Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/PlayerDirection.java
2018-08-13 01:43:20 +10:00

58 lines
1.8 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit;
import com.sk89q.worldedit.util.Direction;
/**
* The player's direction.
*
* <p>In the future, this class will be replaced with {@link Direction}.</p>
*/
public enum PlayerDirection {
NORTH(new Vector(0, 0, -1), true),
NORTH_EAST((new Vector(1, 0, -1)).normalize(), false),
EAST(new Vector(1, 0, 0), true),
SOUTH_EAST((new Vector(1, 0, 1)).normalize(), false),
SOUTH(new Vector(0, 0, 1), true),
SOUTH_WEST((new Vector(-1, 0, 1)).normalize(), false),
WEST(new Vector(-1, 0, 0), true),
NORTH_WEST((new Vector(-1, 0, -1)).normalize(), false),
UP(new Vector(0, 1, 0), true),
DOWN(new Vector(0, -1, 0), true);
private final Vector dir;
private final boolean isOrthogonal;
PlayerDirection(Vector vec, boolean isOrthogonal) {
this.dir = vec;
this.isOrthogonal = isOrthogonal;
}
public Vector vector() {
return dir;
}
public boolean isOrthogonal() {
return isOrthogonal;
}
}