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* Relight using starlight engine on Tuinity * Make use of invokeExact * Cache MethodHandle * Address some requested changes * Remove random * Co-authored-by: NotMyFault <mc.cache@web.de> * Simplify and clean up sendChunk Hopefully, that doesn't cause any issues * Add naive HeightmapProcessor * Make HeightmapProcessor more efficient * Remove heightmap code from NMSRelighter * Recognize fluid for waterlogged blocks * Remove config option for heightmaps as they should always be updated * Batch relighting for Starlight * Dirty workaround for CharBlocks blocks NPE * Revert "Dirty workaround for CharBlocks blocks NPE" This reverts commit 737606a7 It only caused the heightmap to be wrong again and didn't help much with the original issue * Adapt better chunk sending on older versions * Adapt requested changes for HeightMapType * Relight all changed chunks, batched Also, address some requested changes * Avoid deadlocks * Clean up tuinity relighter and add some comments * Minor changes to HeightmapProcessor Co-authored-by: BuildTools <unconfigured@null.spigotmc.org> Co-authored-by: NotMyFault <mc.cache@web.de> Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com> |
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buildSrc | ||
config/checkstyle | ||
contrib/craftscripts | ||
gradle/wrapper | ||
worldedit-bukkit | ||
worldedit-cli | ||
worldedit-core | ||
worldedit-fabric | ||
worldedit-forge | ||
worldedit-libs | ||
worldedit-mod | ||
worldedit-sponge | ||
.git-blame-ignore-revs | ||
.gitattributes | ||
.gitconfig | ||
.gitignore | ||
build.gradle.kts | ||
COMPILING.md | ||
CONTRIBUTING.md | ||
crowdin.yml | ||
fawe-logo.png | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
HEADER.txt | ||
LICENSE.txt | ||
NOTICE.txt | ||
README.md | ||
renovate.json | ||
settings.gradle.kts |
FastAsyncWorldEdit is a fork of WorldEdit that has huge speed and memory improvements and considerably more features
A Minecraft Map Editor... that runs in-game!
- With selections, schematics, copy and paste, brushes, and scripting!
- Use it in creative, survival in single player or on your server.
- Use it on your Minecraft server to fix grieving and mistakes.
Java Edition required. FastAsyncWorldEdit is compatible with Bukkit, Spigot, Paper, and Tuinity.
Download FastAsyncWorldEdit
- Spigot: https://www.spigotmc.org/resources/fast-async-worldedit.13932/
- Older, unsupported, versions: https://intellectualsites.github.io/download/fawe.html
Links
Edit The Code
Want to add new features to FastAsyncWorldEdit or fix bugs yourself? You can get the game running, with FastAsyncWorldEdit, from the code here:
For additional information about compiling FastAsyncWorldEdit, see COMPILING.md.
Submitting Your Changes
FastAsyncWorldEdit is open source (specifically licensed under GPL v3), so note that your contributions will also be open source. The best way to submit a change is to create a fork on GitHub, put your changes there, and then create a "pull request" on our FastAsyncWorldEdit repository.
Please read CONTRIBUTING.md for important guidelines to follow.
YourKit
Thank you to YourKit for supporting our product by providing us with their innovative and intelligent tools for monitoring and profiling Java and .NET applications. YourKit is the creator of YourKit Java Profiler, YourKit .NET Profiler, and YourKit YouMonitor