Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/function/RegionMaskTestFunction.java
Jesse Boyd a629d15c74
Copy paste/merge FAWE classes to this WorldEdit fork
- so certain people can look at the diff and complain about my sloppy code :(

Signed-off-by: Jesse Boyd <jessepaleg@gmail.com>
2018-08-13 00:03:07 +10:00

65 lines
2.0 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.regions.Region;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Passes calls to {@link #apply(com.sk89q.worldedit.Vector)} to the
* delegate {@link com.sk89q.worldedit.function.RegionFunction} if they
* match the given mask.
*/
public class RegionMaskTestFunction implements RegionFunction {
private final RegionFunction pass,fail;
private Mask mask;
/**
* Create a new masking filter.
*
* @param mask the mask
* @param function the function
*/
public RegionMaskTestFunction(Mask mask, RegionFunction success, RegionFunction failure) {
checkNotNull(success);
checkNotNull(failure);
checkNotNull(mask);
this.pass = success;
this.fail = failure;
this.mask = mask;
}
@Override
public boolean apply(Vector position) throws WorldEditException {
if (mask.test(position)) {
return pass.apply(position);
} else {
return fail.apply(position);
}
}
}