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* start v6 * Update classes to v6 method signatures * change rootVersion to signify p2v6 compat * Use 16 as toolchain version but target 11 for build output * add minimessage as api * Require v6 and don't attempt to "setup" hook from FAWE * Address comments * *address /all/ comments * FAWE classes should only act as a delegate * Uppercase logger * Settings for v6-hook have moved to P2-v6, remove unneeded if statements * Rename classes to Delegate * add whenDone task to setCuboids * Remove bad spaces * Fix plot swap * Initial work on 1.17 support * Remove data versions from the Bukkit adapters (#1507) * Remove data versions from the Bukkit adapters * Don't allow saving schematics without an adapter in place on Bukkit. * Removed confusing line (cherry picked from commit 2056218b4a8644836b1d127105dfa289e9cdbc1c) * More progress * Fix chunk sending * Repackage from com.boydti to com.fastasyncworldedit.<module> (#1119) * Preliminary work on repackaging * Rename build artifacts matching our pattern * Finish up repackaging * Fix a few field accesses and old imports * Dirty fix for chunks container ChunkSections outside of 0-15 * Correctly read from NibbleArrays for lighting * Fix getSections and BlockMaterial for 1.17 * Fix writing blocks to the world. - The issue isn't the presence of a "-1" chunk, it's the constructor for ChunkSection requiring the layer (0 to 15) rather than the y chord * Fix more field accesses * More work towards 1.17 * Update Upstream a57f66f Fix watchdog, add negative y support. (1782) * Add azalea tree to `/tool tree` * Don't define toolchain twice * Repackage GriefDefender * Relocate under new namespace * Bye bye ecma left overs * Add 1.17 to issue templates and instructions * Move to adventure-nbt (#918) * Initial work for adventure-nbt * Some more FAWE specific stuff * Fix erroneous deprecation check * Workflow change * Continued merging all adventure NBT related changes * Continued merging all adventure NBT related changes * Made a constructor public again This needs to be public for BlockTransformExtent.java * Finished converting all NBT data to adventure. * Make this compile * Fix conflicts Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> * Update adapters to 1.17 * Change build prefix to 1.17 * Move more nms classes to adapters * Move left over nms classes * Move Spigot 1.17 class * Remove unneeded adapter loader code The loader will find the appropriate class now itself * Update adapters * Update adapters * Lazy fix tests * Update adapters * Update Upstream 43da91a Remove method reflection for getMinHeight in BukkitWorld. (1796) * Relocate adventure-nbt under proper namespace * Add LazyCompoundTag as a non-version-specific class to be used by adapters * Better integration between old NBT and Adventure NBT - begin fixing the issues seen recently * Correctly NBT conversion method * LazyCompoundTags should actually be overriding and correctly returning a CompoundBinaryTag. * Update worldedit-adapters Fixes #1141 * Remove unnecessary massive lag machine * Refactor apply to applyBlock in subclasses * applyBlock should be overriden by all subclasses. Default apply to applyBlock * Closes #1130 Closes #1132 * Squashed commit of the following: commit a9bfa1a07c77083c844a0c3ba62f4bd94bed107c Author: NotMyFault <mc.cache@web.de> Date: Sun Jun 27 21:53:21 2021 +0200 [ci skip] Update gradle wrapper validation commit aa7471f95317d28a16f62e4b200de8d0fea2fa95 Author: Matthew Miller <mnmiller1@me.com> Date: Sat Oct 10 15:49:13 2020 +1000 Add ^x,y,z relative offset support to the offset parser (#1545) * Add ^x,y,z relative offset support to the offset parser * Wrap in a try-catch (cherry picked from commit 28bdf7ff9254bbc85bb4f5f792b303943a3930a8) * Add `fawe.error.schematic.not.found` translation key * Update Upstream 728a152 Skip notify if chunk section doesn't exist (1794) * Fixed #1157 * Add a null check to prevent NPE in nbt code * Update adapters * Update Upstream fbb047a Optimize legacy schematic loading (1808) * Hurr durr I don't want to update Java * Update Upstream 0790e6e Fix CLI Mess (1811) * Fixes #1160 * Expose minimessage transitively thru PlotSquared Touches #32 * [ci skip] Remove unneeded maven repository * Steal tab completion from PlotSquared for P2 related commands * Don't error on startup when building locally Co-Authored-By: goldfishapp <8278196+goldfishapp@users.noreply.github.com> * [ci skip] Update gh actions to Java 16 * Update textures to grab 1.17 jar Co-authored-by: NotMyFault <mc.cache@web.de> Co-authored-by: SirYwell <hannesgreule@outlook.de> Co-authored-by: Matthew Miller <mnmiller1@me.com> Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> Co-authored-by: goldfishapp <8278196+goldfishapp@users.noreply.github.com>
52 lines
2.3 KiB
Markdown
52 lines
2.3 KiB
Markdown
Compiling
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=========
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You can compile FastAsyncWorldEdit as long as you have some version of Java greater than or equal to 16 installed. Gradle will download JDK 16 specifically if needed,
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but it needs some version of Java to bootstrap from.
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Note that if you have JRE 8 installed, Gradle will currently attempt to use that to compile, which will not work. It is easiest to uninstall JRE 8 and replace it with JDK 16.
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You can get the JDK 16 [here](https://adoptopenjdk.net/?variant=openjdk16&jvmVariant=hotspot).
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The build process uses Gradle, which you do *not* need to download. FastAsyncWorldEdit is a multi-module project with three active modules:
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* `worldedit-core` contains the FastAsyncWorldEdit API
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* `worldedit-bukkit` is the Bukkit plugin
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* `worldedit-cli` is the command line interface
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## To compile...
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### NMS
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FastAsyncWorldEdit uses NMS (net.minecraft.server) code in a variety of spots. NMS is not distributed via maven and therefore FastAsyncWorldEdit may not build without errors if you didn't install it into your local repository beforehand.
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You can do that by either running Spigot's [BuildTools](https://www.spigotmc.org/wiki/buildtools/) targeting the versions needed or using Paper's [paperclip](https://papermc.io/downloads) with `java -Dpaperclip.install=true -jar paperclip.jar`.
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### On Windows
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1. Shift + right-click the folder with FastAsyncWorldEdit's files and click "Open command prompt".
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2. `gradlew clean build`
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### On Linux, BSD, or Mac OS X
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1. In your terminal, navigate to the folder with FastAsyncWorldEdit's files (`cd /folder/of/fawe/files`)
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2. `./gradlew clean build`
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## Then you will find...
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You will find:
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* The core FastAsyncWorldEdit API in **worldedit-core/build/libs**
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* FastAsyncWorldEdit for Bukkit in **worldedit-bukkit/build/libs**
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* the CLI version in **worldedit-cli/build/libs**
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If you want to use FastAsyncWorldEdit, use the `FastAsyncWorldEdit-1.16-<commitHash>` version obtained in **worldedit-bukkit/build/libs**.
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(The `-#` version includes FastAsyncWorldEdit + necessary libraries.)
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## Other commands
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* `gradlew idea` will generate an [IntelliJ IDEA](http://www.jetbrains.com/idea/) module for each folder.
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_Possibly broken_:
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* `gradlew eclipse` will generate an [Eclipse](https://www.eclipse.org/downloads/) project for each folder.
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