Commit Graph

445 Commits

Author SHA1 Message Date
Hannes Greule
ff728478c6
Relight using starlight engine on Tuinity & perform heightmap updates (#1023)
* Relight using starlight engine on Tuinity

* Make use of invokeExact

* Cache MethodHandle

* Address some requested changes

* Remove random *

Co-authored-by: NotMyFault <mc.cache@web.de>

* Simplify and clean up sendChunk
Hopefully, that doesn't cause any issues

* Add naive HeightmapProcessor

* Make HeightmapProcessor more efficient

* Remove heightmap code from NMSRelighter

* Recognize fluid for waterlogged blocks

* Remove config option for heightmaps as they should always be updated

* Batch relighting for Starlight

* Dirty workaround for CharBlocks blocks NPE

* Revert "Dirty workaround for CharBlocks blocks NPE"

This reverts commit 737606a7
It only caused the heightmap to be wrong again and didn't help much with the original issue

* Adapt better chunk sending on older versions

* Adapt requested changes for HeightMapType

* Relight all changed chunks, batched
Also, address some requested changes

* Avoid deadlocks

* Clean up tuinity relighter and add some comments

* Minor changes to HeightmapProcessor

Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
Co-authored-by: NotMyFault <mc.cache@web.de>
Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com>
2021-05-13 11:29:11 -04:00
Pierre Maurice Schwang
036e8473b4
Fix unit tests + Version Determination (#1055)
* Fixed unit tests and determine chunksStretched based on package version

* Fixed requested changes
2021-05-07 23:47:35 +02:00
NotMyFault
00641c8108
Update ServerLib 2021-04-19 11:19:31 +02:00
NotMyFault
5e534ff9e2
Finalize Captions
Follow up to a9d1202ce1
2021-04-05 19:54:49 +02:00
NotMyFault
b96cea75b8
Update Upstream
609c7b8 Scrapped Logging Framework 4 Java

Closes #997
Closes #998
Closes #999
Closes #1000
Closes #1001
Closes #1002
2021-03-29 15:29:16 +02:00
NotMyFault
4af7316118
Remove freebuild regions (#991)
* Remove freebuild regions

* Remove configuration option of freebuild

Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
2021-03-25 08:40:09 +01:00
NotMyFault
6476345e44
Implement missing methods 2021-03-12 12:23:44 +01:00
NotMyFault
cde52f9f35
Implement missing methods 2021-03-09 12:41:05 +01:00
NotMyFault
99ea64fa4e
Add a couple of permissions 2021-03-06 20:22:39 +01:00
NotMyFault
f5956b66a8
Present adventure on compile time
Co-Authored-By: Hannes Greule <SirYwell@users.noreply.github.com>
2021-02-22 11:04:12 +01:00
NotMyFault
0a721b18ce
Implement methods 2021-02-14 19:56:05 +01:00
dordsor21
2ab207cfe9
Fix occasional NPE when removing section lighting 2021-02-05 16:05:53 +00:00
dordsor21
f88432a709
Fix incorrect Collections#unmodifiableSet usage 2021-02-01 15:07:54 +00:00
dordsor21
0f6b56572a
Update to NMS given by 1.16.5.
Since there's no new NMS revision (we're still on R3...?!) but there were changes, it would be more difficult to maintain both 1.16.4 and 1.16.5. Therefore, let's just stop supporting 1.16.4 as 1.16.5 is a minor update regardless.
Fixes #859
2021-01-18 16:13:42 +00:00
dordsor21
bad3d31d90
Fix removing section lighting
- Paper and spigot differ in methods
 - Also don't clone it as we're trying to fill the actual data...
2021-01-14 17:03:32 +00:00
dordsor21
be9866ddb3
Fix a lot of FAWE-freezing properly
- Add a "loadPrivately" method to be used when GetChunks are called to avoid synchronocity issues with super classes being used on different threads
 - Synchronise the call method so we're not attempting to call whilst also loading/updating
2021-01-13 19:02:51 +00:00
dordsor21
f69b1bfb21
properly load nms chunk for lighting operations 2021-01-13 17:09:18 +00:00
dordsor21
b4d7562b87
Looks like automagical relighting (#838)
Fixes #686
2021-01-11 19:29:16 +00:00
dordsor21
febf5b0175
Slight change to wna caching
- We don't want to flush if we're setting from the main thread, as that's going to be another plugin doing it
 - It's better to have a concurrent error thrown than use a concurrent set, so concurrency issues can actually be fixed rather than handled unsafely
 - Only send chunk packets up to once a tick (it really doesn't use any memory to cache IntPairs).
2021-01-10 17:11:55 +00:00
dordsor21
bd079421a3
fix wna/loading on non-paper servers 2021-01-10 12:37:41 +00:00
dordsor21
6bc3dd2293
Fix wna when used internally 2021-01-09 21:27:55 +00:00
dordsor21
89cc2f9d9f
Large memory use reduction when PostProcessing history 2021-01-05 15:03:47 +00:00
Alexander Söderberg
3f0b9a2a92
Reorder BuildInClipboardFormat and document changed JNBT classes (#807)
* Get rid of FastSchematicReader/Writer and document changed JNBT classes

