Blazingly fast world manipulation for artists, builders and everyone else. Modified for Plexus.
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Jesse Boyd 1a12c065a1
Various minor fixes
Fix drain
Fix some messages lacking prefix
Fix non persistent brushes
2018-10-13 15:15:38 +11:00
config/checkstyle Added bStats 2018-09-20 22:59:42 +10:00
contrib/craftscripts [maze.js] Added Height, Size, Thickness and Flags 2013-07-09 14:15:37 +02:00
favs Various minor fixes 2018-10-13 15:15:38 +11:00
gradle/wrapper Copy paste/merge FAWE classes to this WorldEdit fork 2018-08-13 00:03:07 +10:00
worldedit-bukkit Fix physics freeze 2018-10-03 14:58:19 +10:00
worldedit-core Various minor fixes 2018-10-13 15:15:38 +11:00
worldedit-forge Make end tag singleton 2018-08-15 17:02:17 +10:00
worldedit-sponge Update from sk89q/master 2018-09-25 15:35:21 +10:00
.gitattributes Remove auto-LF conversion from .gitattributes because it doesn't seem to work that well. 2012-10-28 12:48:52 -07:00
.gitignore Create pom 2018-08-14 20:41:52 +10:00
.travis.yml Build against only oraclejdk8 until a better solution is found 2016-03-19 14:47:35 -04:00
build.gradle Back to snapshot for continued development 2018-09-20 17:31:14 +10:00
CHANGELOG.txt Update changelog. 2015-05-28 13:47:24 -07:00
COMPILING.md Update some notes in the compiling doc 2016-12-02 20:21:03 -08:00
CONTRIBUTING.md Update contributing doc 2016-12-02 20:27:46 -08:00
gradlew Upgrade Gradle to 4.0.2 2017-08-01 22:20:56 -07:00
gradlew.bat [Forge] Initial update to 1.11 2016-12-01 23:14:16 -05:00
LICENSE.txt Modernized pom, readmes. 2012-10-19 21:10:39 -07:00
README.html Tabs -> spaces in README.html. 2012-10-20 00:58:33 -07:00
README.md Add readme 2018-08-12 23:43:12 +10:00
settings.gradle Update favs 2018-08-23 06:02:04 +10:00
splash.txt splash.txt 2018-08-12 23:42:55 +10:00


FAWE is a fork of WorldEdit that has huge speed and memory improvements and considerably more features

It is available for Bukkit, Forge, Sponge and Nukkit.

Chat

- > Discord|IRC|Spigot Forums <

Releases

- > Download <

- > Jenkins <

Building

FAWE uses gradle to build

$ gradlew setupDecompWorkspace
$ gradlew build

Contributing

Have an idea for an optimization, or a cool feature?

  • I'll accept most PR's
  • Let me know what you've tested / what may need further testing
  • If you need any help, create a ticket or discuss on Discord