* Increase LBL load factor, fix long-pack limit detection

* Fix infinite loop in chunk batching

* Save memory in history by cleaning up MSR

* Re-implement LocatedBlockList in BlockMap

* Fix data race with BlockType lazy fields

* Make IDs ALWAYS present, only runtime-consistent. Use for memory efficiency in BlockMap

* Remap inner structure of BlockMap for smaller maps

* Remove containedBlocks fields, not very efficient

* Fix minor de-optimizing bug in stage reorder

* Make long packed y signed

* Add extended Y limit configuration option

* Add licenses

* Store 3 ints for unoptimized BV list

* Add final to BitMath

* Correct int-cast for long-packing
2019-08-12 22:06:40 +10:00
Jesse Boyd
7a57a5dd8c
minor
idk it compiles now
2019-08-10 16:01:42 +10:00
Jesse Boyd
3b879477b6
more compiling 2019-08-07 10:25:57 +10:00
Jesse Boyd
3c626ef25a
Differentiate passthrough / abstract delegate
AbstractDelegateExtent allows overriding just the basic set/get to change behavior - at performance cost

Passthrough passes all operation, so each must be individually overrided.
2019-08-07 06:38:25 +10:00
Jesse Boyd
4c2b753687
merge 2019-08-07 01:32:05 +10:00
Jesse Boyd
b6bc09226c
conflicts 2019-08-07 01:25:53 +10:00
wizjany
e25a6d21cd Add -e/-b/-m flags to //stack and //move, to match copy and paste.
Fixes WORLDEDIT-3935.
2019-08-05 22:47:57 -04:00
wizjany
4b54c32f3a Skip invalid blocks in schematics. 2019-08-04 15:56:16 -04:00
wizjany
afae2b0784 Make TE tag optional for MCEdit schems too.
And name our threads here too.
2019-08-01 20:15:34 -04:00
MattBDev
0d2b0025ce Merge branch 'commanding' of https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13 into commanding
# Conflicts:
#	worldedit-core/src/main/java/com/sk89q/worldedit/command/MaskCommands.java
2019-07-29 21:06:11 -04:00
MattBDev
198427dc3d fix more compile errors 2019-07-29 21:05:31 -04:00
Jesse Boyd
7967ef4db4
ff586011 2019-07-30 07:39:18 +10:00
wizjany
f4c238c3da Load chunks when setting biomes too. 2019-07-28 10:21:29 -04:00
MattBDev
ff5860113d It started on work with commands then I got carried away. 2019-07-25 14:44:10 -04:00
wizjany
415cdc0ab2 Output to debug only if we have a valid DFU for schematics.
Warn for backwards (since we can't DFU) and info for missing DFU
(since it might still be compatible).
Under normal circumstances, a DFU should be available so we'll only
log to debug (which is generally off).
2019-07-24 19:05:39 -04:00