dordsor21
0021aeb40a
Several fixes to actual, probable and possible synchronocity issues ( #691 )
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* Several fixes to actual, probable and possible synchronocity issues
- Ensure that all edits are queued onto the same AsyncNotifyQueue by actually delegating to the parent player in PlayerProxy
- Ensure that the order editsessions are being remembered on the LocalSession is being respected by using a fair ReentrentLock
- Ensure a chunk cannot be called when an update is being called
* Don't add locks to GetBlocks
2020-10-08 21:50:42 -04:00
Aurora
3b2fe2ffde
Fix toggle permission ( #644 )
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* Fixes #529
* fix superperms perm toggling
Co-authored-by: @weaondara <wea_ondara@alpenblock.net>
2020-09-21 17:07:35 +02:00
MattBDev
02886b0387
Updated the WorldEdit license using find and replace
2020-08-24 21:31:47 -04:00
MattBDev
3bc692ff11
Part 1 of upstream merge and format
2020-07-13 22:50:59 -04:00
Octavia Togami
4c299bc0b8
Replace setPosition with trySetPosition ( #1403 )
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Allows cancellation information to be fed back into the ascend/descend
algorithms.
(cherry picked from commit 71e104bcb187a5313e88dda5df79059c8ffbc1fe)
2020-07-10 13:22:48 -04:00
MattBDev
915ab43f6e
Cleanup unused code.
2020-03-05 16:07:20 -05:00
NotMyFault
3ee920f9e6
Update upstream
2020-01-08 19:36:12 +01:00
Jesse Boyd
944c8c5521
Fixes #255 compass exceptipn
2019-11-23 05:15:48 +00:00
Jesse Boyd
0c85db920c
save strings.json
2019-11-21 20:37:56 +00:00
Jesse Boyd
1341e38a90
fix compile
2019-11-21 19:56:10 +00:00
Jesse Boyd
66744bfaa4
Merge remote-tracking branch 'upstream/feature/translatable-text' into i18n-merge
2019-11-21 13:50:05 +00:00
Jesse Boyd
2c9f192baf
Merge remote-tracking branch 'upstream/master' into merge
2019-11-19 21:23:47 +00:00
Matthew Miller
c01d2f7c24
Further translations
2019-11-16 22:42:14 +10:00
Matthew Miller
96e56bdd0c
Rebase translation work for easier rebasing
2019-11-16 22:42:14 +10:00
Jesse Boyd
d61dac5aa5
Fix CFI generation
2019-11-08 22:30:39 +00:00
Jesse Boyd
72951cdf23
Various
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fake chunk packet
aliases
cfi wip
2019-10-30 12:26:52 +01:00
Jesse Boyd
8356004ec9
chunk sending / cfi
2019-10-26 14:21:49 +01:00
Jesse Boyd
2080e9786b
commanding-pipeline diff
2019-10-23 05:23:52 +01:00
MattBDev
0bddb565ab
Fixed compile issue
2019-09-13 23:19:28 -04:00
wizjany
8545417b3a
Fix error in /up when used out of bounds.
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Also reduce calls to Entity#getLocation() all over since it's
more expensive than it needs to be (adapts world/vector every time).
2019-07-23 22:16:26 -04:00
MattBDev
8108d0a936
Major command changes that don't work yet.
2019-07-16 23:44:34 -04:00
MattBDev
ffc2092d93
toggles and timeouts
2019-06-30 14:56:32 -04:00
Jesse Boyd
d9906c9026
229182aa63
2019-06-29 01:19:58 +10:00
MattBDev
229182aa63
Remove CUI and other cleaning
2019-06-06 18:39:51 -04:00
Matthew Miller
62353a46db
Added a pagination box and use it in Biome List and Chunk List
2019-04-27 21:57:45 +10:00
Kenzie Togami
1e7b4fc835
Move shaded libraries to their own artifacts
2019-04-20 23:11:39 -07:00
Matthew Miller
55348346e9
Shade in Kashike's lib
2019-04-19 14:49:29 +10:00
Matthew Miller
3e4004ad9e
Start work on improving the formatting system. May switch to Kashike's as Bukkit is shit
2019-04-14 19:33:44 +10:00
Jesse Boyd
2e1b7676eb
Just use instanceof
2019-04-11 02:17:45 +10:00
Jesse Boyd
92a7bd5e44
minor tweak for mutable vectors
2019-04-01 03:09:20 +11:00
Kenzie Togami
590b7e23a9
Remove all raw usages of BSH, improve API generics
2019-02-03 05:01:39 -05:00
Matthew Miller
c935e381b7
Added a method to teleport entities across worlds.
2019-02-02 11:23:02 -05:00
Matthew Miller
54142c8669
Added a display name to Actors
2019-02-02 09:37:14 -05:00
IronApollo
e53535319d
Plenty of changes to core block behavior to become more compatible with upstream WorldEdit (still more to be done!)
2019-01-31 10:08:58 -05:00
Matthew Miller
628c9cc0b7
Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
2019-01-10 09:54:21 -05:00
Kenzie Togami
3fefcbf971
Remove all raw usages of BSH, improve API generics
2018-12-26 16:39:10 -08:00
IronApollo
d4157b7e0e
Current progress with update
2018-12-23 11:19:33 -05:00
Matthew Miller
c949b07df1
Added a method to teleport entities across worlds.
2018-12-21 16:56:10 +10:00
Matthew Miller
8f236afae9
Added a display name to Actors
2018-12-18 17:36:53 +10:00
Kenzie Togami
399e0ad5fa
Refactor vector system to be cleaner
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- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
2018-11-03 23:00:23 -07:00
Matthew Miller
7f419618cc
Switch to using fake blocks, no more world pollution
2018-08-18 15:22:49 +10:00
Jesse Boyd
7fb3899bb7
Use BlockState for player inventory getBlock
2018-08-13 03:31:26 +10:00
Jesse Boyd
a629d15c74
Copy paste/merge FAWE classes to this WorldEdit fork
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- so certain people can look at the diff and complain about my sloppy code :(
Signed-off-by: Jesse Boyd <jessepaleg@gmail.com>
2018-08-13 00:03:07 +10:00
Matthew Miller
1480606b52
Fixed a few more issues found looking over the changeset.
2018-08-04 11:43:42 +10:00
Matthew Miller
663dd1f4d8
Added an entity, weathertype, and gamemode registry.
2018-08-04 11:43:41 +10:00
Matthew Miller
e99190225e
Further BaseBlock modernisation
2018-08-04 11:43:39 +10:00
Matthew Miller
e2608bc0c9
Further modernise and remove legacy item classes
2018-08-04 11:43:39 +10:00
Matthew Miller
aaaf2d5678
More deprecation removal
2018-08-04 11:43:38 +10:00
Matthew Miller
20bf6e079b
Continue the great purge
2018-08-04 11:43:38 +10:00
sk89q
7192780251
Switch to Gradle. Use git log --follow for history.
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This converts the project into a multi-module Gradle build.
By default, Git does not show history past a rename, so use git log
--follow to see further history.
2014-11-14 11:27:39 -08:00