Commit Graph

55 Commits

Author SHA1 Message Date
8b96cdc9a5 *
A tribute to Jesse
2019-09-20 21:52:35 -04:00
14ed3f1d9c Remove FawePlayer and API modifications 2019-09-13 23:05:16 -04:00
68eea925e1 update adapter and platform manager 2019-08-29 13:57:03 +01:00
4e49d16505 fix dependencies 2019-08-26 05:45:03 +01:00
ae89c16390 merge 2019-08-23 08:36:33 +01:00
cbbe8b5dfa upstream changes 2019-08-15 15:24:18 -04:00
92fb90de09 Fix some arguments 2019-08-07 06:18:44 +10:00
4c2b753687 merge 2019-08-07 01:32:05 +10:00
9816eb3102 More work on commands 2019-07-23 16:26:18 -04:00
478c330c1e Merge branch 'commanding' of https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13 into commanding
# Conflicts:
#	worldedit-core/src/main/java/com/boydti/fawe/command/CFICommands.java
#	worldedit-core/src/main/java/com/boydti/fawe/object/extent/NullExtent.java
2019-07-22 22:26:00 -04:00
b230999ca0 Mainly formatting and some work on schematic commands 2019-07-22 22:22:32 -04:00
c05d425f64 couple more compilation issues 2019-07-23 06:58:18 +10:00
90044382d4 typo 2019-07-22 16:47:12 +10:00
9c3122a227 More work on getting commands to compile 2019-07-21 22:49:08 -04:00
f5c202af6d BrushCommands 2019-07-21 21:39:36 +10:00
f500b5e056 CommandContext + Confirmation
Use InjectedValueAccess instead
Fix command confirmation
2019-07-19 06:03:27 +10:00
905fbf5a0b 8108d0a9 2019-07-18 02:31:13 +10:00
2da3367f3d Switch 2019-07-17 16:21:30 +10:00
3113d8dd69 Optional 2019-07-17 16:11:55 +10:00
cedb261313 fix some Command annotations 2019-07-17 15:43:18 +10:00
8108d0a936 Major command changes that don't work yet. 2019-07-16 23:44:34 -04:00
1f14d4652e Upstream changes, prefix changes, formatting changes, variable name changes
I think that draining waterlogged items also works now?
2019-06-12 17:13:53 -04:00
0afae082c2 Remove string switches for BlockType 2019-04-06 03:34:11 +11:00
1beea3cd22 Some more upstream merge 2019-04-04 21:28:41 +11:00
f361619037 Merge remote-tracking branch 'upstream/master' into breaking 2019-04-03 16:53:34 +11:00
1934006d14 Better enforce the Request lifetime.
Previously, the current request would just get a new EditSession when
one was created. Now, a Request is reset before and after:
 - a command is used and
 - an interact is fired with the platform
This means each action taken will get a single, non-reusable Request.

Note that this only applies to actions taken through the platform.
API users will not be using requests anyway, since things like Masks,
etc. will be constructed directly instead of being passed through the
platform's parsers and so on. (e.g. if a plugin loads a schematic into
the world with a mask, they should create the EditSession and mask it
directly, and not use that Mask again for another EditSession in another
World).

Also, get rid of a bunch of (some now-)unnecessary EditSession creation
during command dispatching.

Note that this also fixed the dynamic selection mask, which apparently
has been broken for some unknown amount of time.
2019-03-20 19:13:54 -04:00
25631af31c Add RequestExtent to be used when a delayed EditSession is needed.
For example, if you set a mask that takes an extent (many of them),
and then move to another world, the mask will test blocks in the old
world and return bad results.
2019-03-20 19:13:54 -04:00
243d6476ac Re-add smooth filtering via a mask.
Instead of trying to maintain a list of "natural terrain blocks", just
let the user specify a mask of blocks to use for the height map filter.

https://gfycat.com/severaljauntycondor
2019-02-26 23:54:53 -05:00
2f734d4570 Check radius instead of diameter for clipboard brush.
This brings it more in line with other brushes in terms of allowable size.
2019-02-25 18:41:19 -05:00
76400e533d Add missing flags to clipboard brush usage. 2019-02-11 12:50:51 -05:00
e53535319d Plenty of changes to core block behavior to become more compatible with upstream WorldEdit (still more to be done!) 2019-01-31 10:08:58 -05:00
d4157b7e0e Current progress with update 2018-12-23 11:19:33 -05:00
399e0ad5fa Refactor vector system to be cleaner
- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
2018-11-03 23:00:23 -07:00
f65887c957 Some ammendments to PR boy0001/WorldEdit#9 2018-10-17 23:41:38 +11:00
fc949e3efc Fixes #1112 2018-09-08 03:11:56 +10:00
11fe5061cc Fix optional heightmap NPE 2018-09-08 02:06:25 +10:00
5f8e2ed4d8 Allow local images for brushes 2018-09-03 07:46:35 +10:00
b24d322d29 Update from sk89q/master 2018-09-03 00:10:38 +10:00
43531a0da0 Use expression for brush radius 2018-08-22 02:58:10 +10:00
69ab1781c6 Replace FuzzyBlockMask with BlockMask, and added BlockTypeMask as a more performant mask for just block types. 2018-08-20 15:57:42 +10:00
ae65708d82 Fix some command parsing issues
Tab complete runs on main thread - that could be an issue
2018-08-17 20:13:33 +10:00
e7c27b08bf Remove stub injector methods 2018-08-13 02:36:39 +10:00
a629d15c74 Copy paste/merge FAWE classes to this WorldEdit fork
- so certain people can look at the diff and complain about my sloppy code :(

Signed-off-by: Jesse Boyd <jessepaleg@gmail.com>
2018-08-13 00:03:07 +10:00
1480606b52 Fixed a few more issues found looking over the changeset. 2018-08-04 11:43:42 +10:00
a48c319e7e package move 2018-08-04 11:43:40 +10:00
efa09001c2 Remove the 'natural only' smooth brush feature due to inaccuracies. 2018-08-04 11:43:40 +10:00
70aceb3837 Use default state a bit more. 2018-08-04 11:43:39 +10:00
e2608bc0c9 Further modernise and remove legacy item classes 2018-08-04 11:43:39 +10:00
aaaf2d5678 More deprecation removal 2018-08-04 11:43:38 +10:00
f5f1d357d9 Get rid of the string equality and convert a few more ID uses over. 2018-08-04 11:43:14 +10:00