Blazingly fast world manipulation for artists, builders and everyone else. Modified for Plexus.
Go to file
TomyLobo 247e8b163d Removed the com.sk89q.bukkit.migration package and LegacyPermissionsProviderWrapper.
This restores compatibility with the latest Bukkit builds.
2012-02-20 14:33:09 +01:00
craftscripts Corrected usage message for maze.js to say width instead of height 2012-02-11 14:07:01 -08:00
lib Added /snap before [date] and /snap after [date]. Example: /snap before last Monday 2am 2011-03-13 20:23:55 -07:00
src Removed the com.sk89q.bukkit.migration package and LegacyPermissionsProviderWrapper. 2012-02-20 14:33:09 +01:00
.gitattributes Added a .gitattributes file 2012-01-03 14:49:33 +01:00
.gitignore Added .gitignore to ignore some eclipse files. 2011-10-31 21:56:32 +01:00
CHANGELOG.txt Have BukkitWorld.simulateBlockMine use Bukkit's dropNaturally 2012-02-11 15:46:33 -08:00
LICENSE.txt Added /snap before [date] and /snap after [date]. Example: /snap before last Monday 2am 2011-03-13 20:23:55 -07:00
NOTICE.txt Added /snap before [date] and /snap after [date]. Example: /snap before last Monday 2am 2011-03-13 20:23:55 -07:00
pom.xml Upped dependency version for bukkit. 2012-02-14 02:22:33 +01:00
README.html Updated README.html. 2011-10-01 19:11:58 -07:00
README.md Removed redundant line from README.md. 2012-01-01 12:59:43 -08:00

WorldEdit

WorldEdit is a voxel and block manipulation library for Minecraft. It is primarily a library but bindings to Bukkit (included) and SPC (external) are available.

Compiling

You need to have Maven installed (http://maven.apache.org). Once installed, simply run:

mvn clean install

Maven will automatically download dependencies for you. Note: For that to work, be sure to add Maven to your "PATH".

Issue Tracker

Please submit bug reports and feature requests here: http://redmine.sk89q.com/projects/worldedit/issues

Contributing

We happily accept contributions. The best way to do this is to fork WorldEdit on GitHub, add your changes, and then submit a pull request. We'll look at it, make comments, and merge it into WorldEdit if everything works out.

Your submissions have to be licensed under the GNU General Public License v3.