4c1d0bc9a6
Removed redundant null checks and fixed a potential file separator issue
2021-05-11 20:01:11 -04:00
2b0ab1a084
Fixes #1046
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Also remove option to shorten urls for schematic upload. This option does not work with self hosted interfaces, nor is it really safe to use, as per-design.
2021-05-11 20:16:54 +02:00
00d689a238
Clarify why mcedit is discontinued
2021-05-08 14:55:25 +02:00
1c9015531f
Keep order of block properties ( #1053 )
2021-05-07 13:12:58 +02:00
22be7410fc
Add Pattern#applyBlock in favor of Pattern#apply
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As Fawe extends into its own Filter class, this will need a Fawe-suitable solution at some point when removing the deprecated method.
This is a compatibility-layer workaround for plugins calling the WorldEdit method `Pattern#applyBlock`.
2021-05-06 11:54:22 +02:00
5dafa5f62b
Update Wiki link
2021-04-28 14:04:02 +02:00
207d029def
Anvil commands are currently not implemented
2021-04-22 20:36:36 +02:00
ae647dadfb
Fix /fawe threads
output
2021-04-12 19:32:17 +02:00
88764d8d46
Update Upstream
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98adde2 Allow toggleplace to work on any Actor + Locatable
2021-04-10 11:15:41 +02:00
19592df1f6
Don't cache location for circle brush, fix #970
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Also, allow filled circles (very cool feature)
2021-04-10 01:07:51 +02:00
911d3a00eb
Don't paste biomes out of bounds, fix #1009
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Also some preparations for variable world heights
2021-04-09 22:59:31 +02:00
4b371e2c3f
Fix latest.log not contained in debugpaste, fix #1017
2021-04-09 22:14:27 +02:00
4d77771ea1
Increase cui limit based on game limits
2021-04-07 19:54:44 +02:00
6e8cc06637
Address a few deprecations
2021-04-06 18:30:29 +02:00
01dff32597
Fine tuning captions
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Fix listchunks throwing component error
2021-04-06 14:01:04 +02:00
5e534ff9e2
Finalize Captions
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Follow up to a9d1202ce1
2021-04-05 19:54:49 +02:00
a9d1202ce1
Finish up transition to captions
2021-04-05 19:52:13 +02:00
e40d3e3c19
Fixes LongRangeBuildTool tool ( #1005 )
2021-04-02 23:03:59 +02:00
b96cea75b8
Update Upstream
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609c7b8 Scrapped Logging Framework 4 Java
Closes #997
Closes #998
Closes #999
Closes #1000
Closes #1001
Closes #1002
2021-03-29 15:29:16 +02:00
c689b4e5d2
Update Upstream
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acd63daddf7b45ce2b7699bc85ae88e0aa4433e9: Slightly improve usability of LocalSession#getSelection.
Co-Authored-By: wizjany <568161+wizjany@users.noreply.github.com >
2021-03-26 10:11:26 +01:00
20424b081c
Allow none
as image in height brush, fixes #969
2021-03-14 22:00:05 +01:00
d974164204
Switch from PropertyKey enum to class ( #971 )
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* Switch from PropertyKey enum to class
* Fix generic toArray
2021-03-14 19:38:11 +00:00
bc64eaff1c
Merge upstream
2021-03-13 10:59:17 +01:00
5acd1d7b95
Improve note about loading invalid schematics via FSR and SSR
2021-03-08 16:34:16 +01:00
99ea64fa4e
Add a couple of permissions
2021-03-06 20:22:39 +01:00
0b65533294
Show a message with install instructions when running the jar file
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Co-Authored-By: Matthew Miller <mnmiller1@me.com >
2021-02-25 22:58:17 +01:00
4a6af7182a
Improve per-player schematic declaration
2021-02-22 10:47:34 +01:00
eead11f32a
Fixes #265
2021-02-08 13:20:56 +01:00
5f83643d88
Couple of command fixes
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fixes #899
2021-02-05 23:20:15 +00:00
ac16c9a2ba
Minor upstream merge
2021-02-03 23:08:39 +01:00
287aa9dd8b
Remove bad default copy method in AbstractMask
2021-01-28 14:23:00 +00:00
485781f711
Merge branch 'main' of github.com:IntellectualSites/FastAsyncWorldEdit
2021-01-28 13:13:10 +00:00
781f39f71a
Properly define /ore arguments
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Fix #885
2021-01-28 12:54:55 +00:00
1c4339ce1c
Replace dead links
2021-01-20 13:56:19 +01:00
c218743fa8
Fix some coordinate errors
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- Fixes WorldGuard weirdness
- Fixes #860
2021-01-18 15:37:14 +00:00
798b4cdd4e
Fix #806
2021-01-15 20:16:46 +00:00
b450a0af80
Fix confirm for some commands that give AutoValue_CommandParametersImpl from the getgo
2021-01-14 20:08:43 +00:00
b18c646bce
AbstractExtentMasks should have the correct extent.
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- Fixes #843
2021-01-14 16:54:38 +00:00
3136fb460b
Revert "actually delegate in AbstractDelegateExtent"
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This reverts commit 761d05ac19
.
2021-01-14 14:39:50 +00:00
761d05ac19
actually delegate in AbstractDelegateExtent
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fixes #843
2021-01-14 14:38:37 +00:00
af34bd4e57
the material seems to hold state data for some reason.
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- This requires a more complicated fix. Reverting this change for now
2021-01-14 13:42:37 +00:00
5e1289494e
Delegate to blocktype for obtaining a BlockState's material
2021-01-14 12:45:11 +00:00
ac73478827
Fix bad/needless code
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- Fixes #852
2021-01-14 12:39:57 +00:00
fd1ed63703
Don't confirm twice every time
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- I channelled my inner Jesse on this one.
2021-01-13 23:50:29 +00:00
eaa9872294
Revert this for now as it had unintended consquences
2021-01-13 17:36:50 +00:00
97209d5680
better locking of lighting and use correct method for relight without removing first
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Fixes #847
2021-01-13 17:24:14 +00:00
b1e8c6c3ba
Synchronizing on accessing a lock is pointless.
2021-01-13 17:09:44 +00:00
b4d7562b87
Looks like automagical relighting ( #838 )
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Fixes #686
2021-01-11 19:29:16 +00:00
74a2f02003
put MCEdit before sponge and query by file extension.
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Massively reduces loading time a few addon plugins that are literally only trying to get the format of a schematic
2021-01-11 16:02:50 +00:00
ddb41a9669
With "queueing" enabled, FAWE may start attempting to place chunks before the operation is finished.
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This is unnacceptable for recursive operations, thus the queue should be disable in these cases
Fixes #842
2021-01-11 15:06:55 +00:00