Plex-FAWE/README.md
dordsor21 aa3ae63682
Feature/1.17 (#1120)
* start v6

* Update classes to v6 method signatures

* change rootVersion to signify p2v6 compat

* Use 16 as toolchain version but target 11 for build output

* add minimessage as api

* Require v6 and don't attempt to "setup" hook from FAWE

* Address comments

* *address /all/ comments

* FAWE classes should only act as a delegate

* Uppercase logger

* Settings for v6-hook have moved to P2-v6, remove unneeded if statements

* Rename classes to Delegate

* add whenDone task to setCuboids

* Remove bad spaces

* Fix plot swap

* Initial work on 1.17 support

* Remove data versions from the Bukkit adapters (#1507)

* Remove data versions from the Bukkit adapters

* Don't allow saving schematics without an adapter in place on Bukkit.

* Removed confusing line

(cherry picked from commit 2056218b4a8644836b1d127105dfa289e9cdbc1c)

* More progress

* Fix chunk sending

* Repackage from com.boydti to com.fastasyncworldedit.<module> (#1119)

* Preliminary work on repackaging

* Rename build artifacts matching our pattern

* Finish up repackaging

* Fix a few field accesses and old imports

* Dirty fix for chunks container ChunkSections outside of 0-15

* Correctly read from NibbleArrays for lighting

* Fix getSections and BlockMaterial for 1.17

* Fix writing blocks to the world.
 - The issue isn't the presence of a "-1" chunk, it's the constructor for ChunkSection requiring the layer (0 to 15) rather than the y chord

* Fix more field accesses

* More work towards 1.17

* Update Upstream

a57f66f Fix watchdog, add negative y support. (1782)

* Add azalea tree to `/tool tree`

* Don't define toolchain twice

* Repackage GriefDefender

* Relocate under new namespace

* Bye bye ecma left overs

* Add 1.17 to issue templates and instructions

* Move to adventure-nbt (#918)

* Initial work for adventure-nbt

* Some more FAWE specific stuff

* Fix erroneous deprecation check

* Workflow change

* Continued merging all adventure NBT related changes

* Continued merging all adventure NBT related changes

* Made a constructor public again

This needs to be public for BlockTransformExtent.java

* Finished converting all NBT data to adventure.

* Make this compile

* Fix conflicts

Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>

* Update adapters to 1.17

* Change build prefix to 1.17

* Move more nms classes to adapters

* Move left over nms classes

* Move Spigot 1.17 class

* Remove unneeded adapter loader code
The loader will find the appropriate class now itself

* Update adapters

* Update adapters

* Lazy fix tests

* Update adapters

* Update Upstream

43da91a Remove method reflection for getMinHeight in BukkitWorld. (1796)

* Relocate adventure-nbt under proper namespace

* Add LazyCompoundTag as a non-version-specific class to be used by adapters

* Better integration between old NBT and Adventure NBT - begin fixing the issues seen recently

* Correctly NBT conversion method

* LazyCompoundTags should actually be overriding and correctly returning a CompoundBinaryTag.

* Update worldedit-adapters
Fixes #1141

* Remove unnecessary massive lag machine

* Refactor apply to applyBlock in subclasses

* applyBlock should be overriden by all subclasses.
Default apply to applyBlock

* Closes #1130 Closes #1132

* Squashed commit of the following:

commit a9bfa1a07c77083c844a0c3ba62f4bd94bed107c
Author: NotMyFault <mc.cache@web.de>
Date:   Sun Jun 27 21:53:21 2021 +0200

    [ci skip] Update gradle wrapper validation

commit aa7471f95317d28a16f62e4b200de8d0fea2fa95
Author: Matthew Miller <mnmiller1@me.com>
Date:   Sat Oct 10 15:49:13 2020 +1000

    Add ^x,y,z relative offset support to the offset parser (#1545)

    * Add ^x,y,z relative offset support to the offset parser

    * Wrap in a try-catch

    (cherry picked from commit 28bdf7ff9254bbc85bb4f5f792b303943a3930a8)

* Add `fawe.error.schematic.not.found` translation key

* Update Upstream

728a152 Skip notify if chunk section doesn't exist (1794)

* Fixed #1157

* Add a null check to prevent NPE in nbt code

* Update adapters

* Update Upstream

fbb047a Optimize legacy schematic loading (1808)

* Hurr durr I don't want to update Java

* Update Upstream

0790e6e Fix CLI Mess (1811)

* Fixes #1160

* Expose minimessage transitively thru PlotSquared

Touches #32

* [ci skip] Remove unneeded maven repository

* Steal tab completion from PlotSquared for P2 related commands

* Don't error on startup when building locally

Co-Authored-By: goldfishapp <8278196+goldfishapp@users.noreply.github.com>

* [ci skip] Update gh actions to Java 16

* Update textures to grab 1.17 jar

Co-authored-by: NotMyFault <mc.cache@web.de>
Co-authored-by: SirYwell <hannesgreule@outlook.de>
Co-authored-by: Matthew Miller <mnmiller1@me.com>
Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
Co-authored-by: goldfishapp <8278196+goldfishapp@users.noreply.github.com>
2021-07-01 22:16:25 +02:00

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2.3 KiB
Markdown

<p align="center">
<img src="fawe-logo.png" width="150">
</p>
---
FastAsyncWorldEdit is a fork of WorldEdit that has huge speed and memory improvements and considerably more features
**A Minecraft Map Editor... that runs in-game!**
* With selections, schematics, copy and paste, brushes, and scripting!
* Use it in creative, survival in single player or on your server.
* Use it on your Minecraft server to fix grieving and mistakes.
Java Edition required. FastAsyncWorldEdit is compatible with Bukkit, Spigot, Paper, and Tuinity.
## Download FastAsyncWorldEdit
* Spigot: https://www.spigotmc.org/resources/fast-async-worldedit.13932/
* Older, unsupported, versions: https://intellectualsites.github.io/download/fawe.html
## Links
* [Discord](https://discord.gg/intellectualsites)
* [Wiki](https://github.com/IntellectualSites/FastAsyncWorldEdit-Documentation/wiki)
* [Report Issue](https://github.com/IntellectualSites/FastAsyncWorldEdit/issues)
* [Crowdin (Translations)](https://intellectualsites.crowdin.com/fastasyncworldedit)
* [JavaDocs](https://ci.athion.net/job/FastAsyncWorldEdit-1.17/javadoc/)
## Edit The Code
Want to add new features to FastAsyncWorldEdit or fix bugs yourself? You can get the game running, with FastAsyncWorldEdit, from the code here:
For additional information about compiling FastAsyncWorldEdit, see [COMPILING.md](COMPILING.md).
## Submitting Your Changes
FastAsyncWorldEdit is open source (specifically licensed under GPL v3), so note that your contributions will also be open source. The best way to submit a change is to create a fork on GitHub, put your changes there, and then create a "pull request" on our FastAsyncWorldEdit repository.
Please read [CONTRIBUTING.md](CONTRIBUTING.md) for important guidelines to follow.
## YourKit
<a href="https://www.yourkit.com">
<img src="https://www.yourkit.com/images/yklogo.png">
</a>
</br>
Thank you to YourKit for supporting our product by providing us with their innovative and intelligent tools
for monitoring and profiling Java and .NET applications.
YourKit is the creator of <a href="https://www.yourkit.com/java/profiler/">YourKit Java Profiler</a>, <a href="https://www.yourkit.com/.net/profiler/">YourKit .NET Profiler</a>, and <a href="https://www.yourkit.com/youmonitor/">YourKit YouMonitor</a>