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This converts the project into a multi-module Gradle build. By default, Git does not show history past a rename, so use git log --follow to see further history.
43 lines
1.5 KiB
Markdown
43 lines
1.5 KiB
Markdown
Compiling
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=========
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You can compile WorldEdit as long as you have the [Java Development Kit (JDK)](http://www.oracle.com/technetwork/java/javase/downloads/index-jsp-138363.html) for Java 7 or newer. You only need one version of JDK installed.
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The build process uses Gradle, which you do *not* need to download. WorldEdit is a multi-module project with three modules:
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* `worldedit-core` contains WorldEdit
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* `worldedit-bukkit` is the Bukkit plugin
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* `worldedit-forge` is the Forge mod
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## To compile...
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### On Windows
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1. Shift + right click the folder with WorldEdit's files and click "Open command prompt".
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2. `gradlew clean setupDecompWorkspace`
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3. `gradlew build`
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### On Linux, BSD, or Mac OS X
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1. In your terminal, navigate to the folder with WorldEdit's files (`cd /folder/of/worldedit/files`)
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2. `./gradlew clean setupDevWorkspace`
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3. `./gradlew build`
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## Then you will find...
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You will find:
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* The core WorldEdit API in **worldedit-core/build/libs**
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* WorldEdit for Bukkit in **worldedit-bukkit/build/libs**
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* WorldEdit for Forge in **worldedit-forge/build/libs**
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If you want to use WorldEdit, use the `-shadow` version.
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(The -shadow version includes WorldEdit + necessary libraries.)
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## Other commands
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* `gradlew idea` will generate an [IntelliJ IDEA](http://www.jetbrains.com/idea/) module for the Forge module.
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* `gradlew eclipse` will generate an [Eclipse](https://www.eclipse.org/downloads/) project for the Forge version.
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* Use `setupCIWorkspace` instead of `setupDevWorkspace` if you are doing this on a CI server.
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