Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/function/pattern/StateApplyingPattern.java
wizjany 88014b18a3 Added a few new things using block states.
* `//set ##*tag` sets all states in the tag (not just default state per type)
* `//set ^type` is a pattern changing block type but copying all valid existing states
* `//set ^[prop=val,...]` sets the property `prop` to `val` wherever the existing block has that property
* `//set ^type[prop=val,...]` does both of the above
Those work anywhere a pattern is taken, of course.

* The mask syntax `^[prop=val]` matches blocks with the property `prop` set to `val`, or blocks that don't have the property at all.
* The mask syntax `^=[prop=val]` only matches blocks that have the property.
Those work anywhere a mask is taken, of course. (`//mask`, `//gmask`, `//replace`, etc)

The `//drain` command now takes `-w` flag that removes the waterlogged state from blocks (in addition to removing water, as before).
2019-02-14 17:21:01 -05:00

55 lines
2.0 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.pattern;
import com.google.common.collect.Maps;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockType;
import java.util.Map;
import java.util.Map.Entry;
import static com.sk89q.worldedit.blocks.Blocks.resolveProperties;
public class StateApplyingPattern extends AbstractExtentPattern {
private final Map<String, String> states;
private Map<BlockType, Map<Property<Object>, Object>> cache = Maps.newHashMap();
public StateApplyingPattern(Extent extent, Map<String, String> statesToSet) {
super(extent);
this.states = statesToSet;
}
@Override
public BaseBlock apply(BlockVector3 position) {
BlockState block = getExtent().getBlock(position);
for (Entry<Property<Object>, Object> entry : cache
.computeIfAbsent(block.getBlockType(), (b -> resolveProperties(states, b))).entrySet()) {
block = block.with(entry.getKey(), entry.getValue());
}
return block.toBaseBlock();
}
}