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https://github.com/plexusorg/Plex-FAWE.git
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505 lines
13 KiB
Java
505 lines
13 KiB
Java
// $Id$
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/*
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* WorldEditLibrary
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* Copyright (C) 2010 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.blocks.BlockType;
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/**
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*
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* @author sk89q
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*/
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public class WorldEditPlayer {
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/**
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* Stores the player.
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*/
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private Player player;
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/**
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* Construct the object.
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*
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* @param player
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*/
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public WorldEditPlayer(Player player) {
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this.player = player;
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}
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/**
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* Returns true if the player is holding a pick axe.
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*
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* @return whether a pick axe is held
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*/
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public boolean isHoldingPickAxe() {
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int item = getItemInHand();
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return item == 257 || item == 270 || item == 274 || item == 278
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|| item == 285;
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}
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/**
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* Move the player.
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*
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* @param pos
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*/
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public void setPosition(Vector pos) {
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setPosition(pos, (float)getPitch(), (float)getYaw());
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}
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/**
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* Find a position for the player to stand that is not inside a block.
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* Blocks above the player will be iteratively tested until there is
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* a series of two free blocks. The player will be teleported to
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* that free position.
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*
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* @param searchPos search position
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*/
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public void findFreePosition(Vector searchPos) {
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int x = searchPos.getBlockX();
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int y = Math.max(0, searchPos.getBlockY());
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int origY = y;
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int z = searchPos.getBlockZ();
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byte free = 0;
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while (y <= 129) {
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if (BlockType.canPassThrough(etc.getServer().getBlockIdAt(x, y, z))) {
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free++;
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} else {
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free = 0;
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}
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if (free == 2) {
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if (y - 1 != origY) {
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setPosition(new Vector(x + 0.5, y - 1, z + 0.5));
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}
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return;
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}
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y++;
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}
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}
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/**
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* Find a position for the player to stand that is not inside a block.
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* Blocks above the player will be iteratively tested until there is
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* a series of two free blocks. The player will be teleported to
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* that free position.
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*/
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public void findFreePosition() {
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findFreePosition(getBlockIn());
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}
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/**
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* Go up one level to the next free space above.
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*
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* @return true if a spot was found
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*/
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public boolean ascendLevel() {
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Vector pos = getBlockIn();
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int x = pos.getBlockX();
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int y = Math.max(0, pos.getBlockY());
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int z = pos.getBlockZ();
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byte free = 0;
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byte spots = 0;
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while (y <= 129) {
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if (BlockType.canPassThrough(ServerInterface.getBlockType(new Vector(x, y, z)))) {
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free++;
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} else {
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free = 0;
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}
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if (free == 2) {
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spots++;
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if (spots == 2) {
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int type = ServerInterface.getBlockType(new Vector(x, y - 2, z));
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// Don't get put in lava!
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if (type == 10 || type == 11) {
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return false;
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}
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setPosition(new Vector(x + 0.5, y - 1, z + 0.5));
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return true;
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}
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}
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y++;
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}
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return false;
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}
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/**
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* Go up one level to the next free space above.
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*
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* @return true if a spot was found
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*/
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public boolean descendLevel() {
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Vector pos = getBlockIn();
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int x = pos.getBlockX();
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int y = Math.max(0, pos.getBlockY() - 1);
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int z = pos.getBlockZ();
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byte free = 0;
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while (y >= 1) {
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if (BlockType.canPassThrough(ServerInterface.getBlockType(new Vector(x, y, z)))) {
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free++;
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} else {
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free = 0;
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}
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if (free == 2) {
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// So we've found a spot, but we have to drop the player
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// lightly and also check to see if there's something to
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// stand upon
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while (y >= 0) {
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int type = ServerInterface.getBlockType(new Vector(x, y, z));
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// Don't want to end up in lava
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if (type != 0 && type != 10 && type != 11) {
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// Found a block!
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setPosition(new Vector(x + 0.5, y + 1, z + 0.5));
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return true;
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}
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y--;
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}
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return false;
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}
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y--;
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}
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return false;
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}
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/**
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* Ascend to the ceiling above.
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*
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* @param clearance
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* @return whether the player was moved
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*/
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public boolean ascendToCeiling(int clearance) {
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Vector pos = getBlockIn();
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int x = pos.getBlockX();
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int initialY = Math.max(0, pos.getBlockY());
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int y = Math.max(0, pos.getBlockY() + 2);
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int z = pos.getBlockZ();
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// No free space above
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if (ServerInterface.getBlockType(new Vector(x, y, z)) != 0) {
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return false;
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}
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while (y <= 127) {
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// Found a ceiling!
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if (!BlockType.canPassThrough(ServerInterface.getBlockType(new Vector(x, y, z)))) {
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int platformY = Math.max(initialY, y - 3 - clearance);
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ServerInterface.setBlockType(new Vector(x, platformY, z),
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BlockType.GLASS.getID());
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setPosition(new Vector(x + 0.5, platformY + 1, z + 0.5));
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return true;
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}
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y++;
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}
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return false;
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}
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/**
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* Just go up.
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*
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* @param distance
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* @return whether the player was moved
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*/
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public boolean ascendUpwards(int distance) {
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Vector pos = getBlockIn();
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int x = pos.getBlockX();
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int initialY = Math.max(0, pos.getBlockY());
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int y = Math.max(0, pos.getBlockY() + 1);
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int z = pos.getBlockZ();
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int maxY = Math.min(128, initialY + distance);
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while (y <= 129) {
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if (!BlockType.canPassThrough(ServerInterface.getBlockType(new Vector(x, y, z)))) {
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break; // Hit something
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} else if (y > maxY + 1) {
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break;
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} else if (y == maxY + 1) {
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ServerInterface.setBlockType(new Vector(x, y - 2, z),
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BlockType.GLASS.getID());
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setPosition(new Vector(x + 0.5, y - 1, z + 0.5));
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return true;
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}
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y++;
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}
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return false;
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}
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/**
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* Returns true if equal.
