Commit Graph

1954 Commits

Author SHA1 Message Date
N0tMyFaultOG
c35ebd7b53
Only scan used repositories 2021-01-21 13:07:17 +01:00
N0tMyFaultOG
1c4339ce1c
Replace dead links 2021-01-20 13:56:19 +01:00
MattBDev
06dc92b7ce Merge branch 'main' of https://github.com/IntellectualSites/FastAsyncWorldEdit
 Conflicts:
	worldedit-bukkit/build.gradle.kts
2021-01-18 15:59:51 -05:00
MattBDev
2ce493ae68 Miscellaneous improvements to build scripts. 2021-01-18 15:58:50 -05:00
dordsor21
c218743fa8
Fix some coordinate errors
- Fixes WorldGuard weirdness
 - Fixes #860
2021-01-18 15:37:14 +00:00
dordsor21
798b4cdd4e
Fix #806 2021-01-15 20:16:46 +00:00
dordsor21
b450a0af80
Fix confirm for some commands that give AutoValue_CommandParametersImpl from the getgo 2021-01-14 20:08:43 +00:00
dordsor21
b18c646bce
AbstractExtentMasks should have the correct extent.
- Fixes #843
2021-01-14 16:54:38 +00:00
dordsor21
fa69c79160
lock when editing the chunks cache in SingletThreadQueueExtent
- Long2ObjectLinkedOpenHashMap is not thread-safe and should not be used from multiple threads at once
 - Fixes #851
2021-01-14 15:42:38 +00:00
dordsor21
3034419918
Send before history is safe 2021-01-14 14:48:13 +00:00
dordsor21
3136fb460b
Revert "actually delegate in AbstractDelegateExtent"
This reverts commit 761d05ac19.
2021-01-14 14:39:50 +00:00
dordsor21
761d05ac19
actually delegate in AbstractDelegateExtent
fixes #843
2021-01-14 14:38:37 +00:00
dordsor21
af34bd4e57
the material seems to hold state data for some reason.
- This requires a more complicated fix. Reverting this change for now
2021-01-14 13:42:37 +00:00
dordsor21
5e1289494e
Delegate to blocktype for obtaining a BlockState's material 2021-01-14 12:45:11 +00:00
dordsor21
ac73478827
Fix bad/needless code
- Fixes #852
2021-01-14 12:39:57 +00:00
dordsor21
fd1ed63703
Don't confirm twice every time
- I channelled my inner Jesse on this one.
2021-01-13 23:50:29 +00:00
dordsor21
05d7558873
Don't print stack trace of FaweExceptions from submitted chunks
Addresses #353
2021-01-13 20:30:22 +00:00
dordsor21
be9866ddb3
Fix a lot of FAWE-freezing properly
- Add a "loadPrivately" method to be used when GetChunks are called to avoid synchronocity issues with super classes being used on different threads
 - Synchronise the call method so we're not attempting to call whilst also loading/updating
2021-01-13 19:02:51 +00:00
dordsor21
e94e3b7b05
Only forcefully submit a chunk if we hold the monitor.
- Properly ensures we don't try to submit chunks that already have a monitor (prevent the FAWE-freezing)
 - We can't detect if "no" threads hold the chunk's monitor, but equally that would also be kinda very bad practice.
2021-01-13 18:18:25 +00:00
dordsor21
eaa9872294
Revert this for now as it had unintended consquences 2021-01-13 17:36:50 +00:00
dordsor21
97209d5680
better locking of lighting and use correct method for relight without removing first
Fixes #847
2021-01-13 17:24:14 +00:00
dordsor21
b066ca8349
only relight blocks that have light 2021-01-13 17:10:08 +00:00
dordsor21
b1e8c6c3ba
Synchronizing on accessing a lock is pointless. 2021-01-13 17:09:44 +00:00
dordsor21
b4d7562b87
Looks like automagical relighting (#838)
Fixes #686
2021-01-11 19:29:16 +00:00
dordsor21
74a2f02003
put MCEdit before sponge and query by file extension.
