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* the set array given in NMSAdapter should have get data written to it - Fixes #1664 - May fix #1700 * Having target size >= 2* parallel threads allows for adjacent chunks to be loaded with issues * "empty" chunk section doesn't need to be localised to the chunk and may be static * Switch to slightly more performant stream method for testing for non-empty sections * Implement lock into ChunkHolder preventing any modification to occur whilst the edit is being applied to the world (when ChunkHolder is called) * Add config note about target-size * set ordinal equal to air if both set and get are `__reserved__` * Add note to checkAndWaitOnCalledLock method of its use * Don't print exception and throw * Switch to a wrapped StampedLock allowing reentrant behaviour - StampedLock is not reentrent - Allow unlock from a different thread only if it provides the correct stamp - This stamp can only be retrieved by the thread owning the lock * Avoid some "doubling-up" of using checkAndWaitOnCalledLock * Unbloat `checkAndWaitOnCalledLock` * Add since tags |
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