Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/extension/factory/PatternFactory.java
Jesse Boyd dd38cbe750
.
2019-07-18 04:30:02 +10:00

56 lines
2.1 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.extension.factory;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.extension.factory.parser.pattern.BlockCategoryPatternParser;
import com.sk89q.worldedit.extension.factory.parser.pattern.DefaultPatternParser;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.internal.registry.AbstractFactory;
/**
* A registry of known {@link Pattern}s. Provides methods to instantiate
* new patterns from input.
*
* <p>Instances of this class can be taken from
* {@link WorldEdit#getPatternFactory()}.</p>
*/
public final class PatternFactory extends AbstractFactory<Pattern> {
/**
* Create a new instance.
*
* @param worldEdit the WorldEdit instance
*/
public PatternFactory(WorldEdit worldEdit) {
super(worldEdit, new DefaultPatternParser(worldEdit));
// split and parse each sub-pattern
// register(new RandomPatternParser(worldEdit));
// individual patterns
// register(new ClipboardPatternParser(worldEdit));
// register(new TypeOrStateApplyingPatternParser(worldEdit));
// register(new RandomStatePatternParser(worldEdit));
register(new BlockCategoryPatternParser(worldEdit)); // TODO implement in pattern parser
}
}