This commit includes changes from upstream to the schematic classes
(`com.sk89q.worldedit.extent.clipboard.io`). It also documents the JNBT
classes, specifying what has been changed in FAWE. This was done in preparation
for the upcoming move to adventure-nbt.

The PlotSquared schematic handler classes will now use SpongeSchematicReader/Writer rather than FastSchematicReader/Writer.

This is yet untested and the entire branch is a W.I.P.

* Fix JNBT mutability misuse in FAWE

FAWE previously had mutable compound and list tags. The previous commit changed that, and this commit will fix misuse of the tag API.

I've tried to identify the places where mutability was assumed, but I might have missed something. This needs quite extensive testing.

This is yet another change which increases upstream compatibility in FAWE.

* Fix FAWE_Spigot_<..>#getEntity

* Fix JNBT usage in the AsyncBlockState code

* Readd FastSchematicReader/Writer and add a new schematic format (`FAST`)

* Update dead repository

* Implement missing AsyncChunk#getTileEntities

* handle entities properly and add "brokenentity" format

* Fix fast schematic reader
lazily reading means it's read in order of appearance in the inputstream so we need to read schematic version first (skip past everything) and then reset the stream

* Fix p2 FAWE

* Go back to fast schematics in P2/CompressedSchematicTag (#819)

* Fix compile

Co-authored-by: N0tMyFaultOG <mc.cache@web.de>
Co-authored-by: Alexander Söderberg <Sauilitired@users.noreply.github.com>
Co-authored-by: dordsor21 <dordsor21@gmail.com>
Co-authored-by: Aurora <aurora@relanet.eu>
2021-01-04 19:18:23 +01:00
dordsor21
efcca5b66f
it's better not to bother with tickets to avoid tickets not being removed all the time 2021-01-01 19:49:11 +00:00
dordsor21
580cb4a91e
add chunk tickets and don't force sync sending chunk packets 2021-01-01 18:04:30 +00:00
dordsor21
42346b429b
Don't synchronise across the entire edit for a single ChunkSection load (speed boost) 2021-01-01 16:48:17 +00:00
dordsor21
606cfa5cbc
we don't need to "update" when copying sections 2021-01-01 16:07:57 +00:00
dordsor21
59c227b49a
actually fix AsyncBlock 2020-12-31 15:32:00 +00:00
dordsor21
935130aa0e
Fix AsyncBlock 2020-12-31 15:22:29 +00:00
Alexander Söderberg
71059505d1 Implement missing AsyncChunk#getTileEntities 2020-12-27 22:19:04 +01:00
dordsor21
6e49427b26
fix WNA 2020-12-27 21:03:09 +00:00
dordsor21
3c5041ddb7
Fix uploading/download P2 schematics with /plot save|load 2020-12-24 15:47:02 +00:00
dordsor21
884ec322b8
Ensure chunk sections are reloaded for every edit/chunk read
Add an option for force-reloading the cached chunk sections when a layer is updated
2020-12-17 22:04:49 +00:00
dordsor21
b57c472b86
Save the get blocks to the set chunk after history is written when post-processing 2020-12-17 14:09:54 +00:00
dordsor21
56cf49c167
Send chunks if they're in the paper no-tick-distance
Fixes #766 and #677
2020-12-11 15:36:42 +00:00
N0tMyFaultOG
3af1f45b4c
Add note about outdated java version 2020-12-08 00:12:39 +01:00
N0tMyFaultOG
1bdac416d0
Add missing upstream methods 2020-12-02 17:12:04 +01:00
Aurora
49052d73ce
Update FAWE to 1.16.4 (#734)
* Start work on 1.16.4, doesn't compile yet

