Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/command/argument/DirectionVectorConverter.java

50 lines
2.0 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.command.argument;
import com.sk89q.worldedit.UnknownDirectionException;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.math.BlockVector3;
import org.enginehub.piston.CommandManager;
import javax.annotation.Nullable;
public final class DirectionVectorConverter extends AbstractDirectionConverter<BlockVector3> {
public DirectionVectorConverter(WorldEdit worldEdit, boolean includeDiagonals) {
super(worldEdit, includeDiagonals);
}
public static void register(WorldEdit worldEdit, CommandManager commandManager) {
for (boolean includeDiagonals : new boolean[] { false, true }) {
DirectionVectorConverter directionConverter = new DirectionVectorConverter(worldEdit, includeDiagonals);
register(commandManager, directionConverter, BlockVector3.class, includeDiagonals);
}
}
@Override
protected BlockVector3 convertDirection(String argument, @Nullable Player player, boolean includeDiagonals) throws UnknownDirectionException {
return includeDiagonals
? getWorldEdit().getDiagonalDirection(player, argument)
: getWorldEdit().getDirection(player, argument);
}
}