Massively reduces loading time a few addon plugins that are literally only trying to get the format of a schematic
2021-01-11 16:02:50 +00:00
dordsor21
ddb41a9669
With "queueing" enabled, FAWE may start attempting to place chunks before the operation is finished.
This is unnacceptable for recursive operations, thus the queue should be disable in these cases
Fixes #842
2021-01-11 15:06:55 +00:00
dordsor21
fa8660c7a9
More verbosely check for "scaled" in AffineTransform and override all required methods in BlockTransformExtent
- fixes #462
2021-01-11 14:21:56 +00:00
dordsor21
5903178c53
Fix rotate/flip applying in the wrong order
- pretty cheat fix, but it reverts to legacy FAWE behaviour
2021-01-11 13:18:24 +00:00
dordsor21
ae6a1f1be4
Correct rounding bevhaviour for Vector3 -> BlockVector3
- fixes #512
2021-01-10 20:49:38 +00:00
dordsor21
0b727d9760
Fix for OPs when "not in a region" 2021-01-10 18:51:07 +00:00
dordsor21
831c6f6854
fix NPE with null sourcemask on move 2021-01-10 17:36:41 +00:00
dordsor21
846443291f
allowed regions can be null 2021-01-10 17:14:40 +00:00
dordsor21
278e9d5991
Set source masks that include the editsession's allowed regions to ForwardExtentCopies
Fixes #710
2021-01-10 14:59:21 +00:00
dordsor21
edc7e9028b
disableQueue stops buffering, switch to enableQueue to buffer when "//move"ing
fixes #738
2021-01-10 13:22:47 +00:00
dordsor21
aab9958932
Fixes #221
If WE wants to add it as well, it's up to them. I asked but wiz was hostile about it.
2021-01-09 21:52:50 +00:00
dordsor21
6bc3dd2293
Fix wna when used internally 2021-01-09 21:27:55 +00:00
dordsor21
6f0180447f
Don't ParallelQueueExtent if the editsession is created on the main thread. 2021-01-09 17:48:57 +00:00
dordsor21
31542ed4fa
Add 3D biomes to clipboards properly
- Also fix disk clipboard's size check, allowing for larger clipboards but with disabled biomes
2021-01-09 16:40:41 +00:00
dordsor21
3accbb84dd
Don't talk about CP 2021-01-08 14:38:41 +00:00
dordsor21
febcf5f76f
display potentially unsafe extent message in console if no Actor 2021-01-08 14:28:09 +00:00
dordsor21
6b3fe20c61
revert to upstream slf4j so it's present in IDE 2021-01-08 14:24:58 +00:00
dordsor21
9d2c631035
**BaseBlocks are immutable 2021-01-06 21:13:32 +00:00
dordsor21
8f74186e14
*BaseBlocks are immutable 2021-01-06 18:15:59 +00:00
dordsor21
7afddcc411
Fix more NBT mutability issues 2021-01-06 18:00:40 +00:00
Aurora
1b870c5d78
Upstream/add missing y variable to generate biome (#824)
* Add the missing y variable to generate biome

* Remove unused imports

Co-authored-by: Octavia Togami <octavia.togami@gmail.com>
Co-authored-by: NotMyFault <mc.cache@web.de>
2021-01-06 16:57:59 +00:00
dordsor21
e40e86df5f
Add some more __internal__ <-> air logi
Fixes #831
2021-01-06 16:40:28 +00:00
dordsor21
336b90be15
Also fix CPUOptimizedClipboard 2021-01-06 13:39:25 +00:00
dordsor21
280ade9994
fix NBT in memory optimized clipboard 2021-01-06 13:29:52 +00:00
dordsor21
91de441403
No need to check WorldEdit schematics for bad entities 2021-01-05 17:21:35 +00:00
dordsor21
6db588a19f
Don't allow FAWE to "deadlock" itself when post-processing history by switching to the primary ForkJoinPool
- With enough chunks waiting to write to history, it's possible to fill the secondary fork pool up with locked threads, and thus prevent any threads from actually writing their history.
2021-01-05 16:42:53 +00:00