* Update FAWE to 1.16.4

* Update GitHub ci build to 1.16.4

* Fix AsyncChunk

* Update issue template for 1.16.4

Co-authored-by: dordsor21 <dordsor21@gmail.com>
Co-authored-by: NotMyFault <mc.cache@web.de>
2020-11-03 19:46:54 +01:00
N0tMyFaultOG
b728989355 Refactor Jars to ThirdPartyManager 2020-11-01 20:56:45 +01:00
dordsor21
c6ef1bc1de
Full support for 3D biomes (#714)
* Full support for 3D biomes
Since we're only supporting 1.15+ there's no need to try anything other than compatibility

* this is not part of the PR

* Clipboards should still always be y 0 for biomes
(this "bug" has existed for ages)
2020-10-22 22:18:16 +01:00
N0tMyFaultOG
67cc5fb984 Merge branch 'logging' into main 2020-10-09 10:03:13 +02:00
dordsor21
5b97c0abcd
Several fixes to actual, probable and possible synchronocity issues (#691)
* Several fixes to actual, probable and possible synchronocity issues
 - Ensure that all edits are queued onto the same AsyncNotifyQueue by actually delegating to the parent player in PlayerProxy
 - Ensure that the order editsessions are being remembered on the LocalSession is being respected by using a fair ReentrentLock
 - Ensure a chunk cannot be called when an update is being called

* Don't add locks to GetBlocks
2020-10-08 21:15:05 +01:00
MattBDev
f5a42c63a7 Better logger support 2020-10-06 14:44:33 -04:00
Matt
96dcb95b7c
Javadoc and Formatting fixes. (#619)
Javadoc and Formatting fixes.

Also, extremely minor code changes which have been tested.
This commit is only part one of two commits that aim to fix problems with formatting in our project. In part two I will modify the Google Java Style Guide (since it closely matches our code style) for our project so there is guidance on how to format and document. 

* Updated PlotSquared URL
* Removed plugin acronyms
* Fixed a typo
* Fixed grammar
* Use modern block id's
* Update YouTube video URL
2020-10-05 13:41:41 -04:00
N0tMyFaultOG
9f232a9690 Enhance debugpaste information 2020-10-04 16:52:43 +02:00
dordsor21
13cfd638d6
Fix incorrtect field references 2020-09-29 10:11:29 +01:00
dordsor21
82bcc0e9a5
Allow "post processing" of chunks (#658)
* begin allowing "post processing" of chunks
 - restores legacy capability to continue saving edits in the background after sending the chunks
 - speeds up the edit clientside
 - nail in the coffin of the terrible and staticly coded coreedit
 - We should totally make IronGolem work so Core* is no longer used by anyone

* begin allowing background history saving

* Handle post processors in queues properly

* Use futures for postprocessing so we're not waiting for them needlessly

* better use of closed boolean

* Reword
2020-09-28 11:13:02 +01:00
dordsor21
218f570cb1
Fix LimitExtent and processing of Plot regions
Fixes #627
Fixes #609
2020-09-18 17:40:55 +01:00
dordsor21
8e8bd810b5
Relight after completing P2 operations
teporarily fix #629
2020-09-18 12:38:17 +01:00
N0tMyFaultOG
241e85e491 Strip 1.14 2020-09-16 16:01:49 +02:00