Blazingly fast world manipulation for artists, builders and everyone else. Modified for Plexus.
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SlimSoftware 099987d439
Fix //snow didn't put snow on all types of leaves
For example, //snow didn't work on Oak leaves while it did work as you would expect on Dark Oak leaves. Fixed by adding leaves2 to translucent block list and checking if the block to put snow on is a leaf block when executing //snow.
2017-12-14 21:00:38 +01:00
config/checkstyle [Forge] Update to latest 1.11.2 mappings 2017-08-01 23:01:12 -07:00
contrib/craftscripts [maze.js] Added Height, Size, Thickness and Flags 2013-07-09 14:15:37 +02:00
gradle/wrapper Upgrade Gradle to 4.0.2 2017-08-01 22:20:56 -07:00
worldedit-bukkit Make Java 8 detection work on Java 9 2017-08-16 16:39:42 -07:00
worldedit-core Fix //snow didn't put snow on all types of leaves 2017-12-14 21:00:38 +01:00
worldedit-forge Move asm dep to buildscript section. 2017-10-19 20:06:01 -04:00
worldedit-sponge Added 1.12.2 support to WorldEdit Sponge 2017-10-22 21:46:35 +10:00
.gitattributes Remove auto-LF conversion from .gitattributes because it doesn't seem to work that well. 2012-10-28 12:48:52 -07:00
.gitignore Moved the impl classes over to a directory structure 2016-12-29 12:15:55 -05:00
.travis.yml Drop support for Java 6. 2016-05-05 17:42:10 -07:00
build.gradle Move asm dep to buildscript section. 2017-10-19 20:06:01 -04:00
CHANGELOG.txt Update changelog. 2015-05-28 13:47:24 -07:00
COMPILING.md Update some notes in the compiling doc 2016-12-02 20:21:03 -08:00
CONTRIBUTING.md Update contributing doc 2016-12-02 20:27:46 -08:00
gradlew Upgrade Gradle to 4.0.2 2017-08-01 22:20:56 -07:00
gradlew.bat [Forge] Initial update to 1.11 2016-12-01 23:14:16 -05:00
LICENSE.txt Modernized pom, readmes. 2012-10-19 21:10:39 -07:00
README.html Tabs -> spaces in README.html. 2012-10-20 00:58:33 -07:00
README.md Typing is hard. Fix typo in README. 2017-11-11 08:04:15 -08:00
settings.gradle Initial work on WorldEdit Sponge 2016-02-02 01:28:27 -05:00

WorldEdit

WorldEdit is Minecraft mod that turns Minecraft into an in-game map editor (sorta, kinda).

  • Make awesome stuff with half the time OR make quadriply awesome creations with the same time
  • Get lost in hundreds of options and functions that even we've forgotten existed
  • Utilize Photoshop-like tools like "selection areas" and "brushes"
  • Making fjords and other natural wonders with weird names
  • Also: fix grief, broken water, missing snow, raging fires, and other 💩

WorldEdit is open source!, so if you've just learned how to make a button blink, I probably recommend picking up a book on CS algorithms. The project is licensed using the GNU Lesser General Public License license, v3.

Compiling

See COMPILING.md for a guide on compiling WorldEdit.

Contributing

We happily accept contributions, especially through pull requests on GitHub. Submissions must be licensed under the GNU Lesser General Public License v3.

Please read CONTRIBUTING.md for important guidelines to follow.