Commit Graph

2179 Commits

Author SHA1 Message Date
dordsor21
da2a846d3d
Don't return null when adding processors to NullExtent
(cherry picked from commit 1a8ad8133ef6feae8fdf40d5317934ee6bf31314)
2021-09-13 12:29:49 +01:00
NotMyFault
cdbbedb662
Update Upstream
6008fe7 Remove class shutter
2021-09-13 10:51:58 +02:00
dordsor21
5d31b7034d
Deprecate sponge schematic reader/writer and tell users why (#1287) 2021-09-13 10:51:58 +02:00
dordsor21
8e214b1232
Javadocs to LocalBlockVectorSet 2021-09-11 16:59:00 +01:00
dordsor21
8c8419a1c5
LocalBlockVectorSet shouldn't actually be used from multiple threads. SparseBitSet is not thread safe 2021-09-11 16:41:42 +01:00
dordsor21
6e586da83e
Some code cleanup
- Simplify MaskFilter slightly
- Improve thread safety of LocalBlockVectorSet
- Simplify if statement in SingleThreadQueueExtent
- Better error in MathMan#tripleSearchCoords for handling of the error in some cases
2021-09-11 16:38:01 +01:00
dordsor21
e85586db80
Only set ParserContext extent to world if null when setting world 2021-09-11 16:25:45 +01:00
dordsor21
a923c112ee
Actually do what I said for min/max Y in HeightmapProcessor 2021-09-11 14:25:47 +01:00
dordsor21
82220ef87e
Move HeightMapType and HeightmapProcessor into own package 2021-09-11 13:37:31 +01:00
dordsor21
f84c98e721
Use given min/max y values in HeightmapProcessor 2021-09-11 12:41:06 +01:00
dordsor21
6cbd9631a0
Improve notes on getting the stored section range/refactor method name 2021-09-11 12:40:39 +01:00
dordsor21
37998ec598
Refactor heightmap classes to math where it makes more sense
(not required by heightmap processor, nor are they processors, used for heightmap brushes etc.)
2021-09-11 12:23:03 +01:00
SirYwell
5fb4434afe Fix indexing and custom world heights in HeightmapProcessor 2021-09-11 10:26:02 +02:00
NotMyFault
f29d68b16e
Update Upstream
fbf61ef Fix raise and lower deform brushes (1889)
2021-09-11 10:15:44 +02:00
dordsor21
db24b429c1
only close clipboard on error during copy
apply to //cut as well
2021-09-11 00:27:26 +01:00
dordsor21
470ba64fe4
Fix #1260 2021-09-10 17:46:21 +01:00
dordsor21
829ddc393f
Fix #1268 2021-09-10 17:14:55 +01:00
dordsor21
88ae6d9e1d
Optimise HeightmapProcessor (around 16x faster) 2021-09-10 16:53:25 +01:00
dordsor21
0e72fa5058
Specify requirement for delay-chunk-unloads-by to be set for preloading 2021-09-10 15:52:46 +01:00
dordsor21
3f182c63bc
Fix #1285 2021-09-10 14:53:07 +01:00
dordsor21
effb94623a
Fix exceptions being squashed RegionVisitor preloading 2021-09-10 14:41:15 +01:00
dordsor21
195a13a23c
some codestyle application 2021-09-08 16:39:43 +01:00
NotMyFault
8aadeb9291
Identify as Fawe when throwing unknown exceptions
Closes #1281
Closes #1279
Closes #1282
2021-09-06 15:28:54 +02:00
NotMyFault
d236470df8
Update Upstream
b1c230d Add conditional checking in help command (1888)
b4fbbc9 Move clearable checks for Bukkit to adapters (1887)
2021-09-04 10:31:31 +02:00
dordsor21
79f4be3941
Adjust some synchronisation 2021-09-02 18:06:36 +01:00
NotMyFault
09c4655be7
Setup allowed-plugins with an example plugin 2021-09-02 18:53:14 +02:00
dordsor21
f8aaf0cae3
Don't set extent to self when cancelling in AbstractDelegateExtent
#749
2021-09-02 17:13:38 +01:00
dordsor21
93dff36ee2
Fix #1265 2021-09-02 14:08:49 +01:00
dordsor21
b9e4b31c68
Clean up ChunkHolder slightly, only trim chunk get if not already present 2021-09-02 12:31:27 +01:00
dordsor21
fb7e95c440
Improve exceptions (#1256)
- Kick more exceptions further up the pipeline to be more likely to be shown to player
- Try to avoid lots of console spamming when it's the same error multiple times
- Allow parsing of FaweExceptions during commands to better give information to players
2021-09-01 16:36:03 +02:00
dordsor21
ebc38a62ad
Should fix #1237 and should fix #1236 2021-08-26 16:44:49 +01:00
dordsor21
cacfcb8c5c
LimitExtent isn't a processor 2021-08-26 16:44:08 +01:00
dordsor21
da8289f8ba
Fix #826 2021-08-25 16:19:51 +01:00
dordsor21
4050cf238f
Fix #1217 2021-08-25 15:48:39 +01:00
dordsor21
29bebcd034
Fully fix #949 2021-08-25 15:32:25 +01:00
dordsor21
4e463af1df
Remove log output from DefaultBlockParser 2021-08-25 14:12:40 +01:00
dordsor21
a66080d803
Fix build, add note 2021-08-25 14:06:12 +01:00
dordsor21
ea6b29f145
Fix up annotations in block classes and slight cleanup 2021-08-25 12:25:33 +01:00
dordsor21
df18fcef92
Fix #1250 2021-08-25 11:16:06 +01:00
dordsor21
012e55e780
Fix links 2021-08-25 11:08:14 +01:00
dordsor21
7d9abc9273
Skip corrupt tile entities in legacy schematics 2021-08-23 21:46:50 +01:00
dordsor21
6301a7adb9
Deprecate and add the warnings for BlockType#getState as it is broken 2021-08-23 21:28:06 +01:00
dordsor21
c0893a404d
Set default number of iterations for snow smooth brush to 1. 2021-08-23 21:27:35 +01:00
dordsor21
0aadef97d0
Quick fix for SnowHeightMap 2021-08-23 21:26:59 +01:00
dordsor21
1a0f7df3f4
Fix #1243 2021-08-23 13:08:10 +01:00
dordsor21
2e0de7b197
Fix nullability issue with SnowHeightMap mask, apply some cleanup and reduce needless object creation 2021-08-23 11:57:00 +01:00
NotMyFault
cf671ad7ff
Update Upstream
ed28089 Don't crash if fields are null in ChunkDeleter (1874)
f049d56 Revert "Use a Guava Cache instead of a ThreadLocal (1859)"
c5a4450 Internally use a negated mask class to prevent russian doll wrapping (1877)
1397ec7 Add Snow Smooth Tools (1580)

Fixes #955
Fixes #858
2021-08-22 11:56:39 +02:00
SirYwell
df8b2802b2 Support custom world min heights when processing heightmaps 2021-08-21 10:52:45 +02:00
dordsor21
cd576a2a87
Fix #1241 2021-08-20 16:33:58 +01:00
dordsor21
563ad7761a
Fix LocalBlockVectorSet
- Fixes #1238
2021-08-19 13:10:09 +01:00