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*
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* @param other
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* @return whether the other object is equivalent
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*/
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@Override
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public boolean equals(Object other) {
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if (!(other instanceof WorldEditPlayer)) {
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return false;
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}
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WorldEditPlayer other2 = (WorldEditPlayer)other;
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return other2.getName().equals(getName());
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}
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/**
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* Gets the hash code.
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*
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* @return hash code
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*/
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@Override
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public int hashCode() {
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return getName().hashCode();
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}
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/**
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* Get the point of the block that is being stood in.
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*
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* @return point
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*/
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public Vector getBlockIn() {
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return Vector.toBlockPoint(player.getX(), player.getY(), player.getZ());
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}
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/**
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* Get the point of the block that is being stood upon.
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*
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* @return point
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*/
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public Vector getBlockOn() {
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return Vector.toBlockPoint(player.getX(), player.getY() - 1, player.getZ());
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}
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/**
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* Get the point of the block being looked at. May return null.
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*
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* @param range
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* @return point
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*/
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public Vector getBlockTrace(int range) {
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HitBlox hitBlox = new HitBlox(player, range, 0.2);
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Block block = hitBlox.getTargetBlock();
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if (block == null) {
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return null;
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}
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return new Vector(block.getX(), block.getY(), block.getZ());
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}
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/**
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* Get the point of the block being looked at. May return null.
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*
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* @param range
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* @return point
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*/
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public Vector getSolidBlockTrace(int range) {
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HitBlox hitBlox = new HitBlox(player, range, 0.2);
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Block block = null;
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while (hitBlox.getNextBlock() != null
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&& BlockType.canPassThrough(hitBlox.getCurBlock().getType()));
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block = hitBlox.getCurBlock();
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if (block == null) {
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return null;
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}
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return new Vector(block.getX(), block.getY(), block.getZ());
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}
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/**
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* Get the player's cardinal direction (N, W, NW, etc.).
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*
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* @return
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*/
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public String getCardinalDirection() {
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// From hey0's code
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double rot = (getYaw() - 90) % 360;
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if (rot < 0) {
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rot += 360.0;
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}
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return etc.getCompassPointForDirection(rot).toLowerCase();
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}
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/**
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* Get the ID of the item that the player is holding.
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*
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* @return
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*/
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/**
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* Get the ID of the item that the player is holding.
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*
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* @return
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*/
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public int getItemInHand() {
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return player.getItemInHand();
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}
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/**
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* Get the name of the player.
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*
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* @return String
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*/
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public String getName() {
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return player.getName();
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}
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/**
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* Get the player's view pitch.
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*
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* @return pitch
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*/
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/**
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* Get the player's view pitch.
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*
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* @return pitch
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*/
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public double getPitch() {
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return player.getPitch();
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}
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/**
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* Get the player's position.
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*
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* @return point
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*/
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public Vector getPosition() {
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return new Vector(player.getX(), player.getY(), player.getZ());
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}
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/**
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* Get the player's view yaw.
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*
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* @return yaw
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*/
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/**
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* Get the player's view yaw.
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*
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* @return yaw
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*/
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public double getYaw() {
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return player.getRotation();
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}
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/**
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* Gives the player an item.
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*
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* @param type
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* @param amt
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*/
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/**
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* Gives the player an item.
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*
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* @param type
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* @param amt
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*/
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public void giveItem(int type, int amt) {
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player.giveItem(type, amt);
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}
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/**
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* Pass through the wall that you are looking at.
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*
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* @param range
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* @return whether the player was pass through
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*/
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public boolean passThroughForwardWall(int range) {
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boolean foundNext = false;
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int searchDist = 0;
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HitBlox hitBlox = new HitBlox(player, range, 0.2);
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Block block;
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while ((block = hitBlox.getNextBlock()) != null) {
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searchDist++;
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if (searchDist > 20) {
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return false;
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}
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if (block.getType() == 0) {
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if (foundNext) {
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Vector v = new Vector(block.getX(), block.getY() - 1, block.getZ());
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if (ServerInterface.getBlockType(v) == 0) {
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setPosition(v.add(0.5, 0, 0.5));
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return true;
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}
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}
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} else {
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foundNext = true;
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}
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}
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return false;
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}
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/**
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* Print a WorldEdit message.
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*
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* @param msg
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*/
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public void print(String msg) {
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player.sendMessage(Colors.LightPurple + msg);
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}
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/**
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* Print a WorldEdit error.
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*
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* @param msg
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*/
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public void printError(String msg) {
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player.sendMessage(Colors.Rose + msg);
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}
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/**
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* Move the player.
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*
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* @param pos
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* @param pitch
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* @param yaw
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*/
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public void setPosition(Vector pos, float pitch, float yaw) {
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Location loc = new Location();
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loc.x = pos.getX();
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loc.y = pos.getY();
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loc.z = pos.getZ();
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loc.rotX = (float) yaw;
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loc.rotY = (float) pitch;
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player.teleportTo(loc);
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}
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/**
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* Get a player's list of groups.
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*
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* @return
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*/
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public String[] getGroups() {
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return player.getGroups();
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}
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}
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