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58 lines
1.8 KiB
Java
58 lines
1.8 KiB
Java
/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit;
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import com.sk89q.worldedit.util.Direction;
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/**
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* The player's direction.
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*
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* <p>In the future, this class will be replaced with {@link Direction}.</p>
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*/
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public enum PlayerDirection {
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NORTH(new Vector(0, 0, -1), true),
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NORTH_EAST((new Vector(1, 0, -1)).normalize(), false),
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EAST(new Vector(1, 0, 0), true),
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SOUTH_EAST((new Vector(1, 0, 1)).normalize(), false),
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SOUTH(new Vector(0, 0, 1), true),
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SOUTH_WEST((new Vector(-1, 0, 1)).normalize(), false),
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WEST(new Vector(-1, 0, 0), true),
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NORTH_WEST((new Vector(-1, 0, -1)).normalize(), false),
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UP(new Vector(0, 1, 0), true),
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DOWN(new Vector(0, -1, 0), true);
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private final Vector dir;
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private final boolean isOrthogonal;
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PlayerDirection(Vector vec, boolean isOrthogonal) {
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this.dir = vec;
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this.isOrthogonal = isOrthogonal;
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}
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public Vector vector() {
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return dir;
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}
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public boolean isOrthogonal() {
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return isOrthogonal;
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}
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} |