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* Re-do commits to avoid awful rebase * You can load and save a schematic file now. Still gotta setup ability to use commands as a console actor. * Add a world override concept to LocalSession, and allow a lot more commands to be performed by actors. * Fixed commands, and set the loaded schematic as the world override in CLI * Properly load tags * Added 1.14.4 data values * Allow a majority of commands to be performed by the console. * Fixed a lot of PR requested changes * Added a Locatable interface and use that for getting the location of the player in commands. * Added script support. Currently requires a newline at the end of the script. * Shade everything to allow this to run locally - should probably minimize this to an extent later. * Actually hook up the version * Added a //world command to set the override * Fixed a missed checkstyle issue * Added CommandBlock support to Bukkit * Make command block support configurable * Minor cleanup and implementing a few of the final functions * Fixed most issues from PR * Improve UX, saving is now automatic and unknown command messages show * Better save docs and support any clipboard format * Include the entire formats list * Arrays.copyOf * Clear the world override if the selector is called on another world. * Update logging extent to allow basic logging with non-player actors
74 lines
3.1 KiB
Java
74 lines
3.1 KiB
Java
/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.cli;
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import com.google.common.collect.ImmutableMap;
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import com.google.common.collect.Maps;
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import com.sk89q.worldedit.cli.data.FileRegistries;
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import com.sk89q.worldedit.registry.state.BooleanProperty;
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import com.sk89q.worldedit.registry.state.DirectionalProperty;
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import com.sk89q.worldedit.registry.state.EnumProperty;
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import com.sk89q.worldedit.registry.state.IntegerProperty;
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import com.sk89q.worldedit.registry.state.Property;
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import com.sk89q.worldedit.util.Direction;
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import com.sk89q.worldedit.world.block.BlockType;
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import com.sk89q.worldedit.world.registry.BundledBlockRegistry;
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import java.util.List;
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import java.util.Map;
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import java.util.stream.Collectors;
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import javax.annotation.Nullable;
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public class CLIBlockRegistry extends BundledBlockRegistry {
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private Property<?> createProperty(String type, String key, List<String> values) {
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switch (type) {
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case "int": {
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List<Integer> fixedValues = values.stream().map(Integer::parseInt).collect(Collectors.toList());
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return new IntegerProperty(key, fixedValues);
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}
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case "bool": {
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List<Boolean> fixedValues = values.stream().map(Boolean::parseBoolean).collect(Collectors.toList());
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return new BooleanProperty(key, fixedValues);
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}
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case "enum": {
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return new EnumProperty(key, values);
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}
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case "direction": {
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List<Direction> fixedValues = values.stream().map(String::toUpperCase).map(Direction::valueOf).collect(Collectors.toList());
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return new DirectionalProperty(key, fixedValues);
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}
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default:
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throw new RuntimeException("Failed to create property");
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}
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}
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@Nullable
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@Override
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public Map<String, ? extends Property<?>> getProperties(BlockType blockType) {
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Map<String, FileRegistries.BlockProperty> properties =
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CLIWorldEdit.inst.getFileRegistries().getDataFile().blocks.get(blockType.getId()).properties;
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return ImmutableMap.copyOf(Maps.transformEntries(properties,
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(Maps.EntryTransformer<String, FileRegistries.BlockProperty, Property<?>>)
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(key, value) -> createProperty(value.type, key, value.values)));
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}
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}
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