Blazingly fast world manipulation for artists, builders and everyone else. Modified for Plexus.
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IronApollo 14ac3205ce Check for PlotSquared before initializing the feature class
Some users are experiencing issues during startup with FAWE not finding PlotSquared resulting in errors.
2020-02-22 21:02:12 -05:00
.github Created contributing.md and modify gh actions scripts 2019-12-22 22:47:24 +01:00
buildSrc Remove dead code and minor changes to existing code 2020-02-18 13:18:43 -05:00
config/checkstyle Minor upstream file changes 2020-01-29 16:13:28 -05:00
contrib/craftscripts Update/remove more dead links. 2019-08-06 23:07:26 -04:00
gradle/wrapper Revert "Upgrade gradle" 2020-01-13 17:02:54 -05:00
worldedit-bukkit Check for PlotSquared before initializing the feature class 2020-02-22 21:02:12 -05:00
worldedit-cli Upstream and debugging changes. 2020-01-02 16:30:44 -05:00
worldedit-core Fix immediate crash for some users 2020-02-21 18:26:43 -05:00
worldedit-fabric Merge remote-tracking branch 'upstream/feature/translatable-text' into i18n-merge 2019-11-21 13:50:05 +00:00
worldedit-forge i18n upstream merge 2019-12-09 20:07:57 +01:00
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worldedit-sponge i18n upstream merge 2019-12-09 20:07:57 +01:00
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FAWE is a fork of WorldEdit that has huge speed and memory improvements and considerably more features

Downloads

1.13+

< 1.12.2

Building

FAWE uses gradle to build
You can safely ignore gradlew setupDecompWorkspace if you are not planning to work on the forge side of FAWE.

$ gradlew setupDecompWorkspace
$ gradlew build

Contributing

Have an idea for an optimization, or a cool feature?

  • We will accept most PR's
  • Let us know what you've tested / what may need further testing
  • If you need any help, create a ticket or discuss on Discord